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Distant Horizons

A mod that adds a Level of Detail System to Minecraft

What is Distant Horizons?

This mod adds a Level Of Detail (LOD) system to Minecraft.
This implementation renders simplified chunks outside the normal render distance
allowing for an increased view distance without harming performance.

In other words: this mod lets you see farther without turning your game into a slide show.
If you want to see a quick demo, check out a video covering the mod here:

Minecraft Level Of Detail (LOD) mod - Alpha 1.6.3


Mod and Library Versions

This branch supports the following versions of Minecraft:

1.19 (WIP)

Supported MC versions: [1.19]
Forge version: 41.0.19
Fabric version: 0.14.7
Fabric API version: 0.55.3+1.19
Modmenu version: 4.0.0

1.18.2

Supported MC versions: [1.18.2]
Forge version: 40.0.18
Fabric version: 0.13.3
Fabric API version: 0.48.0+1.18.2
Modmenu version: 3.1.0

1.18.1

Supported MC versions: [1.18.1, 1.18]
Forge version: 39.1.2
Fabric version: 0.13.3
Fabric API version: 0.42.6+1.18
Modmenu version: 3.0.1

1.17.1

Supported MC versions: [1.17.1, 1.17]
Forge version: 37.1.1
Fabric version: 0.13.2
Fabric API version: 0.46.1+1.17
Modmenu version: 2.0.14

1.16.5

Supported MC versions: [1.16.5, 1.16.4]
Forge version: 36.2.28
Fabric vetsion: 0.13.2
Fabric API version: 0.42.0+1.16
Modmenu version: 1.16.22

Plugin and Library versions

Architectury version: 3.4-SNAPSHOT
Architectury loom version: 0.12.0-SNAPSHOT
Java Compiler plugin: Manifold Preprocessor


Source Code Installation

Prerequisites

If using IntelliJ:

  1. Install the Manifold plugin
  2. Open IDEA and import the build.gradle
  3. Refresh the Gradle project in IDEA if required

If using Eclipse: (Note that Eclipse doesn't support Manifold's preprocessor!)

  1. Run the command: ./gradlew geneclipseruns
  2. Run the command: ./gradlew eclipse
  3. Make sure eclipse has the JDK 17 installed. (This is needed so that eclipse can run minecraft)
  4. Import the project into eclipse

Switching Versions

To switch between active versions, change mcVer=1.? in gradle.properties file.

If running in an IDE, to ensure the IDE noticed the version change, run a gradle command to prompt gradle into updating the libs. (In IntellJ you will also need to do a gradle sync if it didn't happen automatically.)

Note: There may be a java.nio.file.FileSystemException thrown when running the command after switching versions. To fix it, either restart your IDE (as your IDE is locking up a file) or use a tool like LockHunter to unlock the linked file(s). (Generally it is a lib file under common\build\lib, forge\build\lib, or fabric\build\lib). If anyone knows how to solve this issue please write a comment on this issue: https://gitlab.com/jeseibel/minecraft-lod-mod/-/issues/233


Compiling

From the File Explorer:

  1. Download and extract the zip of the project
  2. Download the core from https://gitlab.com/jeseibel/distant-horizons-core and extract into a folder called core
  3. Open a command line in the project folder
  4. Run the commands: ./gradlew assemble
  5. The compiled jar file will be in the folder Merged

If in terminal:

  1. git clone --recurse-submodules https://gitlab.com/jeseibel/minecraft-lod-mod.git
  2. cd minecraft-lod-mod
  3. ./gradlew assemble
  4. The compiled jar file will be in the folder Merged

Note: You can add the arg: -PmcVer=1.? to tell gradle to build a selected MC version instead of having to manually modify the gradle.properties file.


Other commands

./gradlew --refresh-dependencies to refresh local dependencies.

./gradlew clean to reset everything (this does not affect your code) and then start the process again.

Note to self

The Minecraft source code is NOT added to your workspace in an editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only.

Source code uses Mojang mappings & Parchment mappings.

To generate the source code run ./gradlew genSources
If your IDE fails to auto-detect the source jars when browsing Minecraft classes; manually select the JAR file ending with -sources.jar when prompted by your IDE.
(In IntelliJ it's at the top where it says "choose sources" when browsing a Minecraft class)


Useful commands

Run the standalone jar: ./gradlew run
Build the standalone jar: ./gradlew core:build
Only build Fabric: ./gradlew fabric:assemble or ./gradlew fabric:build
Only build Forge: ./gradlew fabric:assemble or ./gradlew forge:build
Run the Fabric client (for debugging): ./gradlew fabric:runClient
Run the Forge client (for debugging): ./gradlew forge:runClient

To build all versions: ./buildAll (all builds will end up in the Merged folder)


Open Source Acknowledgements

XZ for Java (data compression)
https://tukaani.org/xz/java.html

Forgix (To merge multiple mod versions into one jar) [Used to be DHJarMerger]
https://github.com/PacifistMC/Forgix

Toml for Java (config handling)
https://github.com/TheElectronWill/night-config

Json for Java (config handling)
https://mvnrepository.com/artifact/com.googlecode.json-simple/json-simple

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Patch to shard the DH SQLite DB for improved performance on large worlds
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