Added First concept of LodSection.
This commit is contained in:
@@ -0,0 +1,52 @@
|
||||
package com.seibel.lod.core.objects.lod.quadtree;
|
||||
|
||||
import com.seibel.lod.core.util.DetailDistanceUtil;
|
||||
|
||||
public class LodSection
|
||||
{
|
||||
public final int detail;
|
||||
public final int levelPosX;
|
||||
public final int levelPosZ;
|
||||
public final int horizontalSize;
|
||||
public final int verticalSize;
|
||||
public final int numberOfBlockBiomePerLod;
|
||||
public final byte sectionGenerationMode;
|
||||
public boolean avoidPregeneratedChunk;
|
||||
|
||||
//Position data hold information about each level position like generation mode used, number of vertical lods in that area...
|
||||
private byte[] positionData;
|
||||
|
||||
//Position data hold vertical information about each lod, like minY and maxY...
|
||||
private int[] verticalData;
|
||||
|
||||
//Lights data hold lights information about each lod, like skylight and block light values...
|
||||
private byte[] lightsData;
|
||||
|
||||
//BlockBiomeId hold a unique ID for each lod relative to a block-biome couple. This couple is capable of generating color
|
||||
//We could just reference
|
||||
private int[] BlockBiomeId;
|
||||
|
||||
//BlockBiomeFrequency for each
|
||||
private byte[] BlockBiomeFrequency;
|
||||
|
||||
public LodSection(int detail, int horizontalSize, int verticalSize, int levelPosX, int levelPosZ, byte sectionGenerationMode, boolean avoidPregeneratedChunk, int numberOfBlockBiomePerLod)
|
||||
{
|
||||
this.detail = detail;
|
||||
this.levelPosX = levelPosX;
|
||||
this.levelPosZ = levelPosZ;
|
||||
this.horizontalSize = horizontalSize;
|
||||
this.verticalSize = verticalSize;
|
||||
this.sectionGenerationMode = sectionGenerationMode;
|
||||
this.avoidPregeneratedChunk = avoidPregeneratedChunk;
|
||||
this.numberOfBlockBiomePerLod = numberOfBlockBiomePerLod;
|
||||
//Now we should search if there is a file with this values
|
||||
//if so we load it and end the process
|
||||
|
||||
//Otherwise we initialize this section
|
||||
positionData = new byte[horizontalSize*horizontalSize];
|
||||
verticalData = new int[horizontalSize*horizontalSize*verticalSize];
|
||||
lightsData = new byte[horizontalSize*horizontalSize*verticalSize];
|
||||
BlockBiomeId = new int[horizontalSize*horizontalSize*verticalSize*numberOfBlockBiomePerLod];
|
||||
BlockBiomeFrequency = new byte[horizontalSize*horizontalSize*verticalSize*numberOfBlockBiomePerLod];
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user