175 lines
5.9 KiB
Markdown
175 lines
5.9 KiB
Markdown
# <img src="https://gitlab.com/jeseibel/distant-horizons-core/-/raw/main/_Misc%20Files/logo%20files/LOD%20logo%20flat%20-%20with%20boarder.png" width="32"> Distant Horizons
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> A mod that adds a Level of Detail System to Minecraft
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# What is Distant Horizons?
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Distant Horizons is a Minecraft mod that adds a Level Of Detail (LOD) system to\
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render simplified chunks outside the normal render distance\
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allowing for an increased view distance without harming performance.
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In other words: this mod lets you see farther without turning your game into a slide show.\
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If you want to see a quick demo, check out a video covering the mod here:
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<a href="https://youtu.be/_04BZ8W2bDM" target="_blank"></a>
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<br>
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## Minecraft and Library Versions
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This branch supports the following versions of Minecraft:
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> **NOTE: At the moment only 1.18.2 fabric works/build/runs**
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#### 1.19 (BROKE)
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Forge: 41.0.19\
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Fabric: 0.14.7\
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Fabric API: 0.55.3+1.19\
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Modmenu: 4.0.0
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#### 1.18.2 (ONLY FABRIC WORKS)
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Fabric: 0.14.14\
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Fabric API: 0.67.1+1.18.2\
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Forge: 40.0.32\
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Parchment=2022.11.06\
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Modmenu: 3.2.5
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#### 1.18.1, 1.18 (CEASING DEVELOPMENT SOON)
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Forge: 39.1.2\
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Fabric: 0.13.3\
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Fabric API: 0.42.6+1.18\
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Modmenu: 3.0.1
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#### 1.17.1, 1.17 (BROKE)
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Forge: 37.1.1\
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Fabric: 0.13.2\
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Fabric API: 0.46.1+1.17\
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Modmenu: 2.0.14
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#### 1.16.5, 1.16.5 (BROKE)
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Forge: 36.2.28\
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Fabric: 0.13.2\
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Fabric API: 0.42.0+1.16\
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Modmenu: 1.16.22
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<br><br>
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### Plugin and Library versions
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Fabric loom: 1.1-snapshot\
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Forge gradle: 5.1.67\
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Sponge vanilla gradle: 0.2.1-SNAPSHOT\
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Sponge mixin gradle: 0.7-SNAPSHOT\
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Java Compiler plugin: Manifold Preprocessor
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<br>
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## Source Code Installation
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### Prerequisites
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* A Java Development Kit (JDK) for Java 17 (recommended) or newer. <br>
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Visit https://www.oracle.com/java/technologies/downloads/ for installers.
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* Git or someway to clone git projects. <br>
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Visit https://git-scm.com/ for installers.
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* (Not required) Any Java IDE with plugins that support Manifold, for example Intellij IDEA.
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**If using IntelliJ:**
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1. Install the Manifold plugin
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2. Open IDEA and import the build.gradle
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3. Refresh the Gradle project in IDEA if required
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**If using Eclipse: (Note that Eclipse doesn't support Manifold's preprocessor!)**
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1. Run the command: `./gradlew geneclipseruns`
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2. Run the command: `./gradlew eclipse`
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3. Make sure eclipse has the JDK 17 installed. (This is needed so that eclipse can run minecraft)
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4. Import the project into eclipse
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## Switching Versions
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To switch between different Minecraft versions, change `mcVer=1.?` in the `gradle.properties` file.
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If running in an IDE, to ensure the IDE noticed the version change, run any gradle command to refresh gradle. (In IntellJ you will also need to do a gradle sync if it didn't happen automatically.)
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>Note: There may be a `java.nio.file.FileSystemException` thrown when running the command after switching versions. To fix it, either restart your IDE (as your IDE is probably locking a file) or use a tool like LockHunter to unlock the linked file(s). (Generally it is a lib file under `common\build\lib`, `forge\build\lib`, or `fabric\build\lib`). \
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> If anyone knows how to solve this issue please let us know here: \
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> https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/233
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<br>
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## Compiling
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Prerequisites:
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- JDK 17 or newer
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From the File Explorer:
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1. Download and extract the project zip
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2. Download the core from https://gitlab.com/jeseibel/distant-horizons-core and extract into a folder called `coreSubProjects`
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3. Open a terminal emulator in the project folder (On Windows you can type `cmd` in the title bar)
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4. Run the commands: `./gradlew assemble`
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5. The compiled jar file will be in the folder `Merged`
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From the command line:
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1. `git clone --recurse-submodules https://gitlab.com/jeseibel/minecraft-lod-mod.git`
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2. `cd minecraft-lod-mod`
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3. `./gradlew assemble`
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4. The compiled jar file will be in the folder `Merged`
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Run tests with: `./gradlew test`
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>Note: You can add the arg: `-PmcVer=?` to tell gradle to build a selected MC version instead of having to modify the `gradle.properties` file. \
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> Example: `./gradlew assemble -PmcVer=1.18.2`
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<Br>
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## Other commands
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`./gradlew --refresh-dependencies` to refresh local dependencies.
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`./gradlew clean` to delete any compiled code.
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## Note to self
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The Minecraft source code is NOT added to your workspace in an editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.
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Source code uses Mojang mappings & [Parchment](https://parchmentmc.org/) mappings.
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To generate the source code run `./gradlew genSources`\
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If your IDE fails to auto-detect the source jars when browsing Minecraft classes; manually select the JAR file ending with -sources.jar when prompted by your IDE. <br>
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(In IntelliJ it's at the top where it says "choose sources" when browsing a Minecraft class)
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<br>
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## Other Useful commands
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Run the standalone jar: `./gradlew run`\
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Build the standalone jar: `./gradlew core:build`\
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Only build Fabric: `./gradlew fabric:assemble` or `./gradlew fabric:build`\
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Only build Forge: `./gradlew fabric:assemble` or `./gradlew forge:build`\
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Run the Fabric client (for debugging): `./gradlew fabric:runClient`\
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Run the Forge client (for debugging): `./gradlew forge:runClient`
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To build all versions: `./buildAll` (all builds will end up in the `Merged` folder)
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<br>
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## Open Source Acknowledgements
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Forgix (To merge multiple mod versions into one jar) [_Used to be_ [_DHJarMerger_](https://github.com/Ran-helo/DHJarMerger)]\
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https://github.com/PacifistMC/Forgix
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XZ for Java (data compression)\
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https://tukaani.org/xz/java.html
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Json & Toml for Java (config handling)\
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https://github.com/TheElectronWill/night-config
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SVG Salamander for SVG support\
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https://github.com/blackears/svgSalamander
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FlatLaf for theming (for development testing)\
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https://www.formdev.com/flatlaf/
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