Remove MC Texture LodBias config

This commit is contained in:
James Seibel
2026-02-02 07:17:49 -06:00
parent b511ab4fb3
commit c4b49ef308
4 changed files with 0 additions and 21 deletions
@@ -150,12 +150,6 @@ public interface IDhApiGraphicsConfig extends IDhApiConfigGroup
/** If enabled vanilla chunk rendering is disabled and only fake chunks are rendered. */
IDhApiConfigValue<Boolean> lodOnlyMode();
/**
* Setting this to a non-zero number will modify vanilla Minecraft's LOD Bias,
* increasing how quickly its textures fade away.
*/
IDhApiConfigValue<Double> lodBias();
/**
* Determines how LODs should be shaded.
*
@@ -135,10 +135,6 @@ public class DhApiGraphicsConfig implements IDhApiGraphicsConfig
public IDhApiConfigValue<Boolean> lodOnlyMode()
{ return new DhApiConfigValue<Boolean, Boolean>(Config.Client.Advanced.Debugging.lodOnlyMode); }
@Override
public IDhApiConfigValue<Double> lodBias()
{ return new DhApiConfigValue<Double, Double>(Config.Client.Advanced.Graphics.Quality.lodBias); }
@Override
public IDhApiConfigValue<EDhApiLodShading> lodShading()
{ return new DhApiConfigValue<EDhApiLodShading, EDhApiLodShading>(Config.Client.Advanced.Graphics.Quality.lodShading); }
@@ -270,13 +270,6 @@ public class Config
.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
.build();
public static ConfigEntry<Double> lodBias = new ConfigEntry.Builder<Double>()
.setMinDefaultMax(0d, 0d, null)
.comment(""
+ "What value should vanilla Minecraft's texture LodBias be? \n"
+ "If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)")
.build();
public static ConfigEntry<EDhApiLodShading> lodShading = new ConfigEntry.Builder<EDhApiLodShading>()
.set(EDhApiLodShading.AUTO)
.comment(""
@@ -138,10 +138,6 @@
"Tint With Avoided Blocks",
"distanthorizons.config.client.advanced.graphics.quality.tintWithAvoidedBlocks.@tooltip":
"§4Note: makes snow, carpet, and trapdoors look really bad§r\nShould the blocks underneath avoided blocks gain the color of the avoided block?\n§6True:§r a red flower on grass will tint the grass below it red\n§6False:§r skipped blocks will not change color of surface below them",
"distanthorizons.config.client.advanced.graphics.quality.lodBias":
"LOD Bias §6(Affects vanilla terrain)§r",
"distanthorizons.config.client.advanced.graphics.quality.lodBias.@tooltip":
"Sets vanilla's lod bias value\nPlease press F3+T to reload your texture packs when changing this value to apply it.",
"distanthorizons.config.client.advanced.graphics.quality.lodShading":
"LOD Shading",
"distanthorizons.config.client.advanced.graphics.quality.lodShading.@tooltip":