diff --git a/src/main/java/com/seibel/lod/core/render/LodRenderer.java b/src/main/java/com/seibel/lod/core/render/LodRenderer.java index 6b9b320f3..e466f0e4e 100644 --- a/src/main/java/com/seibel/lod/core/render/LodRenderer.java +++ b/src/main/java/com/seibel/lod/core/render/LodRenderer.java @@ -490,9 +490,6 @@ public class LodRenderer GL15.glEnable(GL15.GL_FOG); GL15.glFogi(GL15.GL_FOG_MODE, GL15.GL_LINEAR); - - if (GlProxy.getInstance().fancyFogAvailable) - GL15.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, glFogDistanceMode); } /** @@ -508,10 +505,6 @@ public class LodRenderer GL15.glFogf(GL15.GL_FOG_END, defaultFogEndDist); GL15.glFogi(GL15.GL_FOG_MODE, defaultFogMode); - // this setting is only valid if the GPU supports fancy fog - if (GlProxy.getInstance().fancyFogAvailable) - GL15.glFogi(NVFogDistance.GL_FOG_DISTANCE_MODE_NV, defaultFogDistance); - // disable fog if Minecraft wasn't rendering fog // or we want it disabled if (!fogSettings.vanillaIsRenderingFog @@ -715,13 +708,6 @@ public class LodRenderer } - // only use fancy fog if the user's GPU can deliver - if (!GlProxy.getInstance().fancyFogAvailable && quality == FogQuality.FANCY) - { - quality = FogQuality.FAST; - } - - // how different distances are drawn depends on the quality set switch (quality) {