From 347383f4404d96b11ee71bf0efa8e96976fbb34d Mon Sep 17 00:00:00 2001 From: TomTheFurry Date: Sat, 2 Apr 2022 22:24:16 +0800 Subject: [PATCH] Disabled framebuffer fix for now making optifine shaders to work again --- src/main/java/com/seibel/lod/core/render/LodRenderer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/seibel/lod/core/render/LodRenderer.java b/src/main/java/com/seibel/lod/core/render/LodRenderer.java index 7daffb6dc..4d33709de 100644 --- a/src/main/java/com/seibel/lod/core/render/LodRenderer.java +++ b/src/main/java/com/seibel/lod/core/render/LodRenderer.java @@ -238,7 +238,7 @@ public class LodRenderer // Make sure to unbind current VBO so we don't mess up vanilla settings LagSpikeCatcher drawGLSetup = new LagSpikeCatcher(); LagSpikeCatcher drawBindBuff = new LagSpikeCatcher(); - GL32.glBindFramebuffer(GL32.GL_FRAMEBUFFER, MC_RENDER.getTargetFrameBuffer()); + //GL32.glBindFramebuffer(GL32.GL_FRAMEBUFFER, MC_RENDER.getTargetFrameBuffer()); GL32.glViewport(0,0, MC_RENDER.getTargetFrameBufferViewportWidth(), MC_RENDER.getTargetFrameBufferViewportHeight()); GL32.glBindBuffer(GL32.GL_ARRAY_BUFFER, 0); drawBindBuff.end("drawBindBuff");