James Seibel
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79b0b3dc0a
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Minor ThreadUtil reformat
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2024-01-14 13:49:39 -06:00 |
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James Seibel
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fe9695e889
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Fix timers not being Daemonized, preventing MC shutdown
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2024-01-14 13:49:27 -06:00 |
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James Seibel
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d878e464f6
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Attempt to fix database connections closing early
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2024-01-13 23:12:02 -06:00 |
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James Seibel
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2667101453
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Fix fog referencing a null texture with Optifine
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2024-01-13 22:54:29 -06:00 |
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James Seibel
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7507cf98a7
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Fix debug renderer rendering on top of LODs
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2024-01-13 22:14:10 -06:00 |
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James Seibel
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9e63f7ed4d
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Attempt to fix re-queuing world gen tasks on handler.get()
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2024-01-13 21:55:52 -06:00 |
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James Seibel
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0f5cf77f23
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Attempt to fix AbstractDataSourceHandler queue canceled saves
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2024-01-13 21:55:22 -06:00 |
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James Seibel
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d52323ff44
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Hide AbstractDataSourceHandler shutdown errors
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2024-01-13 21:54:11 -06:00 |
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James Seibel
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7549543268
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attempt to fix Opifine fog rendering incorrectly
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2024-01-12 22:54:14 -06:00 |
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James Seibel
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43366e1f6e
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Add JarUtil/SelfUpdater error handling
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2024-01-07 20:32:05 -06:00 |
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James Seibel
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19aedc14cd
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Overhaul RenderFileHandler/FullFileHandler and remove metaData objects
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2024-01-07 16:06:01 -06:00 |
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James Seibel
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ec29ea8cc1
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Overhaul and simplify FullDataFileHandler
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2024-01-06 14:02:45 -06:00 |
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James Seibel
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ab031d2961
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Fix a couple full data source null pointers
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2024-01-05 19:38:22 -06:00 |
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s809
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0da306225d
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Daemonize timers
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2024-01-05 22:13:30 +05:00 |
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James Seibel
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51190efc66
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Add missing Lod fog profiler call
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2024-01-05 07:48:06 -06:00 |
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James Seibel
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51c76fe5fb
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Refactor and rename DhApiChunkOfDataPoints -> DhApiChunk
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2023-12-21 22:14:13 -06:00 |
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James Seibel
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9e8ca25a71
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Improve error handling in WorldGenQueue
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2023-12-21 21:24:29 -06:00 |
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Builderb0y
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a691b27b4f
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expand API to allow world generator to generate chunks of data points in addition to actual chunks.
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2023-12-22 01:15:25 +00:00 |
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James Seibel
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47b6730f63
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disable full data file pooling (temporary fix)
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2023-12-21 07:48:18 -06:00 |
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James Seibel
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c6ff1b60bb
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Improve fullData logging
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2023-12-21 07:36:27 -06:00 |
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James Seibel
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796e8652a8
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Revert "Potential fix for world gen lockup if files system fails"
This reverts commit f65b4205c3.
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2023-12-21 07:28:41 -06:00 |
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James Seibel
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f65b4205c3
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Potential fix for world gen lockup if files system fails
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2023-12-20 22:05:58 -06:00 |
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James Seibel
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0caf164e06
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Fix EConfigEntryAppearance.ONLY_IN_FILE
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2023-12-20 07:47:45 -06:00 |
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James Seibel
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8dbeb16f33
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update several comments
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2023-12-19 07:18:23 -06:00 |
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James Seibel
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1d88d12632
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Fix RenderUtil deprecated warning
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2023-12-16 17:49:28 -06:00 |
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James Seibel
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c1309eb4e8
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Add IDhApiWrapperFactory
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2023-12-16 15:44:29 -06:00 |
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James Seibel
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7c678a4a41
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Add DhApi.isDhThread()
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2023-12-16 09:50:34 -06:00 |
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James Seibel
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25d51842a7
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Increase max queued chunk updates and add a overload warning
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2023-12-16 09:09:43 -06:00 |
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James Seibel
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532271ab10
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Fix full data source downsample not overlapping errors
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2023-12-16 08:51:05 -06:00 |
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James Seibel
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b984345ca0
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Improve IIncompleteFullDataSource.sampleFrom() assertion messages
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2023-12-16 07:52:20 -06:00 |
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James Seibel
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ebebc5566e
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Optimize DH lighting for chunks with populated sections
Specifically improves lighting speed for BigGlobe worlds
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2023-12-14 07:50:23 -06:00 |
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James Seibel
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77d8f413e6
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Fix ThreadPool null pointers before world startup
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2023-12-13 22:08:25 -06:00 |
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coolGi
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19d20f5591
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Updated to new git url
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2023-12-12 19:28:41 +10:30 |
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James Seibel
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706a423c5f
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Start world gen refactoring
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2023-12-09 17:46:12 -06:00 |
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James Seibel
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88d78c53fd
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Fix 595 (crash on save and exit)
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2023-12-09 16:18:52 -06:00 |
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James Seibel
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0c30c72d26
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Fix SSAO and Fog not applying when Optifine shaders are enabled
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2023-12-09 10:05:14 -06:00 |
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James Seibel
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d0805ea775
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Minor shader reformatting
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2023-12-09 10:00:21 -06:00 |
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James Seibel
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20452ceb76
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change overdraw to a number config
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2023-12-06 07:49:19 -06:00 |
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James Seibel
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1880c65078
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Fix config handling failing for Doubles and add additional logging
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2023-12-06 07:29:42 -06:00 |
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James Seibel
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104be7804c
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Add RenderDataPointUtil method renames and fast path for single target size
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2023-12-05 07:15:09 -06:00 |
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James Seibel
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9460fc9b04
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reformat
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2023-12-04 07:46:18 -06:00 |
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James Seibel
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e8bce52ead
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Merge branch 'distant-horizons-core-datapoint-reducer'
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2023-12-04 07:19:56 -06:00 |
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coolGi
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614e1e027f
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Added version number to updated jar
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2023-12-04 23:34:37 +10:30 |
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James Seibel
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5e413cfe93
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Add a config to enable/disable using MC's lighting engine
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2023-12-02 12:37:27 -06:00 |
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James Seibel
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b5853d20ee
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Add a limit to the number of queued update chunks
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2023-12-02 12:24:12 -06:00 |
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James Seibel
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39e477f8ca
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Fix Powdered Snow not rendering as a full block
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2023-12-02 12:03:36 -06:00 |
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James Seibel
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22e91d62b6
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Fix near clip plane on Lod only mode
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2023-12-02 09:15:52 -06:00 |
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Builderb0y
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ca9dfed516
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use higher Y level instead of higher opacity when forcing the lowest segment to merge.
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2023-12-01 15:50:38 +00:00 |
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James Seibel
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466ebe0503
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Fix seeing the near clip plane on low render distances
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2023-11-29 07:43:54 -06:00 |
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Builderb0y
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d21244ce23
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handle edge case where there are many segments to merge but all of them are invisible.
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2023-11-27 01:52:22 +00:00 |
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