Fixed a NEAR_FIRST bug I introduced
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@@ -237,7 +237,7 @@ public class LodRegion {
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DistanceGenerationMode testerGenMode = detailLevel > LodUtil.CHUNK_DETAIL_LEVEL ? DistanceGenerationMode.NONE : genMode;
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byte targetDetailLevel = DetailDistanceUtil.getDetailLevelFromDistance(minDistance);
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byte farModeSwitchLevel = (priority == GenerationPriority.NEAR_FIRST) ? 0 : calculateFarModeSwitch(targetDetailLevel);
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int farModeSwitchLevel = (priority == GenerationPriority.NEAR_FIRST) ? -1 : calculateFarModeSwitch(targetDetailLevel);
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boolean doesDataExist = doesDataExist(detailLevel, offsetPosX + regionPosX * size, offsetPosZ + regionPosZ * size, testerGenMode);
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boolean isFarModeSwitchEdge = needFarPos && detailLevel <= farModeSwitchLevel;
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