Fixed a bug in posToGenerate and the buffer now reset on too far away

This commit is contained in:
tom lee
2022-01-17 22:00:40 +08:00
parent 4702aa7888
commit a50ef74a5e
2 changed files with 8 additions and 4 deletions
@@ -219,6 +219,7 @@ public class LodBufferBuilderFactory
} else {
fullRegen = allBuffersRequireReset || frontBufferRequireReset;
}
if (!fullRegen && !partialRegen) return false;
generatingBuffers = true;
@@ -257,9 +258,10 @@ public class LodBufferBuilderFactory
int vboX;
int vboY;
int vboZ;
boolean tooFar = Math.abs(buildableCenterBlockX-playerX)+Math.abs(buildableCenterBlockZ-playerZ)>100_000;
if (fullRegen || buildableBuffers==null || buildableVbos==null
if (fullRegen || tooFar || buildableBuffers==null || buildableVbos==null
|| setsToRender==null || vertexOptimizerCache==null) {
renderRange = lodDim.getWidth()/2; //get lodDim half width
buildableBuffers = new MovableGridList<LodBufferBuilder[]>(renderRange, playerRegionX, playerRegionZ);
@@ -523,11 +523,13 @@ public class LodDimension
PosToGenerateContainer posToGenerate;
posToGenerate = new PosToGenerateContainer((byte) 8, maxDataToGenerate, playerBlockPosX, playerBlockPosZ);
iterateByDistance((int x, int z) -> {
if (posToGenerate.isFull()) return;
boolean isCloseRange = (Math.abs(x-halfWidth)+Math.abs(z-halfWidth)<2);
if (!isCloseRange && posToGenerate.isFull()) return;
//All of this is handled directly by the region, which scan every pos from top to bottom of the quad tree
LodRegion lodRegion = regions[x][z];
if (lodRegion != null)
lodRegion.getPosToGenerate(posToGenerate, playerBlockPosX, playerBlockPosZ, priority, (Math.abs(x)+Math.abs(z)<2));
lodRegion.getPosToGenerate(posToGenerate, playerBlockPosX, playerBlockPosZ, priority,
isCloseRange);
});
return posToGenerate;
}