Disabled framebuffer fix for now making optifine shaders to work again

This commit is contained in:
TomTheFurry
2022-04-02 22:24:16 +08:00
parent 4209937c35
commit 347383f440
@@ -238,7 +238,7 @@ public class LodRenderer
// Make sure to unbind current VBO so we don't mess up vanilla settings
LagSpikeCatcher drawGLSetup = new LagSpikeCatcher();
LagSpikeCatcher drawBindBuff = new LagSpikeCatcher();
GL32.glBindFramebuffer(GL32.GL_FRAMEBUFFER, MC_RENDER.getTargetFrameBuffer());
//GL32.glBindFramebuffer(GL32.GL_FRAMEBUFFER, MC_RENDER.getTargetFrameBuffer());
GL32.glViewport(0,0, MC_RENDER.getTargetFrameBufferViewportWidth(), MC_RENDER.getTargetFrameBufferViewportHeight());
GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, 0);
drawBindBuff.end("drawBindBuff");