remove unneeded fog calls in LodRenderer
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@@ -490,9 +490,6 @@ public class LodRenderer
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GL15.glEnable(GL15.GL_FOG);
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GL15.glFogi(GL15.GL_FOG_MODE, GL15.GL_LINEAR);
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if (GlProxy.getInstance().fancyFogAvailable)
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GL15.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, glFogDistanceMode);
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}
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/**
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@@ -508,10 +505,6 @@ public class LodRenderer
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GL15.glFogf(GL15.GL_FOG_END, defaultFogEndDist);
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GL15.glFogi(GL15.GL_FOG_MODE, defaultFogMode);
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// this setting is only valid if the GPU supports fancy fog
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if (GlProxy.getInstance().fancyFogAvailable)
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GL15.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, defaultFogDistance);
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// disable fog if Minecraft wasn't rendering fog
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// or we want it disabled
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if (!fogSettings.vanillaIsRenderingFog
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@@ -715,13 +708,6 @@ public class LodRenderer
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}
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// only use fancy fog if the user's GPU can deliver
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if (!GlProxy.getInstance().fancyFogAvailable && quality == FogQuality.FANCY)
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{
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quality = FogQuality.FAST;
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}
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// how different distances are drawn depends on the quality set
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switch (quality)
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{
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