From 3fbc2bdb1c6f888ced7041c6d78b8a7ddcfadc17 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Thu, 2 Mar 2023 20:44:36 -0600 Subject: [PATCH] Fix render cache folder not being used by ClientRenderState --- .../com/seibel/lod/core/level/states/ClientRenderState.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/seibel/lod/core/level/states/ClientRenderState.java b/core/src/main/java/com/seibel/lod/core/level/states/ClientRenderState.java index 080f0e5c2..8fdff93c2 100644 --- a/core/src/main/java/com/seibel/lod/core/level/states/ClientRenderState.java +++ b/core/src/main/java/com/seibel/lod/core/level/states/ClientRenderState.java @@ -34,7 +34,7 @@ public class ClientRenderState AbstractSaveStructure saveStructure) { this.levelWrapper = dhClientLevel.getLevelWrapper(); - this.renderSourceFileHandler = new RenderSourceFileHandler(fullDataSourceProvider, dhClientLevel, saveStructure.getFullDataFolder(this.levelWrapper)); + this.renderSourceFileHandler = new RenderSourceFileHandler(fullDataSourceProvider, dhClientLevel, saveStructure.getRenderCacheFolder(this.levelWrapper)); this.quadtree = new LodQuadTree(dhClientLevel, Config.Client.Graphics.Quality.lodChunkRenderDistance.get() * LodUtil.CHUNK_WIDTH, MC_CLIENT.getPlayerBlockPos().x, MC_CLIENT.getPlayerBlockPos().z, this.renderSourceFileHandler);