comment about LOD only depth issue
This commit is contained in:
@@ -203,6 +203,9 @@ public class RenderUtil
|
||||
int chunkRenderDistance = MC_RENDER.getRenderDistance();
|
||||
int vanillaBlockRenderedDistance = chunkRenderDistance * LodUtil.CHUNK_WIDTH;
|
||||
|
||||
// Note: setting this to a number lower than 1.0 (ie 1 block)
|
||||
// can cause distant clouds to flash due to depth buffer precision loss.
|
||||
// This is not an issue when using Reverse Z depth.
|
||||
float nearClipPlane;
|
||||
if (Config.Client.Advanced.Debugging.lodOnlyMode.get())
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user