Merge branch 'main' of https://gitlab.com/jeseibel/distant-horizons-core into serverside
This commit is contained in:
+21
-3
@@ -90,11 +90,29 @@ public interface IDhApiWorldGenerator extends Closeable, IDhApiOverrideable
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*/
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default byte getMaxGenerationGranularity() { return (byte) (EDhApiDetailLevel.CHUNK.detailLevel + 2); }
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/**
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* @return true if the generator is unable to accept new generation requests.
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/**
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* Starting in API 3.0.0 DH now handles future queuing/management internally. <br><br>
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*
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* Previous description: <br>
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* true if the generator is unable to accept new generation requests. <br>
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*
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* @since API 1.0.0
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* @deprecated API 3.0.0
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*/
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boolean isBusy();
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@Deprecated
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default boolean isBusy() { return false; }
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/**
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* Only used if {@link #getReturnType()} returns {@link EDhApiWorldGeneratorReturnType#API_CHUNKS}. <Br>
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* If true DH will run additional validation on the {@link DhApiChunk}'s returned. <Br>
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* This should be disabled during release but should be enabled during development to help spot issues with your data format.
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*
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* @see #getReturnType()
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* @see DhApiChunk
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* @see EDhApiWorldGeneratorReturnType#API_CHUNKS
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* @since API 3.0.0
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*/
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default boolean runApiChunkValidation() { return true; }
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@@ -116,32 +116,19 @@ public class DhApiChunk
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*/
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public void setDataPoints(int relX, int relZ, List<DhApiTerrainDataPoint> dataPoints) throws IndexOutOfBoundsException, IllegalArgumentException
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{
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//================//
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// validate input //
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//================//
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//==================//
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// basic validation //
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//==================//
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// heavier validation is done in the world generator if requested
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int internalArrayIndex = (relZ << 4) | relX;
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throwIfRelativePosOutOfBounds(relX, relZ);
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// ignore empty inputs
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if (dataPoints == null)
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{
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return;
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}
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// check that each datapoint is valid
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for (int i = 0; i < dataPoints.size(); i++) // standard for-loop used instead of an enhanced for-loop to slightly reduce GC overhead due to iterator allocation
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{
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DhApiTerrainDataPoint dataPoint = dataPoints.get(i);
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if (dataPoint == null)
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{
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throw new IllegalArgumentException("Null DhApiTerrainDataPoints are not allowed. If you want to represent empty terrain, please use AIR.");
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}
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if (dataPoint.detailLevel != 0)
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{
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throw new IllegalArgumentException("DhApiTerrainDataPoints has the wrong detail level ["+dataPoint.detailLevel+"], all data points must be block sized; IE their detail level must be [0].");
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}
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// we don't allow null columns
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throw new IllegalArgumentException("Null columns aren't allowed. If you want to remove all data from a column please clear the list or pass in an empty list.");
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}
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@@ -150,16 +137,13 @@ public class DhApiChunk
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// set datapoints //
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//================//
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// DH expects datapoints to be in a top-down order
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DhApiTerrainDataPoint first = dataPoints.get(0);
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DhApiTerrainDataPoint last = dataPoints.get(dataPoints.size() - 1);
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if (first.bottomYBlockPos < last.bottomYBlockPos)
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List<DhApiTerrainDataPoint> column = this.dataPoints.get(internalArrayIndex);
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if (column == null)
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{
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// flip the array if it's in bottom-up order
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Collections.reverse(dataPoints);
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column = new ArrayList<>();
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this.dataPoints.set(internalArrayIndex, column);
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}
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this.dataPoints.set(internalArrayIndex, dataPoints);
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column.addAll(dataPoints);
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}
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@@ -41,7 +41,7 @@ public final class ModInfo
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public static final String NAME = "DistantHorizons";
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/** Human-readable version of NAME */
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public static final String READABLE_NAME = "Distant Horizons";
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public static final String VERSION = "2.1.3-a-dev";
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public static final String VERSION = "2.2.1-a-dev";
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/** Returns true if the current build is an unstable developer build, false otherwise. */
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public static boolean IS_DEV_BUILD = VERSION.toLowerCase().contains("dev");
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@@ -147,23 +147,13 @@ public class SharedApi
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public static boolean isChunkAtBlockPosAlreadyUpdating(int blockPosX, int blockPosZ)
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{ return UPDATING_CHUNK_POS_SET.contains(new DhChunkPos(new DhBlockPos2D(blockPosX, blockPosZ))); }
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public static boolean isChunkAtChunkPosAlreadyUpdating(int chunkPosX, int chunkPosZ)
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{ return UPDATING_CHUNK_POS_SET.contains(new DhChunkPos(chunkPosX, chunkPosZ)); }
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/** handles both block place and break events */
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public void chunkBlockChangedEvent(IChunkWrapper chunk, ILevelWrapper level) { this.applyChunkUpdate(chunk, level, true); }
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public void chunkLoadEvent(IChunkWrapper chunk, ILevelWrapper level) { this.applyChunkUpdate(chunk, level, false); }
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public void chunkUnloadEvent(IChunkWrapper chunk, ILevelWrapper level)
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{
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// temporarily disabled since this was originally incorrectly designated as "chunkSaveEvent"
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// but didn't actually fire on chunk save
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// and generally this is unnecessary and drastically reduces LOD building performance
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// when traveling around the world
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if (false)
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{
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this.applyChunkUpdate(chunk, level, false);
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}
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}
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public void applyChunkUpdate(IChunkWrapper chunkWrapper, ILevelWrapper level, boolean updateNeighborChunks)
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{
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+76
-1
@@ -19,6 +19,7 @@
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package com.seibel.distanthorizons.core.dataObjects.transformers;
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import java.util.Collections;
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import java.util.List;
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import com.seibel.distanthorizons.api.enums.config.EDhApiWorldCompressionMode;
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@@ -34,6 +35,7 @@ import com.seibel.distanthorizons.core.pos.DhBlockPos;
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import com.seibel.distanthorizons.core.pos.DhSectionPos;
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import com.seibel.distanthorizons.core.util.FullDataPointUtil;
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import com.seibel.distanthorizons.core.util.LodUtil;
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import com.seibel.distanthorizons.core.util.RenderDataPointUtil;
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import com.seibel.distanthorizons.core.util.objects.DataCorruptedException;
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import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.IChunkWrapper;
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@@ -295,7 +297,7 @@ public class LodDataBuilder
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/** @throws ClassCastException if an API user returns the wrong object type(s) */
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public static FullDataSourceV2 createFromApiChunkData(DhApiChunk apiChunk) throws ClassCastException, DataCorruptedException
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public static FullDataSourceV2 createFromApiChunkData(DhApiChunk apiChunk, boolean runAdditionalValidation) throws ClassCastException, DataCorruptedException, IllegalArgumentException
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{
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// get the section position
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int sectionPosX = getXOrZSectionPosFromChunkPos(apiChunk.chunkPosX);
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@@ -312,6 +314,10 @@ public class LodDataBuilder
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for (int relBlockX = 0; relBlockX < LodUtil.CHUNK_WIDTH; relBlockX++)
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{
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List<DhApiTerrainDataPoint> columnDataPoints = apiChunk.getDataPoints(relBlockX, relBlockZ);
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if (runAdditionalValidation)
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{
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validateOrThrowDataColumn(columnDataPoints);
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}
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// this null check does 2 nice things at the same time:
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@@ -352,6 +358,75 @@ public class LodDataBuilder
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}
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return dataSource;
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}
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private static void validateOrThrowDataColumn(List<DhApiTerrainDataPoint> dataPoints) throws IllegalArgumentException
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{
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// order doesn't need to be checked if there is 0 or 1 items
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if (dataPoints.size() > 1)
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{
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// DH expects datapoints to be in a top-down order
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DhApiTerrainDataPoint first = dataPoints.get(0);
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DhApiTerrainDataPoint last = dataPoints.get(dataPoints.size() - 1);
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if (first.bottomYBlockPos < last.bottomYBlockPos)
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{
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// flip the array if it's in bottom-up order
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Collections.reverse(dataPoints);
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}
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}
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// check that each datapoint is valid
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int lastBottomYPos = Integer.MIN_VALUE;
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for (int i = 0; i < dataPoints.size(); i++) // standard for-loop used instead of an enhanced for-loop to slightly reduce GC overhead due to iterator allocation
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{
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DhApiTerrainDataPoint dataPoint = dataPoints.get(i);
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if (dataPoint == null)
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{
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throw new IllegalArgumentException("Datapoint: ["+i+"] is null DhApiTerrainDataPoints are not allowed. If you want to represent empty terrain, please use AIR.");
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}
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if (dataPoint.detailLevel != 0)
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{
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throw new IllegalArgumentException("Datapoint: ["+i+"] has the wrong detail level ["+dataPoint.detailLevel+"], all data points must be block sized; IE their detail level must be [0].");
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}
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int bottomYPos = dataPoint.bottomYBlockPos;
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int topYPos = dataPoint.topYBlockPos;
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int height = (dataPoint.topYBlockPos - dataPoint.bottomYBlockPos);
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// is the datapoint right side up?
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if (bottomYPos > topYPos)
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{
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throw new IllegalArgumentException("Datapoint: ["+i+"] is upside down. Top Pos: ["+topYPos+"], bottom pos: ["+bottomYPos+"].");
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}
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// valid height?
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if (height <= 0 || height >= RenderDataPointUtil.MAX_WORLD_Y_SIZE)
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{
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throw new IllegalArgumentException("Datapoint: ["+i+"] has invalid height. Height must be in the range [1 - "+RenderDataPointUtil.MAX_WORLD_Y_SIZE+"] (inclusive).");
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}
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// is this datapoint overlapping the last one?
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if (lastBottomYPos > topYPos)
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{
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throw new IllegalArgumentException("DhApiTerrainDataPoint ["+i+"] is overlapping with the last datapoint, this top Y: ["+topYPos+"], lastBottomYPos: ["+lastBottomYPos+"].");
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}
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// is there a gap between the last datapoint?
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if (topYPos != lastBottomYPos
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&& lastBottomYPos != Integer.MIN_VALUE)
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{
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throw new IllegalArgumentException("DhApiTerrainDataPoint ["+i+"] has a gap between it and index ["+(i-1)+"]. Empty spaces should be filled by air, otherwise DH's downsampling won't calculate lighting correctly.");
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}
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lastBottomYPos = bottomYPos;
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}
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}
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@@ -47,15 +47,6 @@ public class BatchGenerator implements IDhApiWorldGenerator
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private static final IWrapperFactory FACTORY = SingletonInjector.INSTANCE.get(IWrapperFactory.class);
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private static final Logger LOGGER = DhLoggerBuilder.getLogger();
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/**
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* Defines how many tasks can be queued per thread. <br><br>
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*
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* TODO the multiplier here should change dynamically based on how fast the generator is vs the queuing thread,
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* if this is too high it may cause issues when moving,
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* but if it is too low the generator threads won't have enough tasks to work on
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*/
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private static final int MAX_QUEUED_TASKS_PER_THREAD = 3;
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public AbstractBatchGenerationEnvironmentWrapper generationEnvironment;
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public IDhLevel targetDhLevel;
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@@ -147,14 +138,6 @@ public class BatchGenerator implements IDhApiWorldGenerator
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@Override
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public void preGeneratorTaskStart() { this.generationEnvironment.updateAllFutures(); }
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@Override
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public boolean isBusy()
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{
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int worldGenThreadCount = Math.max(Config.Client.Advanced.MultiThreading.numberOfWorldGenerationThreads.get(), 1);
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int maxWorldGenTaskCount = worldGenThreadCount * MAX_QUEUED_TASKS_PER_THREAD;
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return this.generationEnvironment.getEventCount() > maxWorldGenTaskCount;
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}
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//=========//
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+26
-3
@@ -56,6 +56,16 @@ public class WorldGenerationQueue implements IFullDataSourceRetrievalQueue, IDeb
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private static final Logger LOGGER = DhLoggerBuilder.getLogger();
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private static final IWrapperFactory WRAPPER_FACTORY = SingletonInjector.INSTANCE.get(IWrapperFactory.class);
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/**
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* Defines how many tasks can be queued per thread. <br><br>
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*
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* TODO the multiplier here should change dynamically based on how fast the generator is vs the queuing thread,
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* if this is too high it may cause issues when moving,
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* but if it is too low the generator threads won't have enough tasks to work on
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*/
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private static final int MAX_QUEUED_TASKS_PER_THREAD = 3;
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private final IDhApiWorldGenerator generator;
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/** contains the positions that need to be generated */
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@@ -207,7 +217,7 @@ public class WorldGenerationQueue implements IFullDataSourceRetrievalQueue, IDeb
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// queue generation tasks until the generator is full, or there are no more tasks to generate
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boolean taskStarted = true;
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while (!this.generator.isBusy() && taskStarted)
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while (!this.isGeneratorBusy() && taskStarted)
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{
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taskStarted = this.startNextWorldGenTask(this.generationTargetPos);
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if (!taskStarted)
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@@ -234,6 +244,19 @@ public class WorldGenerationQueue implements IFullDataSourceRetrievalQueue, IDeb
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}
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});
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}
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public boolean isGeneratorBusy()
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{
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ThreadPoolExecutor executor = ThreadPoolUtil.getWorldGenExecutor();
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if (executor == null)
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{
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// shouldn't happen, but just in case, don't queue more tasks
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return true;
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}
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int worldGenThreadCount = Math.max(Config.Client.Advanced.MultiThreading.numberOfWorldGenerationThreads.get(), 1);
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int maxWorldGenTaskCount = worldGenThreadCount * MAX_QUEUED_TASKS_PER_THREAD;
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return executor.getQueue().size() > maxWorldGenTaskCount;
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}
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/**
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* @param targetPos the position to center the generation around
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@@ -470,10 +493,10 @@ public class WorldGenerationQueue implements IFullDataSourceRetrievalQueue, IDeb
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{
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try
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{
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FullDataSourceV2 dataSource = LodDataBuilder.createFromApiChunkData(dataPoints);
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FullDataSourceV2 dataSource = LodDataBuilder.createFromApiChunkData(dataPoints, this.generator.runApiChunkValidation());
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chunkDataConsumer.accept(dataSource);
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}
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catch (DataCorruptedException e)
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catch (DataCorruptedException | IllegalArgumentException e)
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{
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LOGGER.error("World generator returned a corrupt chunk. Error: [" + e.getMessage() + "]. World generator disabled.", e);
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Config.Client.Advanced.WorldGenerator.enableDistantGeneration.set(false);
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+6
@@ -94,6 +94,12 @@ public class FogApplyShader extends AbstractShaderRenderer
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GL32.glBlendEquation(GL32.GL_FUNC_ADD);
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GL32.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
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// Depth testing must be disabled otherwise this application shader won't apply anything.
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// setting this isn't necessary in vanilla, but some mods may change this, requiring it to be set manually,
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// it should be automatically restored after rendering is complete.
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GL32.glDisable(GL32.GL_DEPTH_TEST);
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// apply the rendered Fog to DH's framebuffer
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GL32.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, FogShader.INSTANCE.frameBuffer);
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GL32.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, LodRenderer.getActiveFramebufferId());
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+5
@@ -167,6 +167,11 @@ public class FogShader extends AbstractShaderRenderer
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GL32.glBindTexture(GL32.GL_TEXTURE_2D, LodRenderer.getActiveDepthTextureId());
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GL32.glUniform1i(this.uDepthMap, 0);
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// this is necessary for MC 1.16 (IE Legacy OpenGL)
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// otherwise the framebuffer isn't cleared correctly and the fog smears across the screen
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GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
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ScreenQuad.INSTANCE.render();
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state.restore();
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+6
@@ -125,6 +125,12 @@ public class SSAOApplyShader extends AbstractShaderRenderer
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GL32.glBlendEquation(GL32.GL_FUNC_ADD);
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GL32.glBlendFuncSeparate(GL32.GL_ZERO, GL32.GL_SRC_ALPHA, GL32.GL_ZERO, GL32.GL_ONE);
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// Depth testing must be disabled otherwise this application shader won't apply anything.
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// setting this isn't necessary in vanilla, but some mods may change this, requiring it to be set manually,
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// it should be automatically restored after rendering is complete.
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GL32.glDisable(GL32.GL_DEPTH_TEST);
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// apply the rendered SSAO to the LODs
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GL32.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, SSAOShader.INSTANCE.frameBuffer);
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GL32.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, LodRenderer.getActiveFramebufferId());
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Reference in New Issue
Block a user