Remove mentions of generation task priorities

This commit is contained in:
s809
2024-08-23 17:28:15 +05:00
parent f4b0c08822
commit 39db421aa1
4 changed files with 0 additions and 29 deletions
@@ -1021,25 +1021,6 @@ public class Config
+ "")
.build();
public static ConfigEntry<Double> genTaskPriorityDistanceRatio = new ConfigEntry.Builder<Double>()
.setServersideShortName("genTaskPriorityDistanceRatio")
.setMinDefaultMax(1d, 3d, 10d)
// todo: this comment should probably be rewritten, but it's outside my knowledge scope
// - yeshi
.comment(""
+ "Controls the max ratio between distances of nearest unloaded sections of each priority.\n"
+ "For example, value of 2 means that the nearest lower priority section will be allowed to stay\n"
+ "unloaded only if it's at most 2x closer than one of a higher priority."
+ "")
.build();
public static ConfigEntry<Integer> genTaskPriorityRequestRateLimit = new ConfigEntry.Builder<Integer>()
.setServersideShortName("genTaskPriorityRequestRateLimit")
.setMinDefaultMax(1, 50, 200)
.comment(""
+ "Limits the amount of LOD sections the client can request states for per second."
+ "")
.build();
public static ConfigUIComment realTimeUpdatesSectionNote = new ConfigUIComment();
public static ConfigEntry<Boolean> enableRealTimeUpdates = new ConfigEntry.Builder<Boolean>()
@@ -45,11 +45,6 @@ public class WorldRemoteGenerationQueue extends AbstractFullDataRequestQueue imp
return LodUtil.BLOCK_DETAIL_LEVEL;
}
@Override
protected double getPriorityDistanceRatio()
{
return Config.Client.Advanced.Multiplayer.ServerNetworking.genTaskPriorityDistanceRatio.get();
}
@Override
public CompletableFuture<WorldGenResult> submitGenTask(long sectionPos, byte requiredDataDetail, IWorldGenTaskTracker tracker)
@@ -14,7 +14,6 @@ public class MultiplayerConfigChangeListener implements Closeable
Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius,
Config.Client.Advanced.WorldGenerator.enableDistantGeneration,
Config.Client.Advanced.Multiplayer.ServerNetworking.generationRequestRCLimit,
Config.Client.Advanced.Multiplayer.ServerNetworking.genTaskPriorityRequestRateLimit,
Config.Client.Advanced.Multiplayer.ServerNetworking.enableRealTimeUpdates,
Config.Client.Advanced.Multiplayer.ServerNetworking.enableLoginDataSync,
Config.Client.Advanced.Multiplayer.ServerNetworking.loginDataSyncRCLimit,
@@ -402,10 +402,6 @@
"distanthorizons.config.client.advanced.multiplayer.serverNetworking.generationRequestRCLimit.@tooltip": "Limits the amount of generation requests sent by client and processed by server.",
"distanthorizons.config.client.advanced.multiplayer.serverNetworking.generationRequestBeginDelay": "Generation Request Begin Delay",
"distanthorizons.config.client.advanced.multiplayer.serverNetworking.generationRequestBeginDelay.@tooltip": "Adds a delay in seconds before sending LOD requests, when generation is enabled. \nIncrease this value if initial generation starts too far away.",
"distanthorizons.config.client.advanced.multiplayer.serverNetworking.genTaskPriorityDistanceRatio": "Gen Task Priority Distance Max Ratio",
"distanthorizons.config.client.advanced.multiplayer.serverNetworking.genTaskPriorityDistanceRatio.@tooltip": "Controls the max ratio between distances of nearest unloaded sections of each priority. \nFor example, a value of 2 means that the nearest lower priority section will be allowed to stay \nunloaded only if it's at most 2x closer than one of a higher priority.",
"distanthorizons.config.client.advanced.multiplayer.serverNetworking.genTaskPriorityRequestRateLimit": "Gen Task Priority Check Rate Limit",
"distanthorizons.config.client.advanced.multiplayer.serverNetworking.genTaskPriorityRequestRateLimit.@tooltip": "Limits the amount of LOD sections that the client can request states for, per second.",
"distanthorizons.config.client.advanced.multiplayer.serverNetworking.realTimeUpdatesSectionNote": " \u25cf Real Time Updates",
"distanthorizons.config.client.advanced.multiplayer.serverNetworking.enableRealTimeUpdates": "Enable Real Time Updates",
"distanthorizons.config.client.advanced.multiplayer.serverNetworking.enableRealTimeUpdates.@tooltip": "Enables real time updates from server.",