diff --git a/src/main/resources/shaders/standard.vert b/src/main/resources/shaders/standard.vert index 17bf84cb1..7ab613a3e 100644 --- a/src/main/resources/shaders/standard.vert +++ b/src/main/resources/shaders/standard.vert @@ -34,8 +34,8 @@ void main() float skyLightTex = blockSkyLight / 16.0; // we don't really need alpha in the lightmap -// vertexColor = color * vec4(texture(lightMap, vec2(blockLightTex, skyLightTex)).xyz, 1); - vertexColor = color * texture(lightMap, vec2(blockLightTex, skyLightTex)); +// vertexColor = color * vec4(texture(lightMap, vec2(skyLightTex, blockLightTex)).xyz, 1); + vertexColor = color * texture(lightMap, vec2(skyLightTex, blockLightTex));