Improve the overloaded chunk loading message
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@@ -223,7 +223,7 @@ public class SharedApi
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if (msBetweenLastLog >= MIN_MS_BETWEEN_OVERLOADED_LOG_MESSAGE)
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{
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lastOverloadedLogMessageMsTime = System.currentTimeMillis();
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LOGGER.warn("Too many chunks queued for updating, max queue count ["+maxQueueCount+"] (["+MAX_UPDATING_CHUNK_COUNT_PER_THREAD+"] per thread). Some LODs may not be updated or may be missing. Please move through the world slower, decrease your vanilla render distance, or increase the CPU load config.");
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LOGGER.warn("Too many chunks queued for updating, max queue count ["+maxQueueCount+"] (["+MAX_UPDATING_CHUNK_COUNT_PER_THREAD+"] per thread). This may result in holes in your LODs. Please move through the world slower, decrease your vanilla render distance, slow down your world pre-generator, or increase the CPU load config.");
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}
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return;
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