style: Rename renderDistance to renderDistanceRadius to stay in sync with the main config

This commit is contained in:
Steveplays28
2023-10-20 14:03:19 +02:00
parent df3d20f94e
commit a4df5a8ed8
5 changed files with 15 additions and 16 deletions
@@ -244,7 +244,7 @@ public class DhServerLevel extends DhLevel implements IDhServerLevel
double distanceFromPlayer = chunkUpdateData.accessor.chunkPos.distance(new DhChunkPos(serverPlayerState.serverPlayer.getPosition()));
if (distanceFromPlayer < serverPlayerState.serverPlayer.getViewDistance() ||
distanceFromPlayer > serverPlayerState.config.getRenderDistance()) return;
distanceFromPlayer > serverPlayerState.config.getRenderDistanceRadius()) return;
serverPlayerState.channelContext.writeAndFlush(new FullDataPartialUpdateMessage(chunkUpdateData.accessor, this));
}
@@ -5,7 +5,7 @@ import io.netty.buffer.ByteBuf;
public abstract class AbstractMultiplayerConfig implements INetworkObject
{
public abstract int getRenderDistance();
public abstract int getRenderDistanceRadius();
public abstract int getFullDataRequestRateLimit();
public abstract boolean isRealTimeUpdatesEnabled();
public abstract boolean isPostRelogUpdateEnabled();
@@ -13,11 +13,10 @@ public abstract class AbstractMultiplayerConfig implements INetworkObject
@Override
public void encode(ByteBuf out)
{
out.writeInt(this.getRenderDistance());
out.writeInt(this.getRenderDistanceRadius());
out.writeInt(this.getFullDataRequestRateLimit());
out.writeBoolean(this.isRealTimeUpdatesEnabled());
out.writeBoolean(this.isPostRelogUpdateEnabled());
}
}
@@ -5,8 +5,8 @@ import io.netty.buffer.ByteBuf;
public class MultiplayerConfig extends AbstractMultiplayerConfig
{
public int renderDistance = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get();
@Override public int getRenderDistance() { return renderDistance; }
public int renderDistanceRadius = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get();
@Override public int getRenderDistanceRadius() { return renderDistanceRadius; }
public int fullDataRequestRateLimit = Config.Client.Advanced.Multiplayer.ServerNetworking.requestRateLimit.get();
@Override public int getFullDataRequestRateLimit() { return fullDataRequestRateLimit; }
@@ -20,7 +20,7 @@ public class MultiplayerConfig extends AbstractMultiplayerConfig
@Override
public void decode(ByteBuf in)
{
this.renderDistance = in.readInt();
this.renderDistanceRadius = in.readInt();
this.fullDataRequestRateLimit = in.readInt();
this.realTimeUpdatesEnabled = in.readBoolean();
this.postRelogUpdateEnabled = in.readBoolean();
@@ -29,7 +29,7 @@ public class MultiplayerConfig extends AbstractMultiplayerConfig
@Override public String toString()
{
return "MultiplayerConfig{" +
"renderDistance=" + renderDistance +
"renderDistance=" + renderDistanceRadius +
", fullDataRequestRateLimit=" + fullDataRequestRateLimit +
", realTimeUpdatesEnabled=" + realTimeUpdatesEnabled +
", postRelogUpdatesEnabled=" + postRelogUpdateEnabled +
@@ -7,15 +7,15 @@ import java.io.Closeable;
public class MultiplayerConfigChangeListener implements Closeable
{
private final ConfigChangeListener<Integer> renderDistance;
private final ConfigChangeListener<Integer> rateLimit;
private final ConfigChangeListener<Integer> renderDistanceRadius;
private final ConfigChangeListener<Integer> requestRateLimit;
private final ConfigChangeListener<Boolean> enableRealTimeUpdates;
private final ConfigChangeListener<Boolean> enablePostRelogUpdate;
public MultiplayerConfigChangeListener(Runnable runnable)
{
renderDistance = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius, ignored -> runnable.run());
rateLimit = new ConfigChangeListener<>(Config.Client.Advanced.Multiplayer.ServerNetworking.requestRateLimit, ignored -> runnable.run());
renderDistanceRadius = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius, ignored -> runnable.run());
requestRateLimit = new ConfigChangeListener<>(Config.Client.Advanced.Multiplayer.ServerNetworking.requestRateLimit, ignored -> runnable.run());
enableRealTimeUpdates = new ConfigChangeListener<>(Config.Client.Advanced.Multiplayer.ServerNetworking.enableRealTimeUpdates, ignored -> runnable.run());
enablePostRelogUpdate = new ConfigChangeListener<>(Config.Client.Advanced.Multiplayer.ServerNetworking.enablePostRelogUpdate, ignored -> runnable.run());
}
@@ -23,8 +23,8 @@ public class MultiplayerConfigChangeListener implements Closeable
@Override
public void close()
{
renderDistance.close();
rateLimit.close();
renderDistanceRadius.close();
requestRateLimit.close();
enableRealTimeUpdates.close();
enablePostRelogUpdate.close();
}
@@ -13,9 +13,9 @@ public class ServersideMultiplayerConfig extends AbstractMultiplayerConfig
public MultiplayerConfig clientConfig = new MultiplayerConfig();
@Override
public int getRenderDistance()
public int getRenderDistanceRadius()
{
return Math.min(clientConfig.renderDistance, Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get());
return Math.min(clientConfig.renderDistanceRadius, Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get());
}
@Override