7b074fc155ba4c81c68624054ea0d85b282c6292
The clear buffers are no longer needed since we are now using BufferBuilders instead of ByteBuffers (which also gives us a nice performance boost as well).
This program is an attempt to create Level Of Details (LODs) in Minecraft. The purpose is to increase the maximum view distance in game Used in congunction with: https://gitlab.com/jeseibel/minecraft-lod-core-mod ======================== source code installation ======================== See the Forge Documentation online for more detailed instructions: http://mcforge.readthedocs.io/en/latest/gettingstarted/ Step 1: open a command line in the project folder Step 2: run the command: "./gradlew setupDecompWorkspace" Step 3: run the command: "./gradlew eclipse" Step 4: Import project Step 5: Create a system variable called "JAVA_MC_HOME" with the location of the JDK 1.8.0_251 (This is needed for gradle to work correctly) And make sure it is used in the gradle.bat file. Step 6: Import the lodcore and lodcore_source jar files into the referenced libraries. Step 7: Make sure the eclipse has the JDK 1.8.0_251 installed. (This is needed so that eclipse can run minecraft) Other commands: "gradlew --refresh-dependencies" to refresh local dependencies. "gradlew clean" to reset everything (this does not affect your code) and then start the process again. Tip: The Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes only. Current location of mcp-srg.srg: "C:/Users/James Seibel/.gradle/caches/minecraft/de/oceanlabs/mcp/mcp_snapshot/20171003/1.12.2/srgs/"
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