slightly change some config wording
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+3
-3
@@ -42,7 +42,7 @@ import com.seibel.lod.core.wrapperInterfaces.IVersionConstants;
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* the options that should be implemented in a configWrapperSingleton.
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*
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* @author James Seibel
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* @version 12-11-2021
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* @version 12-14-2021
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*/
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public interface ILodConfigWrapperSingleton
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{
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@@ -213,12 +213,12 @@ public interface ILodConfigWrapperSingleton
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+ " HALF and ALWAYS will prevent holes in the world, but may look odd for transparent blocks or in caves. \n"
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+ "\n"
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+ " " + VanillaOverdraw.NEVER + ": LODs won't render on top of vanilla chunks. \n"
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+ " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks preventing only some holes in the world. \n"
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+ " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks, preventing some holes in the world. \n"
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+ " " + VanillaOverdraw.DYNAMIC + ": LODs will render on top of distant vanilla chunks to hide delayed loading. \n"
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+ " " + " More effective on higher render distances. \n"
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+ " " + " For vanilla render distances less than or equal to " + LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW + " \n"
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+ " " + " " + VanillaOverdraw.NEVER + " or " + VanillaOverdraw.ALWAYS + " will be used depending on the dimension. \n"
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+ " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing holes in the world. \n"
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+ " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing all holes in the world. \n"
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+ "\n"
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+ " This setting shouldn't affect performance. \n";
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VanillaOverdraw getVanillaOverdraw();
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