Remove MC Texture LodBias config
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-6
@@ -150,12 +150,6 @@ public interface IDhApiGraphicsConfig extends IDhApiConfigGroup
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/** If enabled vanilla chunk rendering is disabled and only fake chunks are rendered. */
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IDhApiConfigValue<Boolean> lodOnlyMode();
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/**
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* Setting this to a non-zero number will modify vanilla Minecraft's LOD Bias,
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* increasing how quickly its textures fade away.
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*/
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IDhApiConfigValue<Double> lodBias();
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/**
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* Determines how LODs should be shaded.
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*
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-4
@@ -135,10 +135,6 @@ public class DhApiGraphicsConfig implements IDhApiGraphicsConfig
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public IDhApiConfigValue<Boolean> lodOnlyMode()
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{ return new DhApiConfigValue<Boolean, Boolean>(Config.Client.Advanced.Debugging.lodOnlyMode); }
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@Override
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public IDhApiConfigValue<Double> lodBias()
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{ return new DhApiConfigValue<Double, Double>(Config.Client.Advanced.Graphics.Quality.lodBias); }
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@Override
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public IDhApiConfigValue<EDhApiLodShading> lodShading()
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{ return new DhApiConfigValue<EDhApiLodShading, EDhApiLodShading>(Config.Client.Advanced.Graphics.Quality.lodShading); }
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@@ -270,13 +270,6 @@ public class Config
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.addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE)
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.build();
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public static ConfigEntry<Double> lodBias = new ConfigEntry.Builder<Double>()
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.setMinDefaultMax(0d, 0d, null)
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.comment(""
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+ "What value should vanilla Minecraft's texture LodBias be? \n"
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+ "If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)")
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.build();
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public static ConfigEntry<EDhApiLodShading> lodShading = new ConfigEntry.Builder<EDhApiLodShading>()
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.set(EDhApiLodShading.AUTO)
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.comment(""
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@@ -138,10 +138,6 @@
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"Tint With Avoided Blocks",
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"distanthorizons.config.client.advanced.graphics.quality.tintWithAvoidedBlocks.@tooltip":
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"§4Note: makes snow, carpet, and trapdoors look really bad§r\nShould the blocks underneath avoided blocks gain the color of the avoided block?\n§6True:§r a red flower on grass will tint the grass below it red\n§6False:§r skipped blocks will not change color of surface below them",
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"distanthorizons.config.client.advanced.graphics.quality.lodBias":
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"LOD Bias §6(Affects vanilla terrain)§r",
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"distanthorizons.config.client.advanced.graphics.quality.lodBias.@tooltip":
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"Sets vanilla's lod bias value\nPlease press F3+T to reload your texture packs when changing this value to apply it.",
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"distanthorizons.config.client.advanced.graphics.quality.lodShading":
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"LOD Shading",
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"distanthorizons.config.client.advanced.graphics.quality.lodShading.@tooltip":
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