Revert Fog near end/far start distance to pre-RenderUtil fix

This commit is contained in:
James Seibel
2024-02-15 21:54:21 -06:00
parent 6fcdde8a9f
commit f37ed0cccf
@@ -96,7 +96,7 @@ public class FogShader extends AbstractShaderRenderer
{
this.shader.setUniform(this.gInvertedModelViewProjectionUniform, this.inverseMvmProjMatrix);
int lodDrawDistance = RenderUtil.getFarClipPlaneDistanceInBlocks();
int lodDrawDistance = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get() * LodUtil.CHUNK_WIDTH;
int vanillaDrawDistance = MC_RENDER.getRenderDistance() * LodUtil.CHUNK_WIDTH;
vanillaDrawDistance += LodUtil.CHUNK_WIDTH * 2; // Give it a 2 chunk boundary for near fog.