Fix world-gen progress not showing in release builds
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@@ -681,7 +681,8 @@ public class ClientApi
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private void detectAndSendBootTimeWarnings()
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{
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// dev build
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if (ModInfo.IS_DEV_BUILD && !this.isDevBuildMessagePrinted && MC_CLIENT.playerExists())
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if (ModInfo.IS_DEV_BUILD
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&& !this.isDevBuildMessagePrinted && MC_CLIENT.playerExists())
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{
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this.isDevBuildMessagePrinted = true;
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this.lastStaticWarningMessageSentMsTime = System.currentTimeMillis();
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@@ -698,7 +699,8 @@ public class ClientApi
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// memory
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if (this.staticStartupMessageSentRecently()) return;
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if (!this.lowMemoryWarningPrinted && Config.Common.Logging.Warning.showLowMemoryWarningOnStartup.get())
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if (!this.lowMemoryWarningPrinted
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&& Config.Common.Logging.Warning.showLowMemoryWarningOnStartup.get())
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{
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this.lowMemoryWarningPrinted = true;
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this.lastStaticWarningMessageSentMsTime = System.currentTimeMillis();
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@@ -723,7 +725,8 @@ public class ClientApi
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// high vanilla render distance
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if (this.staticStartupMessageSentRecently()) return;
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if (!this.highVanillaRenderDistanceWarningPrinted && Config.Common.Logging.Warning.showHighVanillaRenderDistanceWarning.get())
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if (!this.highVanillaRenderDistanceWarningPrinted
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&& Config.Common.Logging.Warning.showHighVanillaRenderDistanceWarning.get())
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{
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// DH generally doesn't need a vanilla render distance above 12
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if (MC_RENDER.getRenderDistance() > 12)
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@@ -750,7 +753,8 @@ public class ClientApi
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{
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if (this.lastStaticWarningMessageSentMsTime == 0)
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{
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return true;
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// no static message has ever been sent
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return false;
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}
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long timeSinceLastMessage = System.currentTimeMillis() - this.lastStaticWarningMessageSentMsTime;
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