Move shared ChunkWrapper code form Main to Core

This commit is contained in:
James Seibel
2024-06-11 18:34:57 -05:00
parent c6b4eacf03
commit 97b86d69c4
4 changed files with 340 additions and 5 deletions
@@ -33,6 +33,7 @@ import java.util.*;
import java.util.concurrent.locks.ReentrantLock;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import org.jetbrains.annotations.NotNull;
/**
* This logic was roughly based on
@@ -67,7 +68,7 @@ public class DhLightingEngine
* @param nearbyChunkList should also contain centerChunk
* @param maxSkyLight should be a value between 0 and 15
*/
public void lightChunk(IChunkWrapper centerChunk, ArrayList<IChunkWrapper> nearbyChunkList, int maxSkyLight)
public void lightChunk(@NotNull IChunkWrapper centerChunk, @NotNull ArrayList<IChunkWrapper> nearbyChunkList, int maxSkyLight)
{
DhChunkPos centerChunkPos = centerChunk.getChunkPos();
AdjacentChunkHolder adjacentChunkHolder = new AdjacentChunkHolder(centerChunk);
@@ -104,7 +105,6 @@ public class DhLightingEngine
for (int chunkIndex = 0; chunkIndex < nearbyChunkList.size(); chunkIndex++) // using iterators in high traffic areas can cause GC issues due to allocating a bunch of iterators, use an indexed for-loop instead
{
IChunkWrapper chunk = nearbyChunkList.get(chunkIndex);
if (chunk != null && requestedAdjacentPositions.contains(chunk.getChunkPos()))
{
// remove the newly found position
@@ -179,7 +179,7 @@ public class DhLightingEngine
break;
}
}
// block light
this.propagateLightPosList(blockLightPosQueue, adjacentChunkHolder,
(neighbourChunk, relBlockPos) -> neighbourChunk.getDhBlockLight(relBlockPos.x, relBlockPos.y, relBlockPos.z),
@@ -30,6 +30,13 @@ public class ArrayGridList<T> extends ArrayList<T>
{
public final int gridSize;
//==============//
// constructors //
//==============//
/** @param filler the function called for each index to set the initial values */
public ArrayGridList(int gridSize, BiFunction<Integer, Integer, T> filler)
{
super((gridSize) * (gridSize));
@@ -67,6 +74,12 @@ public class ArrayGridList<T> extends ArrayList<T>
// "==========================================\n");
}
//=========//
// methods //
//=========//
protected int _indexOf(int x, int y)
{
return x + y * gridSize;
@@ -0,0 +1,257 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020-2023 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.core.wrapperInterfaces.chunk;
import com.seibel.distanthorizons.core.util.LodUtil;
import com.seibel.distanthorizons.coreapi.util.BitShiftUtil;
import java.util.ArrayList;
import java.util.Arrays;
/**
* Compact, efficient storage for light levels.
* all blocks only take up 4 bits in total,
* and if a 16x16x16 area is detected to have the same light level in all positions,
* then we store a single byte for that light level, instead of 2 kilobytes.
*
* @author Builderb0y
*/
public class ChunkLightStorage
{
/** the minimum Y level in the chunk which this storage is storing light levels for (inclusive). */
public int minY;
/** the maximum Y level in the chunk which this storage is storing light levels for (exclusive). */
public int maxY;
/** the data stored in this storage, split up into 16x16x16 areas. */
public LightSection[] lightSections;
/**
* If the get method is called on a Y position above what's stored
* this value will be returned. <br><br>
*
* This needs to be manually defined since sky and block lights behave differently
* for values both above and below what's defined.
*/
public int aboveMaxYValue;
/** @see ChunkLightStorage#aboveMaxYValue */
public int belowMinYValue;
//=============//
// constructor //
//=============//
public static ChunkLightStorage createSkyLightStorage(IChunkWrapper chunkWrapper) { return createSkyLightStorage(chunkWrapper.getMinBuildHeight(), chunkWrapper.getMaxBuildHeight()); }
public static ChunkLightStorage createSkyLightStorage(int minY, int maxY)
{
return new ChunkLightStorage(
minY, maxY,
// positions above should be lit but positions below should be unlit
LodUtil.MAX_MC_LIGHT, LodUtil.MIN_MC_LIGHT);
}
public static ChunkLightStorage createBlockLightStorage(IChunkWrapper chunkWrapper) { return createBlockLightStorage(chunkWrapper.getMinBuildHeight(), chunkWrapper.getMaxBuildHeight()); }
public static ChunkLightStorage createBlockLightStorage(int minY, int maxY)
{
return new ChunkLightStorage(
minY, maxY,
// positions above and below the handled area should be unlit
LodUtil.MIN_MC_LIGHT, LodUtil.MIN_MC_LIGHT);
}
public ChunkLightStorage(int minY, int maxY, int aboveMaxYValue, int belowMinYValue)
{
this.minY = minY;
this.maxY = maxY;
this.aboveMaxYValue = aboveMaxYValue;
this.belowMinYValue = belowMinYValue;
}
//=====================//
// getters and setters //
//=====================//
public int get(int x, int y, int z)
{
if (y < this.minY)
{
return this.belowMinYValue;
}
else if (y >= this.maxY)
{
return this.aboveMaxYValue;
}
if (this.lightSections != null)
{
LightSection lightSection = this.lightSections[BitShiftUtil.divideByPowerOfTwo(y - this.minY, 4)];
if (lightSection != null)
{
return lightSection.get(x, y, z);
}
}
return 0;
}
public void set(int x, int y, int z, int lightLevel)
{
if (y < this.minY || y >= this.maxY)
{
return;
}
//populate array if it doesn't exist.
if (this.lightSections == null)
{
this.lightSections = new LightSection[BitShiftUtil.divideByPowerOfTwo(this.maxY - this.minY, 4)];
}
int index = (y - this.minY) >> 4;
LightSection lightSection = this.lightSections[index];
//populate lightSection in array if it doesn't exist.
if (lightSection == null)
{
lightSection = new LightSection(0);
this.lightSections[index] = lightSection;
}
lightSection.set(x, y, z, lightLevel);
}
//================//
// helper classes //
//================//
public static class LightSection
{
public byte constantValue;
public long[] data;
public short[] counts;
public LightSection(int initialValue)
{
this.constantValue = (byte) (initialValue);
this.counts = new short[16];
this.counts[initialValue] = 16 * 16 * 16;
}
public int get(int x, int y, int z)
{
if (this.constantValue >= 0)
{
return this.constantValue;
}
x &= 15;
y &= 15;
z &= 15;
long bits = this.data[(z << 4) | x];
return ((int) (bits >>> (y << 2))) & 15;
}
public void set(int x, int y, int z, int lightLevel)
{
int oldLightLevel = -1;
if (this.constantValue >= 0)
{
oldLightLevel = this.constantValue;
//if the light level didn't change, then there's nothing to do.
if (oldLightLevel == lightLevel) return;
//if we are a constant value and need to change something,
//then that means we need to convert to a non-constant value.
this.data = DataRecycler.get();
//repeat oldLightLevel 16 times as a bit pattern.
long payload = oldLightLevel;
payload |= payload << 4;
payload |= payload << 8;
payload |= payload << 16;
payload |= payload << 32;
//fill our data with our constant value.
Arrays.fill(this.data, payload);
//we are no longer a constant value.
this.constantValue = -1;
}
x &= 15;
y &= 15;
z &= 15;
int index = (z << 4) | x;
long bits = this.data[index];
//if we weren't a constant value before, now's the time to initialize oldLightLevel.
if (oldLightLevel < 0)
{
oldLightLevel = ((int) (bits >>> (y << 2))) & 15;
}
//clear the 4 bits that correspond to the light level at x, y, z...
bits &= ~(15L << (y << 2));
//...and then re-populate those bits with the new light level.
bits |= ((long) (lightLevel)) << (y << 2);
//store the updated bits in our data.
this.data[index] = bits;
//we have one less of the old light level...
this.counts[oldLightLevel]--;
//...and one more of the new level.
//if the number associated with the new level is now 4096 (AKA 16 ^ 3),
//then this implies every position in this section has the same light level,
//and therefore we can convert back to a constant value.
if (++this.counts[lightLevel] == 4096)
{
this.constantValue = (byte) (lightLevel);
DataRecycler.reclaim(this.data);
this.data = null;
}
}
}
static class DataRecycler
{
private static final ArrayList<long[]> recycled = new ArrayList<>(256);
static synchronized long[] get()
{
if (recycled.isEmpty())
{
return new long[256];
}
else
{
return recycled.remove(recycled.size() - 1);
}
}
static synchronized void reclaim(long[] data) { if (recycled.size() < 256) recycled.add(data); }
}
}
@@ -23,6 +23,7 @@ import com.seibel.distanthorizons.core.pos.DhBlockPos;
import com.seibel.distanthorizons.core.pos.DhBlockPos2D;
import com.seibel.distanthorizons.core.pos.DhChunkPos;
import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
import com.seibel.distanthorizons.coreapi.ModInfo;
import com.seibel.distanthorizons.coreapi.interfaces.dependencyInjection.IBindable;
import com.seibel.distanthorizons.core.util.LodUtil;
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IBiomeWrapper;
@@ -31,6 +32,11 @@ import java.util.ArrayList;
public interface IChunkWrapper extends IBindable
{
/** useful for debugging, but can slow down chunk operations quite a bit due to being called every time. */
boolean RUN_RELATIVE_POS_INDEX_VALIDATION = ModInfo.IS_DEV_BUILD;
DhChunkPos getChunkPos();
default int getHeight() { return this.getMaxBuildHeight() - this.getMinBuildHeight(); }
@@ -61,8 +67,6 @@ public interface IChunkWrapper extends IBindable
int getMinBlockX();
int getMinBlockZ();
long getLongChunkPos();
void setIsDhLightCorrect(boolean isDhLightCorrect);
void setUseDhLighting(boolean useDhLighting);
boolean isLightCorrect();
@@ -153,4 +157,65 @@ public interface IChunkWrapper extends IBindable
boolean isStillValid();
//================//
// helper methods //
//================//
/** used to prevent accidentally attempting to get/set values outside this chunk's boundaries */
default void throwIndexOutOfBoundsIfRelativePosOutsideChunkBounds(int x, int y, int z) throws IndexOutOfBoundsException
{
if (!RUN_RELATIVE_POS_INDEX_VALIDATION)
{
return;
}
// FIXME +1 is to handle the fact that LodDataBuilder adds +1 to all block lighting calculations, also done in the constructor
int minHeight = this.getMinBuildHeight();
int maxHeight = this.getMaxBuildHeight() + 1;
if (x < 0 || x >= LodUtil.CHUNK_WIDTH
|| z < 0 || z >= LodUtil.CHUNK_WIDTH
|| y < minHeight || y > maxHeight)
{
String errorMessage = "Relative position [" + x + "," + y + "," + z + "] out of bounds. \n" +
"X/Z must be between 0 and 15 (inclusive) \n" +
"Y must be between [" + minHeight + "] and [" + maxHeight + "] (inclusive).";
throw new IndexOutOfBoundsException(errorMessage);
}
}
/**
* Converts a 3D position into a 1D array index. <br><br>
*
* Source: <br>
* <a href="https://stackoverflow.com/questions/7367770/how-to-flatten-or-index-3d-array-in-1d-array">stackoverflow</a>
*/
default int relativeBlockPosToIndex(int xRel, int y, int zRel)
{
int yRel = y - this.getMinBuildHeight();
return (zRel * LodUtil.CHUNK_WIDTH * this.getHeight()) + (yRel * LodUtil.CHUNK_WIDTH) + xRel;
}
/**
* Converts a 3D position into a 1D array index. <br><br>
*
* Source: <br>
* <a href="https://stackoverflow.com/questions/7367770/how-to-flatten-or-index-3d-array-in-1d-array">stackoverflow</a>
*/
default DhBlockPos indexToRelativeBlockPos(int index)
{
final int zRel = index / (LodUtil.CHUNK_WIDTH * this.getHeight());
index -= (zRel * LodUtil.CHUNK_WIDTH * this.getHeight());
final int y = index / LodUtil.CHUNK_WIDTH;
final int yRel = y + this.getMinBuildHeight();
final int xRel = index % LodUtil.CHUNK_WIDTH;
return new DhBlockPos(xRel, yRel, zRel);
}
}