style: Rename renderDistance to renderDistanceRadius to stay in sync with the main config
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@@ -244,7 +244,7 @@ public class DhServerLevel extends DhLevel implements IDhServerLevel
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double distanceFromPlayer = chunkUpdateData.accessor.chunkPos.distance(new DhChunkPos(serverPlayerState.serverPlayer.getPosition()));
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if (distanceFromPlayer < serverPlayerState.serverPlayer.getViewDistance() ||
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distanceFromPlayer > serverPlayerState.config.getRenderDistance()) return;
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distanceFromPlayer > serverPlayerState.config.getRenderDistanceRadius()) return;
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serverPlayerState.channelContext.writeAndFlush(new FullDataPartialUpdateMessage(chunkUpdateData.accessor, this));
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}
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+2
-3
@@ -5,7 +5,7 @@ import io.netty.buffer.ByteBuf;
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public abstract class AbstractMultiplayerConfig implements INetworkObject
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{
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public abstract int getRenderDistance();
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public abstract int getRenderDistanceRadius();
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public abstract int getFullDataRequestRateLimit();
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public abstract boolean isRealTimeUpdatesEnabled();
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public abstract boolean isPostRelogUpdateEnabled();
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@@ -13,11 +13,10 @@ public abstract class AbstractMultiplayerConfig implements INetworkObject
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@Override
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public void encode(ByteBuf out)
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{
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out.writeInt(this.getRenderDistance());
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out.writeInt(this.getRenderDistanceRadius());
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out.writeInt(this.getFullDataRequestRateLimit());
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out.writeBoolean(this.isRealTimeUpdatesEnabled());
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out.writeBoolean(this.isPostRelogUpdateEnabled());
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}
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}
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+4
-4
@@ -5,8 +5,8 @@ import io.netty.buffer.ByteBuf;
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public class MultiplayerConfig extends AbstractMultiplayerConfig
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{
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public int renderDistance = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get();
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@Override public int getRenderDistance() { return renderDistance; }
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public int renderDistanceRadius = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get();
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@Override public int getRenderDistanceRadius() { return renderDistanceRadius; }
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public int fullDataRequestRateLimit = Config.Client.Advanced.Multiplayer.ServerNetworking.requestRateLimit.get();
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@Override public int getFullDataRequestRateLimit() { return fullDataRequestRateLimit; }
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@@ -20,7 +20,7 @@ public class MultiplayerConfig extends AbstractMultiplayerConfig
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@Override
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public void decode(ByteBuf in)
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{
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this.renderDistance = in.readInt();
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this.renderDistanceRadius = in.readInt();
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this.fullDataRequestRateLimit = in.readInt();
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this.realTimeUpdatesEnabled = in.readBoolean();
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this.postRelogUpdateEnabled = in.readBoolean();
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@@ -29,7 +29,7 @@ public class MultiplayerConfig extends AbstractMultiplayerConfig
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@Override public String toString()
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{
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return "MultiplayerConfig{" +
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"renderDistance=" + renderDistance +
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"renderDistance=" + renderDistanceRadius +
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", fullDataRequestRateLimit=" + fullDataRequestRateLimit +
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", realTimeUpdatesEnabled=" + realTimeUpdatesEnabled +
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", postRelogUpdatesEnabled=" + postRelogUpdateEnabled +
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+6
-6
@@ -7,15 +7,15 @@ import java.io.Closeable;
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public class MultiplayerConfigChangeListener implements Closeable
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{
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private final ConfigChangeListener<Integer> renderDistance;
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private final ConfigChangeListener<Integer> rateLimit;
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private final ConfigChangeListener<Integer> renderDistanceRadius;
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private final ConfigChangeListener<Integer> requestRateLimit;
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private final ConfigChangeListener<Boolean> enableRealTimeUpdates;
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private final ConfigChangeListener<Boolean> enablePostRelogUpdate;
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public MultiplayerConfigChangeListener(Runnable runnable)
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{
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renderDistance = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius, ignored -> runnable.run());
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rateLimit = new ConfigChangeListener<>(Config.Client.Advanced.Multiplayer.ServerNetworking.requestRateLimit, ignored -> runnable.run());
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renderDistanceRadius = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius, ignored -> runnable.run());
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requestRateLimit = new ConfigChangeListener<>(Config.Client.Advanced.Multiplayer.ServerNetworking.requestRateLimit, ignored -> runnable.run());
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enableRealTimeUpdates = new ConfigChangeListener<>(Config.Client.Advanced.Multiplayer.ServerNetworking.enableRealTimeUpdates, ignored -> runnable.run());
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enablePostRelogUpdate = new ConfigChangeListener<>(Config.Client.Advanced.Multiplayer.ServerNetworking.enablePostRelogUpdate, ignored -> runnable.run());
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}
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@@ -23,8 +23,8 @@ public class MultiplayerConfigChangeListener implements Closeable
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@Override
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public void close()
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{
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renderDistance.close();
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rateLimit.close();
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renderDistanceRadius.close();
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requestRateLimit.close();
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enableRealTimeUpdates.close();
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enablePostRelogUpdate.close();
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}
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+2
-2
@@ -13,9 +13,9 @@ public class ServersideMultiplayerConfig extends AbstractMultiplayerConfig
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public MultiplayerConfig clientConfig = new MultiplayerConfig();
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@Override
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public int getRenderDistance()
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public int getRenderDistanceRadius()
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{
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return Math.min(clientConfig.renderDistance, Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get());
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return Math.min(clientConfig.renderDistanceRadius, Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get());
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}
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@Override
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