fix: Fix getting LOD render distance radius from the config
This config option was renamed recently, to fix LODs not rendering out to the LOD render distance border. Also removed an unused import.
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@@ -5,7 +5,7 @@ import io.netty.buffer.ByteBuf;
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public class MultiplayerConfig extends AbstractMultiplayerConfig
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{
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public int renderDistance = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistance.get();
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public int renderDistance = Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get();
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@Override public int getRenderDistance() { return renderDistance; }
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public int fullDataRequestRateLimit = Config.Client.Advanced.Multiplayer.ServerNetworking.requestRateLimit.get();
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@@ -2,7 +2,6 @@ package com.seibel.distanthorizons.core.multiplayer.config;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.core.config.listeners.ConfigChangeListener;
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import com.seibel.distanthorizons.core.config.types.ConfigEntry;
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import java.io.Closeable;
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@@ -15,7 +14,7 @@ public class MultiplayerConfigChangeListener implements Closeable
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public MultiplayerConfigChangeListener(Runnable runnable)
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{
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renderDistance = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistance, ignored -> runnable.run());
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renderDistance = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius, ignored -> runnable.run());
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rateLimit = new ConfigChangeListener<>(Config.Client.Advanced.Multiplayer.ServerNetworking.requestRateLimit, ignored -> runnable.run());
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enableRealTimeUpdates = new ConfigChangeListener<>(Config.Client.Advanced.Multiplayer.ServerNetworking.enableRealTimeUpdates, ignored -> runnable.run());
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enablePostRelogUpdate = new ConfigChangeListener<>(Config.Client.Advanced.Multiplayer.ServerNetworking.enablePostRelogUpdate, ignored -> runnable.run());
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@@ -15,7 +15,7 @@ public class ServersideMultiplayerConfig extends AbstractMultiplayerConfig
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@Override
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public int getRenderDistance()
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{
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return Math.min(clientConfig.renderDistance, Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistance.get());
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return Math.min(clientConfig.renderDistance, Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get());
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}
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@Override
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