Fix shadow static rendering

This commit is contained in:
James Seibel
2023-09-09 17:03:33 -05:00
parent 5735599569
commit e415d1cb72
@@ -117,7 +117,7 @@ public abstract class AbstractShaderRenderer
GL32.glDrawArrays(GL32.GL_TRIANGLES, 0, 6);
// explicitly unbinding the frame buffer is necessary to prevent GL_CLEAR calls from hitting the wrong buffer
//GL32.glBindFramebuffer(GL32.GL_FRAMEBUFFER, 0);
GL32.glBindFramebuffer(GL32.GL_FRAMEBUFFER, 0);
state.restore();
}