tom lee
834cfe2e10
Add stack dump for threadFactory
2022-01-31 00:23:15 +08:00
tom lee
99ca5f6bc6
Fix crash on exit due to no shutdown for cutAndExpend thread
...
Also tweeked the values of vertQual on larger blocks to better support floating
islands.
2022-01-30 15:30:09 +08:00
tom lee
4bcb6c0acd
Fixed bug on incorrect walls for overdraw prevention thingy
2022-01-27 14:07:09 +08:00
coolGi2007
4f63fbb14d
Fixed issue 162 (renamed stuff)
2022-01-27 02:36:35 +00:00
cola98765
522a74e6e3
fixed mergeMultiData and lodBuilder with connected lods
2022-01-26 09:25:33 +01:00
cola98765
6ef789c087
removed /2 in merge multi data. now that we support a lot of connected lods it's needed
2022-01-26 09:07:00 +01:00
tom lee
410fe684ec
Changed how blockUpdate works
2022-01-25 18:25:46 +08:00
tom lee
43feb2d7fe
Forgot about GenPriority. Updated it + fixed now BALANCED mode issue
2022-01-25 17:08:01 +08:00
tom lee
7fa99ea070
WorldGen Config Overhaul + General cleanup
2022-01-25 16:26:34 +08:00
coolGi2007
bdd877abe8
Added FileComment
2022-01-25 04:54:53 +00:00
tom lee
b2d5e18fe4
Raised distance limits to 8192. HYPER EXPERIMENTAL!!!
2022-01-24 23:36:40 +08:00
tom lee
880be5ed60
Fixed a NEAR_FIRST bug I introduced
2022-01-24 23:02:31 +08:00
tom lee
90440f3e06
Tweaked a bit around the FAR_FIRST gen stuff
2022-01-24 22:56:35 +08:00
tom lee
c3abb9c46b
Errr....
...
1. Make VerticalQuality overall is higher.
2. Rework how FAR_FIRST works.
3. Clean up some stuff.
2022-01-24 21:02:55 +08:00
tom lee
ab3880a5e5
Trash ThreadMapUtil replaced by ThreadLocal. Trash an unused class
2022-01-23 23:15:08 +08:00
tom lee
f939839941
Added Thread Priorities. Hopefully no more stealing TPS.
2022-01-23 21:19:08 +08:00
tom lee
e9e2af2807
Add optimization on getPosToGenerate.
2022-01-23 19:09:09 +08:00
James Seibel
a5a4a3e6e2
Set the default Generation Priority to NEAR_FIRST closes #160
2022-01-22 22:03:52 -06:00
tom lee
9e7703ac53
Fixed void chunks. Changed thread defaults. Added LagCatchers in render
2022-01-22 18:10:07 +08:00
tom lee
9580335692
Fixed Buffer leaks, cleanup Debug logging
2022-01-22 16:09:58 +08:00
tom lee
608dc443dc
Removed using the slice() func, but haven't found the mem leaks
2022-01-21 23:55:40 +08:00
tom lee
14e72c68cb
Added sub buffers. Greatly reducing fps stutters
2022-01-20 22:53:17 +08:00
tom lee
dc0e48ae2a
Renamed stuff so the underWaterFog also applies for other special fog
2022-01-20 21:54:10 +08:00
tom lee
0bfb47cc68
Fixed issue in FAR_FIRST where it can overlaod Ram resources
2022-01-20 20:02:55 +08:00
tom lee
c69569c95f
Fixed Critical Vanilla Save corrupt issue. Fixed? world gen not starting
2022-01-20 19:27:32 +08:00
tom lee
914a76297d
New save structure. No more multi folders for Generation Mode
...
This also includes a converter that runs on "Joining World..." text. It
may stuck on that screen for a while, but it is indeed merging and
updating the old saves.
The old saves file after update is not deleted. Instead, the folders are
renamed so that you still have a way to recover old saves in case the
converter failed.
2022-01-19 23:28:56 +08:00
tom lee
22e47b9734
Reworked lodBuilder. Make it faster.
2022-01-19 18:59:55 +08:00
tom lee
930113a6f9
Add support for OptifineAccessor, and decrease light issue on forge
2022-01-19 13:50:53 +08:00
tom lee
6c77164a65
Fixed PosToGenerate issue
2022-01-18 22:34:23 +08:00
cola98765
546d60f1fc
resolved warnings. part 3
2022-01-18 11:29:01 +01:00
cola98765
6b6d011cd5
resolved warnings. part 2
2022-01-18 11:00:07 +01:00
cola98765
7bf54d20c0
resolved warnings. now more carefully.
2022-01-18 10:38:31 +01:00
jas35484
bba7f34d46
Add the minor version number 1.6a -> 1.6.0a
...
Why do I always remember these things after I have done all of them?
2022-01-17 20:33:00 -06:00
jas35484
ade5500c6d
I forgot CurseForge doesn't like a1.X.Y versioning, changed to 1.X.Ya
2022-01-17 20:29:31 -06:00
jas35484
a3bd2ed70b
Increment the version from 'a1.5.4' to 'a1.6-pre'
2022-01-17 20:23:47 -06:00
cola98765
43304da80b
small fix
2022-01-17 16:30:09 +01:00
cola98765
7d53da40ec
Revert "resolved couple warnings. If it causes problems just revert it."
...
This reverts commit 4702aa7888 .
2022-01-17 16:27:36 +01:00
cola98765
bd489a66c7
whatever... deprecation is too hard for me
2022-01-17 15:50:24 +01:00
tom lee
a50ef74a5e
Fixed a bug in posToGenerate and the buffer now reset on too far away
2022-01-17 22:03:35 +08:00
cola98765
4702aa7888
resolved couple warnings. If it causes problems just revert it.
2022-01-17 14:18:12 +01:00
cola98765
57a6483aec
cleaned up code around connected lods. not sure if fixed anything, but it's working for me.
2022-01-17 12:43:18 +01:00
cola98765
31cb1ef401
cleaned up code around light
2022-01-17 10:53:36 +01:00
tom lee
be5b5de170
Fix issues with generation filling up RAM
2022-01-16 17:33:20 +08:00
tom lee
f665a8b8f6
Add empty StarlightAccessor for now
2022-01-15 21:54:35 +08:00
tom lee
0c4de076ca
Add/Fix issue with writeData and Cut causing data loss
2022-01-15 18:59:02 +08:00
coolGi2007
4c122512ac
Added more languages
2022-01-14 04:53:15 +00:00
tom lee
976874e7a3
Nuked the old removeLegacyFog due to it failing on Sodium
2022-01-13 22:24:39 +08:00
tom lee
bb22ad58bc
Fix critical crash on Multiplayer.
2022-01-12 18:01:15 +08:00
tom lee
0b2be5580f
Changed ClientChunkLoad to work properly
2022-01-12 16:15:26 +08:00
coolGi2007
02143d0951
Why dont you have a .java?
2022-01-11 08:44:03 +00:00