slightly change some config wording

This commit is contained in:
James Seibel
2021-12-14 23:27:46 -06:00
parent 13e9df5b48
commit f9914f9336
@@ -42,7 +42,7 @@ import com.seibel.lod.core.wrapperInterfaces.IVersionConstants;
* the options that should be implemented in a configWrapperSingleton.
*
* @author James Seibel
* @version 12-11-2021
* @version 12-14-2021
*/
public interface ILodConfigWrapperSingleton
{
@@ -213,12 +213,12 @@ public interface ILodConfigWrapperSingleton
+ " HALF and ALWAYS will prevent holes in the world, but may look odd for transparent blocks or in caves. \n"
+ "\n"
+ " " + VanillaOverdraw.NEVER + ": LODs won't render on top of vanilla chunks. \n"
+ " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks preventing only some holes in the world. \n"
+ " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks, preventing some holes in the world. \n"
+ " " + VanillaOverdraw.DYNAMIC + ": LODs will render on top of distant vanilla chunks to hide delayed loading. \n"
+ " " + " More effective on higher render distances. \n"
+ " " + " For vanilla render distances less than or equal to " + LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW + " \n"
+ " " + " " + VanillaOverdraw.NEVER + " or " + VanillaOverdraw.ALWAYS + " will be used depending on the dimension. \n"
+ " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing holes in the world. \n"
+ " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing all holes in the world. \n"
+ "\n"
+ " This setting shouldn't affect performance. \n";
VanillaOverdraw getVanillaOverdraw();