From c4b49ef3089fbd437e4ebf46e7b5521de10140f2 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Mon, 2 Feb 2026 07:17:49 -0600 Subject: [PATCH] Remove MC Texture LodBias config --- .../api/interfaces/config/client/IDhApiGraphicsConfig.java | 6 ------ .../methods/config/client/DhApiGraphicsConfig.java | 4 ---- .../com/seibel/distanthorizons/core/config/Config.java | 7 ------- .../main/resources/assets/distanthorizons/lang/en_us.json | 4 ---- 4 files changed, 21 deletions(-) diff --git a/api/src/main/java/com/seibel/distanthorizons/api/interfaces/config/client/IDhApiGraphicsConfig.java b/api/src/main/java/com/seibel/distanthorizons/api/interfaces/config/client/IDhApiGraphicsConfig.java index 8860b913c..33298626d 100644 --- a/api/src/main/java/com/seibel/distanthorizons/api/interfaces/config/client/IDhApiGraphicsConfig.java +++ b/api/src/main/java/com/seibel/distanthorizons/api/interfaces/config/client/IDhApiGraphicsConfig.java @@ -150,12 +150,6 @@ public interface IDhApiGraphicsConfig extends IDhApiConfigGroup /** If enabled vanilla chunk rendering is disabled and only fake chunks are rendered. */ IDhApiConfigValue lodOnlyMode(); - /** - * Setting this to a non-zero number will modify vanilla Minecraft's LOD Bias, - * increasing how quickly its textures fade away. - */ - IDhApiConfigValue lodBias(); - /** * Determines how LODs should be shaded. * diff --git a/core/src/main/java/com/seibel/distanthorizons/core/api/external/methods/config/client/DhApiGraphicsConfig.java b/core/src/main/java/com/seibel/distanthorizons/core/api/external/methods/config/client/DhApiGraphicsConfig.java index 0276a3b15..b201658de 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/api/external/methods/config/client/DhApiGraphicsConfig.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/api/external/methods/config/client/DhApiGraphicsConfig.java @@ -135,10 +135,6 @@ public class DhApiGraphicsConfig implements IDhApiGraphicsConfig public IDhApiConfigValue lodOnlyMode() { return new DhApiConfigValue(Config.Client.Advanced.Debugging.lodOnlyMode); } - @Override - public IDhApiConfigValue lodBias() - { return new DhApiConfigValue(Config.Client.Advanced.Graphics.Quality.lodBias); } - @Override public IDhApiConfigValue lodShading() { return new DhApiConfigValue(Config.Client.Advanced.Graphics.Quality.lodShading); } diff --git a/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java b/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java index e62f37b6c..359403660 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java @@ -270,13 +270,6 @@ public class Config .addListener(ReloadLodsConfigEventHandler.DELAYED_INSTANCE) .build(); - public static ConfigEntry lodBias = new ConfigEntry.Builder() - .setMinDefaultMax(0d, 0d, null) - .comment("" - + "What value should vanilla Minecraft's texture LodBias be? \n" - + "If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)") - .build(); - public static ConfigEntry lodShading = new ConfigEntry.Builder() .set(EDhApiLodShading.AUTO) .comment("" diff --git a/core/src/main/resources/assets/distanthorizons/lang/en_us.json b/core/src/main/resources/assets/distanthorizons/lang/en_us.json index 9abd00c3c..cb08deb55 100644 --- a/core/src/main/resources/assets/distanthorizons/lang/en_us.json +++ b/core/src/main/resources/assets/distanthorizons/lang/en_us.json @@ -138,10 +138,6 @@ "Tint With Avoided Blocks", "distanthorizons.config.client.advanced.graphics.quality.tintWithAvoidedBlocks.@tooltip": "§4Note: makes snow, carpet, and trapdoors look really bad§r\nShould the blocks underneath avoided blocks gain the color of the avoided block?\n§6True:§r a red flower on grass will tint the grass below it red\n§6False:§r skipped blocks will not change color of surface below them", - "distanthorizons.config.client.advanced.graphics.quality.lodBias": - "LOD Bias §6(Affects vanilla terrain)§r", - "distanthorizons.config.client.advanced.graphics.quality.lodBias.@tooltip": - "Sets vanilla's lod bias value\nPlease press F3+T to reload your texture packs when changing this value to apply it.", "distanthorizons.config.client.advanced.graphics.quality.lodShading": "LOD Shading", "distanthorizons.config.client.advanced.graphics.quality.lodShading.@tooltip":