James Seibel e20833225f Slightly improve LOD generation speed and add code related to heightmap
The slight speed increase is done by only generating the chunk to the "FEATURES" status instead of "FULL".

The code related to the heightmap is currently unused, since the LOD color generation requires blocks. Although it may have some use in the future so I will keep it in, albeit commented out.
2021-03-24 19:09:30 -05:00
2021-02-21 08:31:03 -06:00
2021-02-21 08:31:03 -06:00
2021-02-21 08:31:03 -06:00
2021-02-21 08:31:03 -06:00
2021-02-21 08:31:03 -06:00
2021-02-21 08:31:03 -06:00
2021-02-21 08:31:03 -06:00
2021-03-03 16:16:47 +00:00

This mod adds a Level Of Detail (LOD) system to Minecraft.
This implementation renders simplified chunks outside the normal render distance
allowing for an increased view distance without harming performance.

Or in other words: this mod let's you see farther without turning your game into a slide show.
If you want to see a quick demo, check out the video I made here:
https://youtu.be/v61iOYZQWCs


Forge version: 1.16.4-35.1.4

Notes:
This version has been confirmed to work in Eclipse and retail Minecraft.
(retail running forge 1.16.4-35.1.37)
That being said only singleplayer is currently supported; connecting
to servers (local or otherwise) will cause no LODs to be drawn and
may cause instibility.


========================
source code installation
========================

See the Forge Documentation online for more detailed instructions:
http://mcforge.readthedocs.io/en/latest/gettingstarted/

Step 1: Create a system variable called "JAVA_MC_HOME" with the location of the JDK 1.8.0_251 (This is needed for gradle to work correctly)

Step 2: replace JAVA_HOME with JAVA_MC_HOME in gradle.bat

Step 3: open a command line in the project folder

Step 4: run the command: "./gradlew geneclipseruns"

Step 5: run the command: "./gradlew eclipse"

Step 6: Make sure the eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft)

Step 7: Import the project into eclipse



=========
compiling
=========

Step 1: open a command line in the project folder

Step 2: run the command: "./gradlew build"

Step 3: the compiled jar file will be in the folder "build\libs"



==============
Other commands
==============

"./gradlew --refresh-dependencies" to refresh local dependencies. 
"./gradlew clean" to reset everything (this does not affect your code) and then start the process again.



============
Note to self
============

The Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.

S
Description
Patch to shard the DH SQLite DB for improved performance on large worlds
Readme 63 MiB
Languages
Java 99.1%
Python 0.3%
Batchfile 0.2%
PowerShell 0.2%
Shell 0.2%