Fix render cache folder not being used by ClientRenderState
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@@ -34,7 +34,7 @@ public class ClientRenderState
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AbstractSaveStructure saveStructure)
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{
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this.levelWrapper = dhClientLevel.getLevelWrapper();
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this.renderSourceFileHandler = new RenderSourceFileHandler(fullDataSourceProvider, dhClientLevel, saveStructure.getFullDataFolder(this.levelWrapper));
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this.renderSourceFileHandler = new RenderSourceFileHandler(fullDataSourceProvider, dhClientLevel, saveStructure.getRenderCacheFolder(this.levelWrapper));
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this.quadtree = new LodQuadTree(dhClientLevel, Config.Client.Graphics.Quality.lodChunkRenderDistance.get() * LodUtil.CHUNK_WIDTH,
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MC_CLIENT.getPlayerBlockPos().x, MC_CLIENT.getPlayerBlockPos().z, this.renderSourceFileHandler);
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