From 0b802ca3627f02664677e6d1160f57ed621c4801 Mon Sep 17 00:00:00 2001 From: James Seibel Date: Mon, 8 Jun 2026 21:42:29 -0500 Subject: [PATCH] comment about LOD only depth issue --- .../java/com/seibel/distanthorizons/core/util/RenderUtil.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/core/src/main/java/com/seibel/distanthorizons/core/util/RenderUtil.java b/core/src/main/java/com/seibel/distanthorizons/core/util/RenderUtil.java index 985afa7c4..13fa7ca6a 100644 --- a/core/src/main/java/com/seibel/distanthorizons/core/util/RenderUtil.java +++ b/core/src/main/java/com/seibel/distanthorizons/core/util/RenderUtil.java @@ -203,6 +203,9 @@ public class RenderUtil int chunkRenderDistance = MC_RENDER.getRenderDistance(); int vanillaBlockRenderedDistance = chunkRenderDistance * LodUtil.CHUNK_WIDTH; + // Note: setting this to a number lower than 1.0 (ie 1 block) + // can cause distant clouds to flash due to depth buffer precision loss. + // This is not an issue when using Reverse Z depth. float nearClipPlane; if (Config.Client.Advanced.Debugging.lodOnlyMode.get()) {