Fix null player in ClientTick when unloading a level
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@@ -47,6 +47,12 @@ public class ClientLevelModule implements Closeable {
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public void clientTick()
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{
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// can be false if the level is unloading
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if (!MC_CLIENT.playerExists())
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{
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return;
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}
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ClientRenderState clientRenderState = this.ClientRenderStateRef.get();
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if (clientRenderState == null)
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{
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