From e415d1cb723cd34b9a1074ec3a548ed80ca5fbef Mon Sep 17 00:00:00 2001 From: James Seibel Date: Sat, 9 Sep 2023 17:03:33 -0500 Subject: [PATCH] Fix shadow static rendering --- .../core/render/renderer/shaders/AbstractShaderRenderer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/AbstractShaderRenderer.java b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/AbstractShaderRenderer.java index 513aade62..4eae2f43e 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/AbstractShaderRenderer.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/render/renderer/shaders/AbstractShaderRenderer.java @@ -117,7 +117,7 @@ public abstract class AbstractShaderRenderer GL32.glDrawArrays(GL32.GL_TRIANGLES, 0, 6); // explicitly unbinding the frame buffer is necessary to prevent GL_CLEAR calls from hitting the wrong buffer - //GL32.glBindFramebuffer(GL32.GL_FRAMEBUFFER, 0); + GL32.glBindFramebuffer(GL32.GL_FRAMEBUFFER, 0); state.restore(); }