Fix render cache folder not being used by ClientRenderState

This commit is contained in:
James Seibel
2023-03-02 20:44:36 -06:00
parent ab92a5ba42
commit 3fbc2bdb1c
@@ -34,7 +34,7 @@ public class ClientRenderState
AbstractSaveStructure saveStructure)
{
this.levelWrapper = dhClientLevel.getLevelWrapper();
this.renderSourceFileHandler = new RenderSourceFileHandler(fullDataSourceProvider, dhClientLevel, saveStructure.getFullDataFolder(this.levelWrapper));
this.renderSourceFileHandler = new RenderSourceFileHandler(fullDataSourceProvider, dhClientLevel, saveStructure.getRenderCacheFolder(this.levelWrapper));
this.quadtree = new LodQuadTree(dhClientLevel, Config.Client.Graphics.Quality.lodChunkRenderDistance.get() * LodUtil.CHUNK_WIDTH,
MC_CLIENT.getPlayerBlockPos().x, MC_CLIENT.getPlayerBlockPos().z, this.renderSourceFileHandler);