fixed lightmap

This commit is contained in:
cola98765
2021-12-14 18:09:39 +01:00
parent 47732b7f57
commit 2176807a0a
+2 -2
View File
@@ -34,8 +34,8 @@ void main()
float skyLightTex = blockSkyLight / 16.0;
// we don't really need alpha in the lightmap
// vertexColor = color * vec4(texture(lightMap, vec2(blockLightTex, skyLightTex)).xyz, 1);
vertexColor = color * texture(lightMap, vec2(blockLightTex, skyLightTex));
// vertexColor = color * vec4(texture(lightMap, vec2(skyLightTex, blockLightTex)).xyz, 1);
vertexColor = color * texture(lightMap, vec2(skyLightTex, blockLightTex));