diff --git a/src/main/java/com/seibel/lod/core/objects/opengl/RenderRegion.java b/src/main/java/com/seibel/lod/core/objects/opengl/RenderRegion.java index 921762416..c6419a028 100644 --- a/src/main/java/com/seibel/lod/core/objects/opengl/RenderRegion.java +++ b/src/main/java/com/seibel/lod/core/objects/opengl/RenderRegion.java @@ -330,7 +330,9 @@ public class RenderRegion implements AutoCloseable // We avoid cases where the adjPosition is in player chunk while the position is // not // to always have a wall underwater - for (int transparency = 0; transparency <= 1; transparency++) + + /**TODO REMOVE THIS UGLY TRANSPARENCY THING AND MAKE IT MORE SIMPLE*/ + for (int transparency = 0; transparency <= 0; transparency++) { for (LodDirection lodDirection : LodDirection.ADJ_DIRECTIONS) { try {