diff --git a/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java b/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java index ed1733ff5..e14fc5210 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/config/Config.java @@ -512,7 +512,8 @@ public class Config public static ConfigEntry noiseSteps = new ConfigEntry.Builder() .setMinDefaultMax(1, 4, null) .comment("" - + "How many steps of noise should be applied to LODs?") + + "How many steps of noise should be applied to LODs?" + + "") .build(); public static ConfigEntry noiseIntensity = new ConfigEntry.Builder() // TODO: Make this a float (the ClassicConfigGUI doesn't support floats) @@ -525,7 +526,8 @@ public class Config .setMinDefaultMax(0, 1024, null) .comment("" + "Defines how far should the noise texture render before it fades away. (in blocks) \n" - + "Set to 0 to disable noise from fading away") + + "Set to 0 to disable noise from fading away \n" + + "") .build(); } @@ -666,21 +668,22 @@ public class Config public static ConfigEntry enableRendering = new ConfigEntry.Builder() .set(true) .comment("" - + "\n" + + "If true non terrain objects will be rendered in DH's terrain. \n" + + "This includes beacon beams and clouds. \n" + "") .build(); public static ConfigEntry enableBeaconRendering = new ConfigEntry.Builder() .set(true) .comment("" - + "\n" + + "If true LOD beacon beams will be rendered. \n" + "") .build(); public static ConfigEntry enableCloudRendering = new ConfigEntry.Builder() .set(true) .comment("" - + "\n" + + "If true LOD clouds will be rendered. \n" + "") .build(); diff --git a/core/src/main/resources/assets/distanthorizons/lang/en_us.json b/core/src/main/resources/assets/distanthorizons/lang/en_us.json index 2c5243d02..08ba41a32 100644 --- a/core/src/main/resources/assets/distanthorizons/lang/en_us.json +++ b/core/src/main/resources/assets/distanthorizons/lang/en_us.json @@ -309,6 +309,23 @@ "Grass Side Rendering", "distanthorizons.config.client.advanced.graphics.advancedGraphics.grassSideRendering.@tooltip": "How should the sides and bottom of grass block LODs render?", + + + "distanthorizons.config.client.advanced.graphics.genericRendering": + "Generic Rendering", + + "distanthorizons.config.client.advanced.graphics.genericRendering.enableRendering": + "Enable Rendering", + "distanthorizons.config.client.advanced.graphics.genericRendering.enableRendering.@tooltip": + "If true non terrain objects will be rendered in DH's terrain. \nThis includes beacon beams and clouds.", + "distanthorizons.config.client.advanced.graphics.genericRendering.enableBeaconRendering": + "Enable Beacon Rendering", + "distanthorizons.config.client.advanced.graphics.genericRendering.enableBeaconRendering.@tooltip": + "If true LOD beacon beams will be rendered.", + "distanthorizons.config.client.advanced.graphics.genericRendering.enableCloudRendering": + "Enable Cloud Rendering", + "distanthorizons.config.client.advanced.graphics.genericRendering.enableCloudRendering.@tooltip": + "If true LOD clouds will be rendered.", "distanthorizons.config.client.advanced.worldGenerator":