Commit Graph

88 Commits

Author SHA1 Message Date
James Seibel 8809fa88ce Fix incorrect vPos in curve.vert, thanks Null! 2023-08-17 21:21:49 -05:00
James Seibel 155648035b fix SSAO rendering 2023-08-17 20:56:35 -05:00
NULL511 c75c830ab2 revert cpu projection inverse fog 2023-08-17 13:06:37 -04:00
NULL511 ea5b19b4e7 cpu projection inverse fog 2023-08-17 12:35:16 -04:00
NULL511 be1d13e6ad cpu projection inverse 2023-08-17 12:08:45 -04:00
NULL511 4563e4872e shader syntax fix 2023-08-17 11:19:38 -04:00
NULL511 ceb0c215c5 shader cleanup initial 2023-08-17 10:34:54 -04:00
coolGi 26b6e19753 Temporary "fix" for ant water 2023-08-17 23:21:55 +09:30
James Seibel 2b97fa639a Fix SSAO shading being applied to the sky 2023-08-11 21:04:47 -05:00
James Seibel 91a6f4468a improve fog shader depth culling logic 2023-08-11 21:00:58 -05:00
James Seibel c56cbb20c4 Fix DH fog rendering over the sun and sky 2023-08-11 18:43:09 -05:00
James Seibel 857979b7f2 Remove fog code from the flat_shaded (LodRenderProgram) shader 2023-08-10 07:49:18 -05:00
James Seibel 59c62aa6f0 Fix DH fog not rendering, but also corrupt vanilla rendering 2023-08-10 07:24:20 -05:00
James Seibel 510dc47943 Renderer reformatting 2023-08-08 07:25:48 -05:00
James Seibel 4de8812861 update the seamless overdraw config to state it only works on fabric 2023-08-06 17:39:34 -05:00
coolGi f8f6c9f877 Added a ui button option + debug menu option 2023-08-06 18:59:39 +09:30
coolGi 7ccb5c1806 Added white world option 2023-08-06 17:15:17 +09:30
coolGi 783ceeb633 Some general fixes 2023-08-05 16:53:41 +09:30
coolGi 42f45f05c3 Merge remote-tracking branch 'origin/main' 2023-08-05 15:04:37 +09:30
coolGi 5800029206 Reverted previous removing fog from main shader 2023-08-05 15:03:26 +09:30
coolGi 146c2e6f1c Final save commit for another attempt to fix fog, before revert. 2023-08-05 14:58:03 +09:30
coolGi 76bc81233a Removed old fog 2023-08-02 23:29:30 +09:30
coolGi 3ea55065b3 Fog shader should be working 2023-08-02 23:23:06 +09:30
coolGi a724938f71 Shader save commit 2023-08-02 23:04:34 +09:30
James Seibel fc1bbd2f91 Add missing Lod Shading localization items 2023-08-02 07:04:30 -05:00
James Seibel 84b50761bd Fix LOD Bias Effect -> Affect 2023-07-30 21:12:31 -05:00
James Seibel 3415db58a6 Fix multiplayer networking configs and add missing localizations 2023-07-29 10:01:22 -05:00
James Seibel 30b6600b7d Merge branch 'main' of https://gitlab.com/jeseibel/distant-horizons-core 2023-07-22 12:40:03 -05:00
James Seibel 860374fd1b Add a config for world gen timeout 2023-07-22 12:34:15 -05:00
James Seibel f24bc112c3 Create a new lighting engine 2023-07-22 11:50:08 -05:00
coolGi c8e6a56467 Changed noiseDropoff to an int, and changed the order of noise and fog 2023-07-21 19:51:15 +09:30
coolGi 8401353e4d Another save commit for fog fix 2023-07-21 19:13:08 +09:30
coolGi 675682d631 Another save commit for fog fix 2023-07-20 21:06:07 +09:30
coolGi 7f51aef384 Merge remote-tracking branch 'origin/main' 2023-07-19 22:19:38 +09:30
coolGi fdb470b5b3 Save commit for fog fix 2023-07-19 22:19:01 +09:30
James Seibel b71b9e13a6 Fix lang for debug menu and allowUnsafeValues 2023-07-17 21:43:59 -05:00
James Seibel 5db5bce308 rename runTimeRatioForDataConverterThreads -> ...TransformerThreads 2023-07-17 21:43:38 -05:00
James Seibel c3ed5f98a5 Add and use Rate Limited thread pools 2023-07-16 17:05:45 -05:00
James Seibel 80f9bcb148 Fix debug Renderer Mode localization 2023-07-14 07:03:06 -05:00
James Seibel 5fb79325ce Fix option and changelog button missing backgrounds 2023-07-10 20:43:15 -05:00
James Seibel 5a014f163d Add experimental Seamless Overdraw option 2023-07-06 22:16:59 -05:00
James Seibel 048b745be0 re-add horizontal micro-offset in vertex shader
It caused gaps on the edge of some LODs
2023-06-25 22:00:47 -05:00
coolGi d04b4c0d55 Moved SSAO to the new AbstractShader thing 2023-06-24 23:17:58 +09:30
James Seibel 6066b98a9b Remove micro vertical vertex offset
remove to attempt fixing a SSAO bug where some blocks have black borders.
Also the vertical offset shouldn't be necessary since all vertical LODs should be the same size.
2023-06-21 07:30:31 -05:00
coolGi 31a563ee90 Copied noise to its own shader, and maybe fixed fog fragment 2023-06-21 19:40:24 +09:30
coolGi 40225cb13f Started work on putting fog in its own shader 2023-06-20 00:01:54 +09:30
coolGi 1568f73c40 Edited some stuff so noise is less on transparent, bright, or dark objects 2023-06-20 00:01:37 +09:30
James Seibel 594f42a889 rename namespace lod -> distanthorizons 2023-06-17 17:45:21 -05:00
James Seibel ed61354ec0 Fix lines on screen from SSAO (thanks notalpha) 2023-06-15 07:42:29 -05:00
James Seibel 6832d21a3b config renaming and add new configs to DhApi 2023-06-14 21:32:10 -05:00