Change a comment in Config
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@@ -157,7 +157,14 @@ public class Config
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public static ConfigEntry<Integer> lodChunkRenderDistanceRadius = new ConfigEntry.Builder<Integer>()
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.setServersideShortName("renderDistanceRadius")
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.setMinDefaultMax(32, 128, 4096)
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.comment("The radius of the mod's render distance. (measured in chunks)")
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.comment("" +
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"The radius of the mod's render distance. (measured in chunks)\n" +
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"On server changes the distance players will receive real time updates for, if enabled." +
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"\n" +
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"Note for servers:\n" +
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"This setting does not prevent players from generating farther out.\n" +
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"If you want to limit performance impact, change rate/concurrency (RC) limits\n" +
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"and thread count/runtime ratio settings instead.")
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.setPerformance(EConfigEntryPerformance.HIGH)
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.build();
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@@ -677,10 +684,7 @@ public class Config
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.set(true)
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.comment(""
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+ " Should Distant Horizons slowly generate LODs \n"
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+ " outside the vanilla render distance?\n"
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+ "\n"
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+ " Note: when on a server, distant generation isn't supported \n"
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+ " and will always be disabled.")
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+ " outside the vanilla render distance?")
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.build();
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public static ConfigEntry<EDhApiDistantGeneratorMode> distantGeneratorMode = new ConfigEntry.Builder<EDhApiDistantGeneratorMode>()
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