diff --git a/core/src/main/java/com/seibel/distanthorizons/core/render/LodQuadTree.java b/core/src/main/java/com/seibel/distanthorizons/core/render/LodQuadTree.java index f9ce4deb6..5d43aedda 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/render/LodQuadTree.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/render/LodQuadTree.java @@ -399,9 +399,11 @@ public class LodQuadTree extends QuadTree implements IDebugRen // prepare this section for rendering if (!renderSection.gpuUploadInProgress() && renderSection.renderBuffer == null + // TODO this is commented out since some users reported LODs refusing to + // load at their expected higher-detail levels // this check is specifically for N-sized world generators where the higher quality // data source may not exist yet, this is done to prevent holes while waiting for said generator - && renderSection.getFullDataSourceExists() + //&& renderSection.getFullDataSourceExists() ) { nodesNeedingLoading.add(renderSection);