diff --git a/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java b/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java index 62c339f4c..016de628c 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java @@ -157,7 +157,14 @@ public class Config public static ConfigEntry lodChunkRenderDistanceRadius = new ConfigEntry.Builder() .setServersideShortName("renderDistanceRadius") .setMinDefaultMax(32, 128, 4096) - .comment("The radius of the mod's render distance. (measured in chunks)") + .comment("" + + "The radius of the mod's render distance. (measured in chunks)\n" + + "On server changes the distance players will receive real time updates for, if enabled." + + "\n" + + "Note for servers:\n" + + "This setting does not prevent players from generating farther out.\n" + + "If you want to limit performance impact, change rate/concurrency (RC) limits\n" + + "and thread count/runtime ratio settings instead.") .setPerformance(EConfigEntryPerformance.HIGH) .build(); @@ -677,10 +684,7 @@ public class Config .set(true) .comment("" + " Should Distant Horizons slowly generate LODs \n" - + " outside the vanilla render distance?\n" - + "\n" - + " Note: when on a server, distant generation isn't supported \n" - + " and will always be disabled.") + + " outside the vanilla render distance?") .build(); public static ConfigEntry distantGeneratorMode = new ConfigEntry.Builder()