James Seibel
8809fa88ce
Fix incorrect vPos in curve.vert, thanks Null!
2023-08-17 21:21:49 -05:00
James Seibel
155648035b
fix SSAO rendering
2023-08-17 20:56:35 -05:00
NULL511
c75c830ab2
revert cpu projection inverse fog
2023-08-17 13:06:37 -04:00
NULL511
ea5b19b4e7
cpu projection inverse fog
2023-08-17 12:35:16 -04:00
NULL511
be1d13e6ad
cpu projection inverse
2023-08-17 12:08:45 -04:00
NULL511
4563e4872e
shader syntax fix
2023-08-17 11:19:38 -04:00
NULL511
ceb0c215c5
shader cleanup initial
2023-08-17 10:34:54 -04:00
coolGi
26b6e19753
Temporary "fix" for ant water
2023-08-17 23:21:55 +09:30
James Seibel
2b97fa639a
Fix SSAO shading being applied to the sky
2023-08-11 21:04:47 -05:00
James Seibel
91a6f4468a
improve fog shader depth culling logic
2023-08-11 21:00:58 -05:00
James Seibel
c56cbb20c4
Fix DH fog rendering over the sun and sky
2023-08-11 18:43:09 -05:00
James Seibel
857979b7f2
Remove fog code from the flat_shaded (LodRenderProgram) shader
2023-08-10 07:49:18 -05:00
James Seibel
59c62aa6f0
Fix DH fog not rendering, but also corrupt vanilla rendering
2023-08-10 07:24:20 -05:00
James Seibel
510dc47943
Renderer reformatting
2023-08-08 07:25:48 -05:00
James Seibel
4de8812861
update the seamless overdraw config to state it only works on fabric
2023-08-06 17:39:34 -05:00
coolGi
f8f6c9f877
Added a ui button option + debug menu option
2023-08-06 18:59:39 +09:30
coolGi
7ccb5c1806
Added white world option
2023-08-06 17:15:17 +09:30
coolGi
783ceeb633
Some general fixes
2023-08-05 16:53:41 +09:30
coolGi
42f45f05c3
Merge remote-tracking branch 'origin/main'
2023-08-05 15:04:37 +09:30
coolGi
5800029206
Reverted previous removing fog from main shader
2023-08-05 15:03:26 +09:30
coolGi
146c2e6f1c
Final save commit for another attempt to fix fog, before revert.
2023-08-05 14:58:03 +09:30
coolGi
76bc81233a
Removed old fog
2023-08-02 23:29:30 +09:30
coolGi
3ea55065b3
Fog shader should be working
2023-08-02 23:23:06 +09:30
coolGi
a724938f71
Shader save commit
2023-08-02 23:04:34 +09:30
James Seibel
fc1bbd2f91
Add missing Lod Shading localization items
2023-08-02 07:04:30 -05:00
James Seibel
84b50761bd
Fix LOD Bias Effect -> Affect
2023-07-30 21:12:31 -05:00
James Seibel
3415db58a6
Fix multiplayer networking configs and add missing localizations
2023-07-29 10:01:22 -05:00
James Seibel
30b6600b7d
Merge branch 'main' of https://gitlab.com/jeseibel/distant-horizons-core
2023-07-22 12:40:03 -05:00
James Seibel
860374fd1b
Add a config for world gen timeout
2023-07-22 12:34:15 -05:00
James Seibel
f24bc112c3
Create a new lighting engine
2023-07-22 11:50:08 -05:00
coolGi
c8e6a56467
Changed noiseDropoff to an int, and changed the order of noise and fog
2023-07-21 19:51:15 +09:30
coolGi
8401353e4d
Another save commit for fog fix
2023-07-21 19:13:08 +09:30
coolGi
675682d631
Another save commit for fog fix
2023-07-20 21:06:07 +09:30
coolGi
7f51aef384
Merge remote-tracking branch 'origin/main'
2023-07-19 22:19:38 +09:30
coolGi
fdb470b5b3
Save commit for fog fix
2023-07-19 22:19:01 +09:30
James Seibel
b71b9e13a6
Fix lang for debug menu and allowUnsafeValues
2023-07-17 21:43:59 -05:00
James Seibel
5db5bce308
rename runTimeRatioForDataConverterThreads -> ...TransformerThreads
2023-07-17 21:43:38 -05:00
James Seibel
c3ed5f98a5
Add and use Rate Limited thread pools
2023-07-16 17:05:45 -05:00
James Seibel
80f9bcb148
Fix debug Renderer Mode localization
2023-07-14 07:03:06 -05:00
James Seibel
5fb79325ce
Fix option and changelog button missing backgrounds
2023-07-10 20:43:15 -05:00
James Seibel
5a014f163d
Add experimental Seamless Overdraw option
2023-07-06 22:16:59 -05:00
James Seibel
048b745be0
re-add horizontal micro-offset in vertex shader
...
It caused gaps on the edge of some LODs
2023-06-25 22:00:47 -05:00
coolGi
d04b4c0d55
Moved SSAO to the new AbstractShader thing
2023-06-24 23:17:58 +09:30
James Seibel
6066b98a9b
Remove micro vertical vertex offset
...
remove to attempt fixing a SSAO bug where some blocks have black borders.
Also the vertical offset shouldn't be necessary since all vertical LODs should be the same size.
2023-06-21 07:30:31 -05:00
coolGi
31a563ee90
Copied noise to its own shader, and maybe fixed fog fragment
2023-06-21 19:40:24 +09:30
coolGi
40225cb13f
Started work on putting fog in its own shader
2023-06-20 00:01:54 +09:30
coolGi
1568f73c40
Edited some stuff so noise is less on transparent, bright, or dark objects
2023-06-20 00:01:37 +09:30
James Seibel
594f42a889
rename namespace lod -> distanthorizons
2023-06-17 17:45:21 -05:00
James Seibel
ed61354ec0
Fix lines on screen from SSAO (thanks notalpha)
2023-06-15 07:42:29 -05:00
James Seibel
6832d21a3b
config renaming and add new configs to DhApi
2023-06-14 21:32:10 -05:00