Increase max queued chunk updates and add a overload warning

This commit is contained in:
James Seibel
2023-12-16 09:09:43 -06:00
parent 532271ab10
commit 25d51842a7
@@ -25,8 +25,10 @@ import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
import com.seibel.distanthorizons.core.generation.DhLightingEngine;
import com.seibel.distanthorizons.core.level.IDhLevel;
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
import com.seibel.distanthorizons.core.logging.f3.F3Screen;
import com.seibel.distanthorizons.core.pos.DhChunkPos;
import com.seibel.distanthorizons.core.render.renderer.DebugRenderer;
import com.seibel.distanthorizons.core.util.LodUtil;
import com.seibel.distanthorizons.core.util.objects.Pair;
import com.seibel.distanthorizons.core.util.threading.ThreadPools;
import com.seibel.distanthorizons.core.world.*;
@@ -52,14 +54,18 @@ public class SharedApi
private static final Logger LOGGER = DhLoggerBuilder.getLogger();
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
private static final Set<DhChunkPos> UPDATING_CHUNK_SET = ConcurrentHashMap.newKeySet();
private static final int MAX_UPDATING_CHUNK_COUNT_PER_THREAD = 100;
/** how many chunks can be queued for updating per thread, used to prevent updates from infinitely pilling up if the user flys around extremely fast */
private static final int MAX_UPDATING_CHUNK_COUNT_PER_THREAD = 500;
private static final int MIN_MS_BETWEEN_OVERLOADED_LOG_MESSAGE = 5_000;
private static final Timer CHUNK_UPDATE_TIMER = new Timer();
private static AbstractDhWorld currentWorld;
private static int lastWorldGenTickDelta = 0;
private static long lastOverloadedLogMessageMsTime = 0;
private static final Timer CHUNK_UPDATE_TIMER = new Timer();
public F3Screen.DynamicMessage f3Message;
@@ -67,7 +73,14 @@ public class SharedApi
// constructor //
//=============//
private SharedApi() { }
private SharedApi()
{
this.f3Message = new F3Screen.DynamicMessage(() ->
{
int maxUpdateCount = MAX_UPDATING_CHUNK_COUNT_PER_THREAD * Config.Client.Advanced.MultiThreading.numberOfLodBuilderThreads.get();
return LodUtil.formatLog("Queued chunk updates: " + UPDATING_CHUNK_SET.size() + " / " + maxUpdateCount);
});
}
public static void init() { Initializer.init(); }
@@ -143,6 +156,10 @@ public class SharedApi
public void applyChunkUpdate(IChunkWrapper chunkWrapper, ILevelWrapper level, boolean updateNeighborChunks)
{
//========================//
// world and level checks //
//========================//
if (chunkWrapper == null)
{
// shouldn't happen, but just in case
@@ -178,7 +195,42 @@ public class SharedApi
}
// update the necessary chunk(s)
//=====================//
// task limiting check //
//=====================//
int currentQueueCount = UPDATING_CHUNK_SET.size();
int maxQueueCount = MAX_UPDATING_CHUNK_COUNT_PER_THREAD * Config.Client.Advanced.MultiThreading.numberOfLodBuilderThreads.get();
if (currentQueueCount >= maxQueueCount)
{
// The maximum number of chunks are already queued, don't add more.
// This is done to prevent overloading the system if the user fly's extremely fast and queues too many chunks
long msBetweenLastLog = System.currentTimeMillis() - lastOverloadedLogMessageMsTime;
if (msBetweenLastLog >= MIN_MS_BETWEEN_OVERLOADED_LOG_MESSAGE)
{
lastOverloadedLogMessageMsTime = System.currentTimeMillis();
LOGGER.warn("Too many chunks queued for updating, max queue count ["+maxQueueCount+"] (["+MAX_UPDATING_CHUNK_COUNT_PER_THREAD+"] per thread). Some LODs may not be updated or may be missing. Please move through the world slower, decrease your vanilla render distance, or increase the CPU load config.");
}
return;
}
// prevent duplicate update requests
if (UPDATING_CHUNK_SET.contains(chunkWrapper.getChunkPos()))
{
// this chunk is already being updated
return;
}
UPDATING_CHUNK_SET.add(chunkWrapper.getChunkPos());
//===============================//
// update the necessary chunk(s) //
//===============================//
if (!updateNeighborChunks)
{
// only update the center chunk
@@ -223,22 +275,6 @@ public class SharedApi
}
private static void bakeChunkLightingAndSendToLevelAsync(IChunkWrapper chunkWrapper, @Nullable ArrayList<IChunkWrapper> neighbourChunkList, IDhLevel dhLevel)
{
if (UPDATING_CHUNK_SET.size() >= MAX_UPDATING_CHUNK_COUNT_PER_THREAD * Config.Client.Advanced.MultiThreading.numberOfLodBuilderThreads.get())
{
// The maximum number of chunks are already queued, don't add more.
// This is done to prevent overloading the system if the user flys extremely fast and queues too many chunks
return;
}
// prevent duplicate update requests
if (UPDATING_CHUNK_SET.contains(chunkWrapper.getChunkPos()))
{
// this chunk is already being updated
return;
}
UPDATING_CHUNK_SET.add(chunkWrapper.getChunkPos());
// lighting the chunk needs to be done on a separate thread to prevent lagging any of the event threads
ThreadPoolExecutor executor = ThreadPools.getLightPopulatorExecutor();
if (executor == null)