diff --git a/src/main/java/com/seibel/lod/core/wrapperInterfaces/config/ILodConfigWrapperSingleton.java b/src/main/java/com/seibel/lod/core/wrapperInterfaces/config/ILodConfigWrapperSingleton.java index a40f9bc30..f37dd7ed8 100644 --- a/src/main/java/com/seibel/lod/core/wrapperInterfaces/config/ILodConfigWrapperSingleton.java +++ b/src/main/java/com/seibel/lod/core/wrapperInterfaces/config/ILodConfigWrapperSingleton.java @@ -42,7 +42,7 @@ import com.seibel.lod.core.wrapperInterfaces.IVersionConstants; * the options that should be implemented in a configWrapperSingleton. * * @author James Seibel - * @version 12-11-2021 + * @version 12-14-2021 */ public interface ILodConfigWrapperSingleton { @@ -213,12 +213,12 @@ public interface ILodConfigWrapperSingleton + " HALF and ALWAYS will prevent holes in the world, but may look odd for transparent blocks or in caves. \n" + "\n" + " " + VanillaOverdraw.NEVER + ": LODs won't render on top of vanilla chunks. \n" - + " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks preventing only some holes in the world. \n" + + " " + VanillaOverdraw.BORDER + ": LODs will render only on the border of vanilla chunks, preventing some holes in the world. \n" + " " + VanillaOverdraw.DYNAMIC + ": LODs will render on top of distant vanilla chunks to hide delayed loading. \n" + " " + " More effective on higher render distances. \n" + " " + " For vanilla render distances less than or equal to " + LodUtil.MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW + " \n" + " " + " " + VanillaOverdraw.NEVER + " or " + VanillaOverdraw.ALWAYS + " will be used depending on the dimension. \n" - + " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing holes in the world. \n" + + " " + VanillaOverdraw.ALWAYS + ": LODs will render on all vanilla chunks preventing all holes in the world. \n" + "\n" + " This setting shouldn't affect performance. \n"; VanillaOverdraw getVanillaOverdraw();