tom lee
|
4919c0cabb
|
Impl a better fix for Leo's mentioned issue
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2022-02-10 11:21:53 +08:00 |
|
coolGi2007
|
40a8f228ac
|
Removed config and saved it locally till after 1.6 gets released
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2022-02-10 02:27:27 +00:00 |
|
cola98765
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1b711e2b66
|
fixed what Leo started
|
2022-02-09 22:48:36 +01:00 |
|
Morippi
|
104d4a7400
|
Tried to fix the render distance min detail bug
|
2022-02-09 22:01:17 +01:00 |
|
cola98765
|
01870e4875
|
changed hasCliffFace so it works better with chunk borders
|
2022-02-09 18:32:34 +01:00 |
|
cola98765
|
7203acf628
|
fix connected lods
|
2022-02-09 18:25:06 +01:00 |
|
tom lee
|
cbcb7ca6ac
|
General update/polish. (Add more pref dumpping)
|
2022-02-09 18:03:49 +08:00 |
|
tom lee
|
1b27161518
|
Make Far Pos gen no longer saves all detail level, speed up far gen tons
|
2022-02-08 13:41:19 +08:00 |
|
tom lee
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b51cb7ca51
|
Fixed detail level stuck at 0 in far pos caused by overflow issues
|
2022-02-07 14:01:33 +08:00 |
|
James Seibel
|
1e08fc51ec
|
Delete a1.4_Rendering_Flow_Diagram.drawio
It wasn't turning out how I was hoping.
|
2022-02-06 23:13:47 +00:00 |
|
James Seibel
|
c2d4475d44
|
Add a few missing items to a1.6_Flow_Diagram_Overview.drawio
|
2022-02-06 23:08:11 +00:00 |
|
James Seibel
|
ddefb5f67a
|
Improve the coloring in a1.6_Flow_Diagram_Overview.drawio
|
2022-02-06 22:44:44 +00:00 |
|
James Seibel
|
8bdb3146ed
|
Added a1.6_Flow_Diagram_Overview.drawio
|
2022-02-06 22:39:41 +00:00 |
|
tom lee
|
8860e46d9b
|
Patch up stuff so changing DETAIL_OPTIONS should work without errors
|
2022-02-06 22:54:21 +08:00 |
|
tom lee
|
a73da4102a
|
Add DebugMode: DRAW_WIREFRAME
|
2022-02-06 22:07:37 +08:00 |
|
tom lee
|
bb8df761bb
|
Added dump memory stats for Buffers
|
2022-02-06 21:33:13 +08:00 |
|
coolGi2007
|
e459994d6d
|
Getting config ready for after 1.6 gets released
|
2022-02-06 12:41:29 +00:00 |
|
tom lee
|
65f16463ec
|
Added Memory Stat Dumping via pressing p
|
2022-02-06 18:07:53 +08:00 |
|
tom lee
|
31717ad202
|
Changed how key events work
|
2022-02-06 14:57:43 +08:00 |
|
tom lee
|
de4dd44209
|
Clean up generics
|
2022-02-06 13:38:36 +08:00 |
|
coolGi2007
|
6c73f8b723
|
What is T???????????????????
|
2022-02-06 05:19:23 +00:00 |
|
coolGi2007
|
67a171da56
|
Update ConfigEntry
|
2022-02-06 05:00:25 +00:00 |
|
coolGi2007
|
09b2d952b6
|
Removed the actual texture (Add these back when doing clouds)
|
2022-02-05 09:31:28 +00:00 |
|
coolGi2007
|
255d2adbb0
|
Removed cloud stuff
|
2022-02-05 09:21:52 +00:00 |
|
tom lee
|
069978ee1d
|
Removed one default in wrapper.
|
2022-02-05 16:06:46 +08:00 |
|
tom lee
|
aff7e90e37
|
Tweeked values for RAM check to make it actaully run
|
2022-02-05 14:35:27 +08:00 |
|
tom lee
|
1032f550ed
|
Optimize some performance. Now less lag spikes and stuff
Also fixed the WorldGen Disable not working issue
|
2022-02-04 14:32:04 +08:00 |
|
tom lee
|
ac32697204
|
Make the expend low RAM skip no longer skip the updates.
|
2022-02-04 00:31:45 +08:00 |
|
tom lee
|
95220d4fd7
|
Add failsafe for low RAM issue.
|
2022-02-04 00:11:53 +08:00 |
|
tom lee
|
068622895f
|
BatchGen: Refactor the experGen into proper generator
|
2022-02-03 16:46:49 +08:00 |
|
coolGi2007
|
a0dd0d5aca
|
Added some stuff to get ready for the new config
|
2022-02-03 03:41:54 +00:00 |
|
tom lee
|
ca81ed1efe
|
Solve most race issue around the move(), making world hole less likely
|
2022-02-02 15:55:16 +08:00 |
|
coolGi2007
|
35ab1ce47f
|
Maybe fixed something?
|
2022-02-02 02:39:04 +00:00 |
|
James Seibel
|
c5aeac5091
|
Remove the Seizure warning
|
2022-02-02 01:11:17 +00:00 |
|
tom lee
|
834cfe2e10
|
Add stack dump for threadFactory
|
2022-01-31 00:23:15 +08:00 |
|
tom lee
|
99ca5f6bc6
|
Fix crash on exit due to no shutdown for cutAndExpend thread
Also tweeked the values of vertQual on larger blocks to better support floating
islands.
|
2022-01-30 15:30:09 +08:00 |
|
tom lee
|
4bcb6c0acd
|
Fixed bug on incorrect walls for overdraw prevention thingy
|
2022-01-27 14:07:09 +08:00 |
|
coolGi2007
|
4f63fbb14d
|
Fixed issue 162 (renamed stuff)
|
2022-01-27 02:36:35 +00:00 |
|
cola98765
|
522a74e6e3
|
fixed mergeMultiData and lodBuilder with connected lods
|
2022-01-26 09:25:33 +01:00 |
|
cola98765
|
6ef789c087
|
removed /2 in merge multi data. now that we support a lot of connected lods it's needed
|
2022-01-26 09:07:00 +01:00 |
|
tom lee
|
410fe684ec
|
Changed how blockUpdate works
|
2022-01-25 18:25:46 +08:00 |
|
tom lee
|
43feb2d7fe
|
Forgot about GenPriority. Updated it + fixed now BALANCED mode issue
|
2022-01-25 17:08:01 +08:00 |
|
tom lee
|
7fa99ea070
|
WorldGen Config Overhaul + General cleanup
|
2022-01-25 16:26:34 +08:00 |
|
coolGi2007
|
bdd877abe8
|
Added FileComment
|
2022-01-25 04:54:53 +00:00 |
|
tom lee
|
b2d5e18fe4
|
Raised distance limits to 8192. HYPER EXPERIMENTAL!!!
|
2022-01-24 23:36:40 +08:00 |
|
tom lee
|
880be5ed60
|
Fixed a NEAR_FIRST bug I introduced
|
2022-01-24 23:02:31 +08:00 |
|
tom lee
|
90440f3e06
|
Tweaked a bit around the FAR_FIRST gen stuff
|
2022-01-24 22:56:35 +08:00 |
|
tom lee
|
c3abb9c46b
|
Errr....
1. Make VerticalQuality overall is higher.
2. Rework how FAR_FIRST works.
3. Clean up some stuff.
|
2022-01-24 21:02:55 +08:00 |
|
tom lee
|
ab3880a5e5
|
Trash ThreadMapUtil replaced by ThreadLocal. Trash an unused class
|
2022-01-23 23:15:08 +08:00 |
|
tom lee
|
f939839941
|
Added Thread Priorities. Hopefully no more stealing TPS.
|
2022-01-23 21:19:08 +08:00 |
|