Move RenderState to core

This commit is contained in:
James Seibel
2025-06-26 07:50:53 -05:00
parent 317319593e
commit a8a085f296
@@ -89,6 +89,15 @@ public class ClientApi
/** this includes the is dev build message and low allocated memory warning */
private static final int MS_BETWEEN_STATIC_STARTUP_MESSAGES = 4_000;
/**
* This isn't the cleanest way of storing variables before passing them to the LOD renderer,
* but due to how mixins work and the inconsistency between MC versions,
* having a static object that stores a single frame's data
* is often the easiest solution. <br><br>
*
* Only downside is making sure each variable is populated before rendering.
*/
public static final RenderState RENDER_STATE = new RenderState();
private boolean isDevBuildMessagePrinted = false;
@@ -760,4 +769,47 @@ public class ClientApi
*/
public void showOverlayMessageNextFrame(String message) { this.overlayMessageQueueForNextFrame.add(message); }
//================//
// helper classes //
//================//
public static class RenderState
{
public Mat4f mcModelViewMatrix = null;
public Mat4f mcProjectionMatrix = null;
public float frameTime = -1;
public void canRenderOrThrow() throws IllegalStateException
{
String errorReasons = "";
if (this.mcModelViewMatrix == null)
{
errorReasons += "no MVM Matrix, ";
}
if (this.mcProjectionMatrix == null)
{
errorReasons += "no Projection Matrix, ";
}
if (this.frameTime == -1)
{
errorReasons += "no Frame Time, ";
}
if (!errorReasons.isEmpty())
{
throw new IllegalStateException(errorReasons);
}
}
}
}