From f37ed0cccf3c3a60630b8263392fcb6d32f57fb7 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Thu, 15 Feb 2024 21:54:21 -0600 Subject: [PATCH] Revert Fog near end/far start distance to pre-RenderUtil fix --- .../distanthorizons/core/render/renderer/shaders/FogShader.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FogShader.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FogShader.java index f9725c10b..2d5a3491c 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FogShader.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/FogShader.java @@ -96,7 +96,7 @@ public class FogShader extends AbstractShaderRenderer { this.shader.setUniform(this.gInvertedModelViewProjectionUniform, this.inverseMvmProjMatrix); - int lodDrawDistance = RenderUtil.getFarClipPlaneDistanceInBlocks(); + int lodDrawDistance = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get() * LodUtil.CHUNK_WIDTH; int vanillaDrawDistance = MC_RENDER.getRenderDistance() * LodUtil.CHUNK_WIDTH; vanillaDrawDistance += LodUtil.CHUNK_WIDTH * 2; // Give it a 2 chunk boundary for near fog.