Improve the overloaded chunk loading message

This commit is contained in:
James Seibel
2024-06-11 07:35:28 -05:00
parent e011ce3ee0
commit c6b4eacf03
@@ -223,7 +223,7 @@ public class SharedApi
if (msBetweenLastLog >= MIN_MS_BETWEEN_OVERLOADED_LOG_MESSAGE)
{
lastOverloadedLogMessageMsTime = System.currentTimeMillis();
LOGGER.warn("Too many chunks queued for updating, max queue count ["+maxQueueCount+"] (["+MAX_UPDATING_CHUNK_COUNT_PER_THREAD+"] per thread). Some LODs may not be updated or may be missing. Please move through the world slower, decrease your vanilla render distance, or increase the CPU load config.");
LOGGER.warn("Too many chunks queued for updating, max queue count ["+maxQueueCount+"] (["+MAX_UPDATING_CHUNK_COUNT_PER_THREAD+"] per thread). This may result in holes in your LODs. Please move through the world slower, decrease your vanilla render distance, slow down your world pre-generator, or increase the CPU load config.");
}
return;