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..

43 Commits

Author SHA1 Message Date
James Seibel 91f9ef3f4b remove dev from the version number 2026-04-24 06:51:09 -05:00
James Seibel d52a3abb14 Add a rough build all parallel batch script 2026-04-23 20:38:51 -05:00
James Seibel 16370b0b6e ignore parallel build folders 2026-04-23 20:38:23 -05:00
James Seibel bfa60b48cf Fix iris transparent blending 2026-04-23 17:54:41 -05:00
James Seibel 50518bfe21 Fix "fog" rendering when underwater with Iris 2026-04-23 17:39:46 -05:00
James Seibel 80e4467829 Fix near clip plane to close with shaders 2026-04-23 17:09:27 -05:00
James Seibel 396315bd05 Fix GC rarely deleting in use GL buffers 2026-04-23 16:57:17 -05:00
James Seibel 7a0fec2c2f Maybe fix a buffer deletion issue? 2026-04-23 07:44:33 -05:00
James Seibel 4afaaa7b12 up api version 6.0.0 -> 6.1.0 2026-04-23 07:42:31 -05:00
James Seibel b057041467 Add more locking and volatile buffer ID checks 2026-04-23 07:16:31 -05:00
James Seibel 33e6ce6376 potential nvidia null VBO pointer crash fix 2026-04-22 22:33:17 -05:00
James Seibel 118ef39c30 Fix flashing when moving over root node boundaries 2026-04-22 18:36:13 -05:00
James Seibel 1013e1c824 Merge branch 'main' of gitlab.com:distant-horizons-team/distant-horizons 2026-04-22 17:15:09 -05:00
James Seibel b0e924c7fe Fix nvidia driver crash 2026-04-22 17:14:50 -05:00
James Seibel 1777acd1d4 remove unused var in ThreadWorldGenParams 2026-04-22 16:54:41 -05:00
s809 8276a862f8 Clean up received payload buffer check a bit 2026-04-23 00:26:37 +05:00
James Seibel 4329acf91d Try fixing rare null pointer in render 2026-04-22 07:51:11 -05:00
James Seibel 72f83b40f7 Fix quad tree unit tests 2026-04-22 07:41:56 -05:00
James Seibel a33eb30a53 fix rare race condition preventing world gen 2026-04-21 22:20:14 -05:00
James Seibel d3e96f50a8 Maybe fix native GL crash due to buffer free 2 2026-04-21 21:40:33 -05:00
James Seibel 3aefeb98b4 Maybe fix native GL crash due to buffer free 2026-04-21 21:37:14 -05:00
James Seibel 3553ff8e60 handle a weird double start issue 2026-04-21 21:25:44 -05:00
James Seibel 945a2c0c5a Fix garbage collector warning not using config 2026-04-21 19:59:23 -05:00
James Seibel 8c7974e216 Improve node out-of-bound logic
This fixes some overlapping rendering issues, fixes LOD generating outside of render distance, and fixes low-detail LODs flashing when moving into previously-explored LODs
2026-04-21 19:50:30 -05:00
James Seibel 37756cd759 Try fixing LOD flashing/stuck low details 2026-04-21 07:48:46 -05:00
James Seibel c60cc4f013 Merge branch 'main' into 'main'
Remove broken TerraFirmaCraft compatibility code

See merge request distant-horizons-team/distant-horizons!86
2026-04-21 11:59:12 +00:00
James Seibel 87cce2e33c Fix LODs loading outside render distance
Fixes !1233
2026-04-19 21:48:33 -05:00
James Seibel 40ada9c186 fix debug wireframe on blaze3D 2026-04-19 16:34:44 -05:00
James Seibel 55fb458266 Maybe reduce memory when using internal world gen 2026-04-19 16:29:27 -05:00
James Seibel 79d2466fa2 Revert "Auto-change rendering backend when Iris is present"
This reverts commit d750e489df.
2026-04-19 15:09:16 -05:00
s809 d750e489df Auto-change rendering backend when Iris is present 2026-04-19 12:57:23 +05:00
James Seibel a206e49b2b up version number 3.0.1 -> 3.0.2 2026-04-18 21:44:33 -05:00
James Seibel 0b691ebcd5 remove dev from version number 2026-04-18 21:43:46 -05:00
James Seibel 3c35c52803 make mod loader name order consistent 2026-04-18 21:43:13 -05:00
James Seibel 0ed4964ee5 Fix MC 1.18 and older compiling 2026-04-18 20:12:43 -05:00
James Seibel b7cf7b61c8 Fix underwater grids and air handling
Some constructor methods weren't static so it was possible to pass in incorrect info, this has been fixed.
2026-04-18 20:01:12 -05:00
James Seibel 54b0ccfce6 add mod loaders to the merged jars 2026-04-18 15:48:44 -05:00
James Seibel 050d00b628 up MC 26 dev version to 26.1.2
Doesn't change compiling any, just makes it so dev testing is done on MC 26.1.2
2026-04-18 15:48:32 -05:00
James Seibel 2733201ac3 set the API jar in the gradle.properties
done for consistency
2026-04-18 15:47:54 -05:00
James Seibel 26bf03205c build all scripts don't double-merge jars
jar merging handled automatically now
2026-04-18 11:25:22 -05:00
James Seibel 628d57d216 remove google-collect 2026-04-18 11:09:23 -05:00
James Seibel 58ed8259f2 up version number 3.0.0 -> 3.0.1 2026-04-18 10:37:03 -05:00
Daniel e5536de44f Remove broken TerraFirmaCraft compatibility code 2025-12-23 19:27:48 -08:00
22 changed files with 749 additions and 551 deletions
+2
View File
@@ -25,6 +25,8 @@ hs_err_pid*
Merged/
# Folder created by the buildAll scripts
buildAllJars/
_buildAllJars/
_buildWorkers/
relocate_natives/.venv/
relocate_natives/__pycache__/
+20
View File
@@ -5,4 +5,24 @@ plugins {
forgix {
autoRun = true
// add the mod loaders to the end of the jar
// put together in the format: "a", "a-b", "a-b-c"
String modLoaders = "";
((String) gradle.builds_for)
.split(",")
.each
{ loader ->
def loaderName = loader.trim()
if (modLoaders != "")
{
modLoaders += "-";
}
modLoaders += loaderName;
}
// merged jars are named in the format:
// "DistantHorizons-3.0.1-b-dev-26.1-fabric-neoforge.jar"
archiveClassifier = modLoaders
}
-4
View File
@@ -20,10 +20,6 @@ for d in versionProperties/*; do
sh gradlew build -PmcVer=$version
if [ $? != 0 ]; then continue; fi
echo "==================== Merging $version ===================="
sh gradlew mergeJars -PmcVer=$version
if [ $? != 0 ]; then continue; fi
echo "==================== Moving jar ===================="
mv build/forgix/*.jar buildAllJars/
done
-3
View File
@@ -20,9 +20,6 @@ for %%f in (versionProperties\*) do (
echo ==================== Building !version! ====================
call .\gradlew.bat build -PmcVer="!version!"
echo ==================== Merging !version! ====================
call .\gradlew.bat mergeJars -PmcVer="!version!"
echo ==================== Moving jar ====================
move build\forgix\*.jar buildAllJars\
)
+35
View File
@@ -0,0 +1,35 @@
@echo off & setlocal enabledelayedexpansion
echo ==================== Getting versions to build... ====================
mkdir _buildAllJars 2>nul
del _buildAllJars\* /Q 2>nul
set "ROOT=%~dp0"
set "WORK_DIR=%ROOT%_buildWorkers"
mkdir "%WORK_DIR%" 2>nul
REM get the number of versions to compile
set count=0
for %%f in (versionProperties\*) do set /a count+=1
echo ==================== Found %count% versions to build in parallel ====================
REM Launch a parallel job for each version
for %%f in (%ROOT%versionProperties\*) do (
set version=%%~nf
echo starting [!version!]...
start "Build !version!" cmd /c ""%ROOT%build_worker.bat" "!version!" "%ROOT%" "%WORK_DIR%" ""..\..\_buildAllJars"""
REM Minor timeout between launches so we can stop the build early if we only want
REM to test part of the script and to reduce startup load
timeout /t 3 /nobreak
REM 2>nul to supress a harmless warning that the for loop
REM "cannot find the drive specified"
) 2>nul
echo ==================== All builds started... Completed Jars will be in _buildAllJars ====================
endlocal
+41
View File
@@ -0,0 +1,41 @@
@echo off & setlocal enabledelayedexpansion
set "VERSION=%~1"
set "ROOT=%~2"
set "WORK_DIR=%~3"
set "WORKER=%WORK_DIR%\%VERSION%"
set "JAR_OUTPUT_DIR=%~4"
REM remove the ending "\" from the root folder, otherwise the final quote
REM in the robocopy command will be escaped and it won't run
if "%ROOT:~-1%"=="\" set "ROOT=%ROOT:~0,-1%"
set "WORKER=%~3\%~1"
set "BUILT_JAR_DIR=%WORKER%\build\forgix"
echo ==================== [%VERSION%] Copying workspace ====================
mkdir "%WORKER%"
robocopy "%ROOT%" "%WORKER%" /E /XD "%WORKER%" "_buildWorkers" "buildAllJars" ".gradle" "build" ".git" ".idea" ".gitlab" "run" "testScripts" /NFL /NDL
echo ==================== [%VERSION%] Cleaning ====================
cd /d "%WORKER%"
call .\gradlew.bat clean
REM optional arg that can be added if we want to log the result to a file
REM >"%WORK_DIR%\build_%VERSION%.log" 2>&1
echo ==================== [%VERSION%] Assembling ====================
call .\gradlew.bat assemble -PmcVer="%VERSION%"
REM optional arg that can be added if we want to log the result to a file
REM >>"%WORK_DIR%\build_%VERSION%.log" 2>&1
echo ==================== [%VERSION%] Exporting ====================
mkdir "%JAR_OUTPUT_DIR%"
robocopy "%BUILT_JAR_DIR%" "%JAR_OUTPUT_DIR%" /NFL /NDL
echo ==================== [%VERSION%] Done ====================
endlocal
REM can be uncommented for debugging
REM pause
@@ -8,8 +8,8 @@ import com.seibel.distanthorizons.common.commands.CommandInitializer;
import com.seibel.distanthorizons.common.wrappers.DependencySetup;
import com.seibel.distanthorizons.common.wrappers.gui.DhDebugScreenEntry;
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftServerWrapper;
import com.seibel.distanthorizons.core.Initializer;
import com.seibel.distanthorizons.core.api.internal.ClientApi;
import com.seibel.distanthorizons.core.api.internal.SharedApi;
import com.seibel.distanthorizons.core.config.Config;
import com.seibel.distanthorizons.core.config.ConfigHandler;
import com.seibel.distanthorizons.core.config.eventHandlers.presets.ThreadPresetConfigEventHandler;
@@ -95,7 +95,8 @@ public abstract class AbstractModInitializer
// Client uses config for auto-updater, so it's initialized here instead of post-init stage
this.initConfig();
logModIncompatibilityWarnings(); // needs to be called after config loading
logIncompatibilityWarnings(); // needs to be called after config loading
Initializer.postConfigInit();
LOGGER.info(ModInfo.READABLE_NAME + " client Initialized.");
@@ -137,6 +138,7 @@ public abstract class AbstractModInitializer
MinecraftServerWrapper.INSTANCE.dedicatedServer = (DedicatedServer)server;
this.initConfig();
Initializer.postConfigInit();
this.postInit();
this.postServerInit();
this.commandInitializer.onServerReady();
@@ -159,7 +161,7 @@ public abstract class AbstractModInitializer
private void startup()
{
DependencySetup.createSharedBindings();
SharedApi.init();
Initializer.preConfigInit();
this.createInitialSharedBindings();
}
@@ -261,9 +263,9 @@ public abstract class AbstractModInitializer
//==================================//
// mod partial compatibility checks //
//==================================//
//======================//
// compatibility checks //
//======================//
//region
/**
@@ -272,7 +274,7 @@ public abstract class AbstractModInitializer
* This method will log (and display to chat if enabled)
* these warnings and potential fixes.
*/
private static void logModIncompatibilityWarnings()
private static void logIncompatibilityWarnings()
{
boolean showChatWarnings = Config.Common.Logging.Warning.showModCompatibilityWarningsOnStartup.get();
IModChecker modChecker = SingletonInjector.INSTANCE.get(IModChecker.class);
@@ -299,27 +299,27 @@ public class BlazeDebugWireframeRenderer extends AbstractDebugWireframeRenderer
// render //
//try (RenderPass renderPass = commandEncoder.createRenderPass(
// this::getRenderPassName,
// BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureView,
// /*optionalClearColorAsInt*/ OptionalInt.empty(),
// BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView,
// /*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
//{
// // Bind instance data //
// renderPass.setUniform("uniformBlock", this.uniformBuffer);
//
// renderPass.setPipeline(this.pipeline);
// renderPass.setIndexBuffer(this.boxIndexBuffer, VertexFormat.IndexType.INT);
//
// renderPass.setVertexBuffer(0, this.boxVertexBuffer);
//
// renderPass.drawIndexed(
// /*indexStart*/ 0,
// /*firstIndex*/0,
// /*indexCount*/BOX_OUTLINE_INDICES.length,
// /*instanceCount*/1);
//}
try (RenderPass renderPass = commandEncoder.createRenderPass(
this::getRenderPassName,
BlazeDhMetaRenderer.INSTANCE.dhColorTextureWrapper.textureView,
/*optionalClearColorAsInt*/ OptionalInt.empty(),
BlazeDhMetaRenderer.INSTANCE.dhDepthTextureWrapper.textureView,
/*optionalDepthValueAsDouble*/ OptionalDouble.empty()))
{
// Bind instance data //
renderPass.setUniform("uniformBlock", this.uniformBuffer);
renderPass.setPipeline(this.pipeline);
renderPass.setIndexBuffer(this.boxIndexBuffer, VertexFormat.IndexType.INT);
renderPass.setVertexBuffer(0, this.boxVertexBuffer);
renderPass.drawIndexed(
/*indexStart*/ 0,
/*firstIndex*/0,
/*indexCount*/BOX_OUTLINE_INDICES.length,
/*instanceCount*/1);
}
}
private String getRenderPassName() { return "distantHorizons:McDebugRenderer"; }
@@ -19,6 +19,7 @@ import com.mojang.blaze3d.systems.RenderPass;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeBufferRenderEvent;
import com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeRenderPassEvent;
import com.seibel.distanthorizons.common.render.blaze.util.BlazeDhVertexFormatUtil;
import com.seibel.distanthorizons.common.render.blaze.util.BlazeUniformUtil;
import com.seibel.distanthorizons.common.render.blaze.wrappers.RenderPipelineBuilderWrapper;
@@ -267,6 +268,8 @@ public class BlazeDhTerrainRenderer implements IDhTerrainRenderer
{
profiler.popPush("rendering");
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeRenderPassEvent.class, renderEventParam);
// create a render pass
try (RenderPass renderPass = COMMAND_ENCODER.createRenderPass(
this::getRenderPassName,
@@ -10,7 +10,6 @@ import com.seibel.distanthorizons.common.render.openGl.glObject.GLProxy;
import com.seibel.distanthorizons.common.render.openGl.glObject.GlDhFramebuffer;
import com.seibel.distanthorizons.common.render.openGl.glObject.texture.*;
import com.seibel.distanthorizons.common.render.openGl.postProcessing.apply.GlDhApplyShader;
import com.seibel.distanthorizons.common.render.openGl.terrain.GlDhTerrainShaderProgram;
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
import com.seibel.distanthorizons.common.wrappers.misc.LightMapWrapper;
import com.seibel.distanthorizons.core.config.Config;
@@ -22,7 +21,6 @@ import com.seibel.distanthorizons.core.render.DhApiRenderProxy;
import com.seibel.distanthorizons.core.render.RenderParams;
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
import com.seibel.distanthorizons.core.wrapperInterfaces.misc.ILightMapWrapper;
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.AbstractOptifineAccessor;
import com.seibel.distanthorizons.core.wrapperInterfaces.modAccessor.IOptifineAccessor;
import com.seibel.distanthorizons.core.wrapperInterfaces.render.renderPass.IDhMetaRenderer;
import com.seibel.distanthorizons.coreapi.DependencyInjection.ApiEventInjector;
@@ -21,7 +21,6 @@ package com.seibel.distanthorizons.common.render.openGl.glObject.buffer;
import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
import com.seibel.distanthorizons.common.render.openGl.glObject.GLProxy;
import com.seibel.distanthorizons.common.render.openGl.glObject.GLState;
import com.seibel.distanthorizons.common.wrappers.minecraft.MinecraftGLWrapper;
import com.seibel.distanthorizons.core.config.Config;
import com.seibel.distanthorizons.core.logging.DhLogger;
@@ -39,6 +38,7 @@ import java.nio.ByteBuffer;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.locks.StampedLock;
public class GLBuffer implements AutoCloseable
{
@@ -62,14 +62,24 @@ public class GLBuffer implements AutoCloseable
private static final ThreadPoolExecutor CLEANUP_THREAD = ThreadUtil.makeSingleDaemonThreadPool("GLBuffer Cleanup");
protected int id;
protected volatile int id = 0;
public final int getId() { return this.id; }
protected int size = 0;
public int getSize() { return this.size; }
protected boolean bufferStorage;
public final boolean isBufferStorage() { return this.bufferStorage; }
protected boolean isMapped = false;
/**
* Locking on the render thread isn't great, but is needed due to an inconsistent
* race condition where VBOs can be marked as deleted outside the render thread. <br><br>
*
* But, due to being a read-write lock the chance of freezing
* the render thread is very low
* and since this is a stamped lock, the optimistic read time is basically zero.
* (The optimistic lock time doesn't even appear in the profiler).
*/
public final StampedLock renderStampLock = new StampedLock();
//==============//
@@ -112,36 +122,73 @@ public class GLBuffer implements AutoCloseable
LodUtil.assertNotReach("Thread ["+Thread.currentThread()+"] tried to create a GLBuffer outside the MC render thread.");
}
// destroy the old buffer if one is present
if (this.id != 0)
// lock to prevent the render thread from accessing the buffer's ID
// while we are removing it
long writeStamp = renderStampLock.writeLock();
try
{
destroyBufferIdNow(this.id);
int oldId = this.id;
this.id = GLMC.glGenBuffers();
// destroy the old buffer
// after the new one has been created
// to hopefully prevent a rare race conditions where the old ID
// is still used somewhere
if (oldId != 0)
{
// this ID doesn't need to be tracked anymore
tryRemoveBufferIdFromPhantom(oldId);
destroyBufferIdNow(oldId);
}
this.bufferStorage = asBufferStorage;
bufferCount.getAndIncrement();
PhantomReference<GLBuffer> phantom = new PhantomReference<>(this, PHANTOM_REFERENCE_QUEUE);
PHANTOM_TO_BUFFER_ID.put(phantom, this.id);
BUFFER_ID_TO_PHANTOM.put(this.id, phantom);
}
finally
{
renderStampLock.unlock(writeStamp);
}
this.id = GLMC.glGenBuffers();
this.bufferStorage = asBufferStorage;
bufferCount.getAndIncrement();
PhantomReference<GLBuffer> phantom = new PhantomReference<>(this, PHANTOM_REFERENCE_QUEUE);
PHANTOM_TO_BUFFER_ID.put(phantom, this.id);
BUFFER_ID_TO_PHANTOM.put(this.id, phantom);
}
protected void destroyAsync()
{
if (this.id == 0)
// lock to prevent the render thread from accessing the buffer's ID
// while we are removing it
long writeStamp = renderStampLock.writeLock();
try
{
// the buffer has already been closed
return;
if (this.id == 0)
{
// the buffer has already been closed
return;
}
final int idToDelete = this.id; // saving the ID to a separate variable is necessary so it can be captured by the lambda
// remove the phantom tracking now so the phantom doesn't have the chance to
// get garbage collected before the render thread task runs
// (this can happen if MC is running at extremely low framerates like 1 fps via mods)
tryRemoveBufferIdFromPhantom(idToDelete);
// mark the old data is invalid before deleting to prevent a rare race condition
// where the queued on render thread task runs before the ID is cleared
this.id = 0;
this.size = 0;
RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread("GLBuffer destroyAsync", () -> { destroyBufferIdNow(idToDelete); });
}
finally
{
renderStampLock.unlock(writeStamp);
}
final int idToDelete = this.id; // saving the ID to a separate variable is necessary so it can be captured by the lambda
RenderThreadTaskHandler.INSTANCE.queueRunningOnRenderThread("GLBuffer destroyAsync", () -> { destroyBufferIdNow(idToDelete); });
this.id = 0;
this.size = 0;
}
private static void destroyBufferIdNow(int id)
{
// only delete valid buffers
@@ -151,20 +198,6 @@ public class GLBuffer implements AutoCloseable
return;
}
// remove and clear the phantom reference if present
if (BUFFER_ID_TO_PHANTOM.containsKey(id))
{
Reference<? extends GLBuffer> phantom = BUFFER_ID_TO_PHANTOM.get(id);
// if we are manually closing this buffer, we don't want the phantom reference to accidentally close it again
// this can cause a race condition were we accidentally delete an in-use buffer and cause NVIDIA
// to throw an EXCEPTION_ACCESS_VIOLATION when we attempt to render it
phantom.clear();
PHANTOM_TO_BUFFER_ID.remove(phantom);
BUFFER_ID_TO_PHANTOM.remove(id);
}
bufferCount.decrementAndGet();
// destroy the buffer if it exists,
@@ -178,6 +211,32 @@ public class GLBuffer implements AutoCloseable
LOGGER.info("destroyed buffer [" + id + "], remaining: [" + BUFFER_ID_TO_PHANTOM.size() + "]");
}
}
else
{
// shouldn't happen, but just in case
LOGGER.warn("Attempted to destroy a non buffer object with ID ["+id+"].");
}
}
/** should be called before {@link GLBuffer#destroyBufferIdNow} */
private static void tryRemoveBufferIdFromPhantom(int id)
{
if (BUFFER_ID_TO_PHANTOM.containsKey(id))
{
Reference<? extends GLBuffer> phantom = BUFFER_ID_TO_PHANTOM.get(id);
// if we are manually closing this buffer, we don't want the phantom reference to accidentally close it again
// this can cause a race condition were we accidentally delete an in-use buffer and cause NVIDIA
// to throw an EXCEPTION_ACCESS_VIOLATION when we attempt to render it
phantom.clear();
PHANTOM_TO_BUFFER_ID.remove(phantom);
BUFFER_ID_TO_PHANTOM.remove(id);
}
else
{
LOGGER.warn("Unable to remove phantom GLBuffer with ID ["+id+"], buffer may have already been deleted.");
}
}
//endregion
@@ -321,7 +380,6 @@ public class GLBuffer implements AutoCloseable
{
// recreate if the buffer storage type changed
this.bind();
destroyBufferIdNow(this.id);
this.destroyOldAndCreate(uploadMethod.useBufferStorage);
this.bind();
}
@@ -289,6 +289,9 @@ public class GlDhTerrainShaderProgram extends GlShaderProgram implements IDhApiS
GLMC.disableBlend();
}
// needs to be triggered after DH attempts to set the GL state so that Iris
// can override it as needed
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeRenderPassEvent.class, renderEventParam);
@@ -311,6 +314,12 @@ public class GlDhTerrainShaderProgram extends GlShaderProgram implements IDhApiS
for (int lodIndex = 0; lodIndex < bufferContainers.size(); lodIndex++)
{
LodBufferContainer bufferContainer = bufferContainers.get(lodIndex);
if (!bufferContainer.buffersUploaded)
{
// make sure we don't accidentally try
// rendering a buffer that is (or is going to be) freed
continue;
}
// set uniforms and fire events
{
@@ -335,25 +344,45 @@ public class GlDhTerrainShaderProgram extends GlShaderProgram implements IDhApiS
continue;
}
if (vbo.getVertexCount() == 0)
// for lock information please view the lock's javadocs
long vboReadStamp = vbo.renderStampLock.readLock();
long iboReadStamp = vbo.getQuadIBO().renderStampLock.readLock();
try
{
continue;
// don't render empty sections
if (vbo.getVertexCount() == 0)
{
continue;
}
// don't render deleted VBOs (this will crash the driver/game)
if (vbo.getId() == 0
|| vbo.getQuadIBO().getId() == 0)
{
continue;
}
// 4 vertices per face, but 6 indices (IE 2 triangles) per face, aka need to multiply by 1.5
int indexCount = (int) (vbo.getVertexCount() * 1.5);
vbo.bind();
vbo.getQuadIBO().bind();
GlDhMetaRenderer.INSTANCE.shaderProgramForThisFrame.bindVertexBuffer(vbo.getId());
GL32.glDrawElements(
GL32.GL_TRIANGLES,
indexCount,
vbo.getQuadIBO().getGlType(), 0);
vbo.unbind();
vbo.getQuadIBO().unbind();
}
finally
{
vbo.renderStampLock.unlock(vboReadStamp);
vbo.getQuadIBO().renderStampLock.unlock(iboReadStamp);
}
// 4 vertices per face, but 6 indices (IE 2 triangles) per face, aka need to multiply by 1.5
int indexCount = (int)(vbo.getVertexCount() * 1.5);
vbo.bind();
vbo.getQuadIBO().bind();
GlDhMetaRenderer.INSTANCE.shaderProgramForThisFrame.bindVertexBuffer(vbo.getId());
GL32.glDrawElements(
GL32.GL_TRIANGLES,
indexCount,
vbo.getQuadIBO().getGlType(), 0);
vbo.unbind();
vbo.getQuadIBO().unbind();
}
}
}
@@ -80,9 +80,20 @@ public class DependencySetup
SingletonInjector.INSTANCE.bind(IConfigGui.class, ClassicConfigGUI.CONFIG_CORE_INTERFACE);
}
private static boolean renderingApiBindingsSet = false;
/** will be called from a DH thread, not the render thread */
public static void setRenderingApiBindings()
public synchronized static void setRenderingApiBindings()
{
// shouldn't happen, but there was a single report that this method was triggered twice
if (renderingApiBindingsSet)
{
LOGGER.warn("Rendering bindings already set, skipping. How did this happen?");
return;
}
renderingApiBindingsSet = true;
EDhApiRenderApi renderingApiEnum = Config.Client.Advanced.Graphics.Experimental.renderingApi.get();
if (renderingApiEnum == EDhApiRenderApi.AUTO)
{
@@ -140,28 +140,8 @@ public class BlockStateWrapper implements IBlockStateWrapper
//==============//
//region
public static BlockStateWrapper fromBlockState(BlockState blockState, ILevelWrapper levelWrapper)
{
if (blockState == null || blockState.isAir())
{
return AIR;
}
if (WRAPPER_BY_BLOCK_STATE.containsKey(blockState))
{
return WRAPPER_BY_BLOCK_STATE.get(blockState);
}
else
{
BlockStateWrapper newWrapper = createNewWrapper(blockState, levelWrapper);
WRAPPER_BY_BLOCK_STATE.put(blockState, newWrapper);
return newWrapper;
}
}
/**
* Can be faster than {@link BlockStateWrapper#fromBlockState(BlockState, ILevelWrapper)}
/**
* Can be faster than {@link BlockStateWrapper#fromBlockState(BlockState, ILevelWrapper)}
* in cases where the same block state is expected to be referenced multiple times.
*/
public static BlockStateWrapper fromBlockState(BlockState blockState, ILevelWrapper levelWrapper, IBlockStateWrapper guess)
@@ -179,9 +159,14 @@ public class BlockStateWrapper implements IBlockStateWrapper
return fromBlockState(blockState, levelWrapper);
}
}
private static BlockStateWrapper createNewWrapper(@Nullable BlockState blockState, ILevelWrapper levelWrapper)
public static BlockStateWrapper fromBlockState(@Nullable BlockState blockState, ILevelWrapper levelWrapper)
{
// air is a special case
if (isAir(blockState))
{
return AIR;
}
// create a wrapper specifically for the API event to use
BlockStateWrapper apiWrapper = new BlockStateWrapper(blockState, levelWrapper, null);
DhApiBlockStateWrapperCreatedEvent.EventParam eventParam = new DhApiBlockStateWrapperCreatedEvent.EventParam(apiWrapper);
@@ -197,212 +182,408 @@ public class BlockStateWrapper implements IBlockStateWrapper
BlockStateWrapper returnWrapper = new BlockStateWrapper(blockState, levelWrapper, eventParam);
return returnWrapper;
}
private BlockStateWrapper(@Nullable BlockState blockState, ILevelWrapper levelWrapper, @Nullable DhApiBlockStateWrapperCreatedEvent.EventParam overrideEventParam)
private BlockStateWrapper(
@Nullable BlockState blockState, ILevelWrapper levelWrapper,
@Nullable DhApiBlockStateWrapperCreatedEvent.EventParam overrideEventParam)
{
this.blockState = blockState;
this.serialString = this.serialize(levelWrapper);
this.serialString = serialize(blockState, levelWrapper);
this.hashCode = Objects.hash(this.serialString);
// allow overriding if present
if (overrideEventParam != null
&& overrideEventParam.getBlockMaterial() != null)
{
this.blockMaterialId = overrideEventParam.getBlockMaterial().index;
}
else
{
// no API override, use the base logic
this.blockMaterialId = this.calculateEDhApiBlockMaterialId().index;
}
// allow overriding if present
if (overrideEventParam != null
&& overrideEventParam.getOpacity() != null)
{
this.opacity = overrideEventParam.getOpacity();
}
else
{
this.opacity = this.calculateOpacity();
}
// allow overriding if present
if (overrideEventParam != null
&& overrideEventParam.getAllowApiColorOverride() != null)
{
this.allowApiColorOverride = overrideEventParam.getAllowApiColorOverride();
}
else
{
this.allowApiColorOverride = false;
}
String lowerCaseSerial = this.serialString.toLowerCase();
// beacon base blocks
#if MC_VER <= MC_1_18_2
// Used to handle older MC versions that don't have an simple way of getting the block's tags
List<String> oldBeaconBaseBlockNameList = Arrays.asList(
"iron_block",
"gold_block",
"diamond_block",
"emerald_block",
"netherite_block"
);
// Older MC versions are harder to get block tags, so just use a static list to determine beacon blocks
boolean isBeaconBaseBlock = false;
for (int i = 0; i < oldBeaconBaseBlockNameList.size(); i++)
// is liquid //
{
String baseBlockName = oldBeaconBaseBlockNameList.get(i);
if (lowerCaseSerial.contains(baseBlockName))
if (this.isAir()
|| this.blockState == null) // == null isn't necessary since its handled in isAir() but is here to prevent intellij from complaining
{
isBeaconBaseBlock = true;
break;
}
}
this.isBeaconBaseBlock = isBeaconBaseBlock;
#else
if (blockState != null)
{
// check if this block has any tags
Stream<TagKey<Block>> tags;
#if MC_VER <= MC_1_21_11
tags = blockState.getTags();
#else
tags = blockState.tags();
#endif
this.isBeaconBaseBlock = tags.anyMatch((TagKey<Block> tag) -> tag.location().getPath().toLowerCase().contains("beacon_base_blocks"));
}
else
{
this.isBeaconBaseBlock = false;
}
#endif
// beacon block
this.isBeaconBlock = lowerCaseSerial.contains("minecraft:beacon");
// beacon tint color
Color beaconTintColor = null;
if (this.blockState != null
// beacon blocks also show up here, but since they block the beacon beam we don't want their color
&& !this.isBeaconBlock)
{
Block block = this.blockState.getBlock();
if (block instanceof BeaconBeamBlock)
{
int colorInt;
#if MC_VER <= MC_1_19_4
colorInt = ((BeaconBeamBlock) block).getColor().getMaterialColor().col;
#else
colorInt = ((BeaconBeamBlock) block).getColor().getMapColor().col;
#endif
beaconTintColor = ColorUtil.toColorObjRGB(colorInt);
}
}
this.beaconTintColor = beaconTintColor;
// allow/deny beacon beam passage
boolean allowsBeaconBeamPassage;
if (this.blockState != null)
{
// get block properties (defaults to the values used by air)
boolean canOcclude = this.getCanOcclude();
boolean propagatesSkyLightDown = this.getPropagatesSkyLightDown();
if (lowerCaseSerial.contains("minecraft:bedrock"))
{
// bedrock is a special case fully opaque block that does allow beacons through
allowsBeaconBeamPassage = true;
}
else if (lowerCaseSerial.contains("minecraft:tinted_glass"))
{
// tinted glass is a special case where it isn't fully opaque,
// but should block beacons
allowsBeaconBeamPassage = false;
}
else if (propagatesSkyLightDown || !canOcclude)
{
// stairs, cake, fences, etc.
allowsBeaconBeamPassage = true;
this.isLiquid = false;
}
else
{
// non-opaque blocks (glass, mob spawners, etc.)
// all allow beacons through
allowsBeaconBeamPassage = (this.opacity != LodUtil.BLOCK_FULLY_OPAQUE);
}
}
else
{
// air allows beacons through
allowsBeaconBeamPassage = true;
}
this.allowsBeaconBeamPassage = allowsBeaconBeamPassage;
// map color
if (this.blockState != null)
{
int mcColor = 0;
#if MC_VER < MC_1_20_1
mcColor = this.blockState.getMaterial().getColor().col;
#else
mcColor = this.blockState.getMapColor(EmptyBlockGetter.INSTANCE, BlockPos.ZERO).col;
#endif
this.mapColor = ColorUtil.toColorObjRGB(mcColor);
}
else
{
this.mapColor = new Color(0,0,0,0);
}
// is solid
if (this.isAir()
|| this.blockState == null) // "== null" isn't necessary since its handled in isAir() but is here to prevent intellij from complaining
{
this.isSolid = false;
}
else
{
#if MC_VER < MC_1_20_1
this.isSolid = this.blockState.getMaterial().isSolid();
#else
this.isSolid = !this.blockState.getCollisionShape(EmptyBlockGetter.INSTANCE, BlockPos.ZERO).isEmpty();
#endif
}
// is liquid
if (this.isAir()
|| this.blockState == null) // == null isn't necessary since its handled in isAir() but is here to prevent intellij from complaining
{
this.isLiquid = false;
}
else
{
#if MC_VER < MC_1_20_1
this.isLiquid = this.blockState.getMaterial().isLiquid() || !this.blockState.getFluidState().isEmpty();
#else
this.isLiquid = !this.blockState.getFluidState().isEmpty();
this.isLiquid = !this.blockState.getFluidState().isEmpty();
#endif
}
}
// API overriding //
{
if (overrideEventParam != null
&& overrideEventParam.getBlockMaterial() != null)
{
this.blockMaterialId = overrideEventParam.getBlockMaterial().index;
}
else
{
// no API override, use the base logic
this.blockMaterialId = calculateEDhApiBlockMaterialId(this.blockState, lowerCaseSerial, this.isLiquid).index;
}
// allow overriding if present
if (overrideEventParam != null
&& overrideEventParam.getOpacity() != null)
{
this.opacity = overrideEventParam.getOpacity();
}
else
{
this.opacity = calculateOpacity(this.blockState, isAir(this.blockState), this.isLiquid);
}
// allow overriding if present
if (overrideEventParam != null
&& overrideEventParam.getAllowApiColorOverride() != null)
{
this.allowApiColorOverride = overrideEventParam.getAllowApiColorOverride();
}
else
{
this.allowApiColorOverride = false;
}
}
// beacon handling //
{
// beacon base blocks
#if MC_VER <= MC_1_18_2
// Used to handle older MC versions that don't have an simple way of getting the block's tags
List<String> oldBeaconBaseBlockNameList = Arrays.asList(
"iron_block",
"gold_block",
"diamond_block",
"emerald_block",
"netherite_block"
);
// Older MC versions are harder to get block tags, so just use a static list to determine beacon blocks
boolean isBeaconBaseBlock = false;
for (int i = 0; i < oldBeaconBaseBlockNameList.size(); i++)
{
String baseBlockName = oldBeaconBaseBlockNameList.get(i);
if (lowerCaseSerial.contains(baseBlockName))
{
isBeaconBaseBlock = true;
break;
}
}
this.isBeaconBaseBlock = isBeaconBaseBlock;
#else
if (blockState != null)
{
// check if this block has any tags
Stream<TagKey<Block>> tags;
#if MC_VER <= MC_1_21_11
tags = blockState.getTags();
#else
tags = blockState.tags();
#endif
this.isBeaconBaseBlock = tags.anyMatch((TagKey<Block> tag) -> tag.location().getPath().toLowerCase().contains("beacon_base_blocks"));
}
else
{
this.isBeaconBaseBlock = false;
}
#endif
// beacon block
this.isBeaconBlock = lowerCaseSerial.contains("minecraft:beacon");
// beacon tint color
Color beaconTintColor = null;
if (this.blockState != null
// beacon blocks also show up here, but since they block the beacon beam we don't want their color
&& !this.isBeaconBlock)
{
Block block = this.blockState.getBlock();
if (block instanceof BeaconBeamBlock)
{
int colorInt;
#if MC_VER <= MC_1_19_4
colorInt = ((BeaconBeamBlock) block).getColor().getMaterialColor().col;
#else
colorInt = ((BeaconBeamBlock) block).getColor().getMapColor().col;
#endif
beaconTintColor = ColorUtil.toColorObjRGB(colorInt);
}
}
this.beaconTintColor = beaconTintColor;
// allow/deny beacon beam passage
boolean allowsBeaconBeamPassage;
if (this.blockState != null)
{
// get block properties (defaults to the values used by air)
boolean canOcclude = getCanOcclude(this.blockState);
boolean propagatesSkyLightDown = getPropagatesSkyLightDown(this.blockState);
if (lowerCaseSerial.contains("minecraft:bedrock"))
{
// bedrock is a special case fully opaque block that does allow beacons through
allowsBeaconBeamPassage = true;
}
else if (lowerCaseSerial.contains("minecraft:tinted_glass"))
{
// tinted glass is a special case where it isn't fully opaque,
// but should block beacons
allowsBeaconBeamPassage = false;
}
else if (propagatesSkyLightDown || !canOcclude)
{
// stairs, cake, fences, etc.
allowsBeaconBeamPassage = true;
}
else
{
// non-opaque blocks (glass, mob spawners, etc.)
// all allow beacons through
allowsBeaconBeamPassage = (this.opacity != LodUtil.BLOCK_FULLY_OPAQUE);
}
}
else
{
// air allows beacons through
allowsBeaconBeamPassage = true;
}
this.allowsBeaconBeamPassage = allowsBeaconBeamPassage;
}
// map color //
{
if (this.blockState != null)
{
int mcColor = 0;
#if MC_VER < MC_1_20_1
mcColor = this.blockState.getMaterial().getColor().col;
#else
mcColor = this.blockState.getMapColor(EmptyBlockGetter.INSTANCE, BlockPos.ZERO).col;
#endif
this.mapColor = ColorUtil.toColorObjRGB(mcColor);
}
else
{
this.mapColor = new Color(0, 0, 0, 0);
}
}
// is solid //
{
if (this.isAir()
|| this.blockState == null) // "== null" isn't necessary since its handled in isAir() but is here to prevent IntelliJ from complaining
{
this.isSolid = false;
}
else
{
#if MC_VER < MC_1_20_1
this.isSolid = this.blockState.getMaterial().isSolid();
#else
this.isSolid = !this.blockState.getCollisionShape(EmptyBlockGetter.INSTANCE, BlockPos.ZERO).isEmpty();
#endif
}
}
}
// static constructor helpers //
//region
private static EDhApiBlockMaterial calculateEDhApiBlockMaterialId(
@Nullable BlockState blockState,
String lowercaseSerialString,
boolean isLiquid
)
{
if (blockState == null)
{
return EDhApiBlockMaterial.AIR;
}
if (blockState.is(BlockTags.LEAVES)
|| lowercaseSerialString.contains("bamboo")
|| lowercaseSerialString.contains("cactus")
|| lowercaseSerialString.contains("chorus_flower")
|| lowercaseSerialString.contains("mushroom")
)
{
return EDhApiBlockMaterial.LEAVES;
}
else if (blockState.is(Blocks.LAVA))
{
return EDhApiBlockMaterial.LAVA;
}
else if (isLiquid
|| blockState.is(Blocks.WATER))
{
return EDhApiBlockMaterial.WATER;
}
else if (blockState.getSoundType() == SoundType.WOOD
|| lowercaseSerialString.contains("root")
#if MC_VER >= MC_1_19_4
|| blockState.getSoundType() == SoundType.CHERRY_WOOD
#endif
)
{
return EDhApiBlockMaterial.WOOD;
}
else if (blockState.getSoundType() == SoundType.METAL
#if MC_VER >= MC_1_19_2
|| blockState.getSoundType() == SoundType.COPPER
#endif
#if MC_VER >= MC_1_20_4
|| blockState.getSoundType() == SoundType.COPPER_BULB
|| blockState.getSoundType() == SoundType.COPPER_GRATE
#endif
)
{
return EDhApiBlockMaterial.METAL;
}
else if (
lowercaseSerialString.contains("grass_block")
|| lowercaseSerialString.contains("grass_slab")
)
{
return EDhApiBlockMaterial.GRASS;
}
else if (
lowercaseSerialString.contains("dirt")
|| lowercaseSerialString.contains("gravel")
|| lowercaseSerialString.contains("mud")
|| lowercaseSerialString.contains("podzol")
|| lowercaseSerialString.contains("mycelium")
)
{
return EDhApiBlockMaterial.DIRT;
}
#if MC_VER >= MC_1_17_1
else if (blockState.getSoundType() == SoundType.DEEPSLATE
|| blockState.getSoundType() == SoundType.DEEPSLATE_BRICKS
|| blockState.getSoundType() == SoundType.DEEPSLATE_TILES
|| blockState.getSoundType() == SoundType.POLISHED_DEEPSLATE
|| lowercaseSerialString.contains("deepslate") )
{
return EDhApiBlockMaterial.DEEPSLATE;
}
#endif
else if (lowercaseSerialString.contains("snow"))
{
return EDhApiBlockMaterial.SNOW;
}
else if (lowercaseSerialString.contains("sand"))
{
return EDhApiBlockMaterial.SAND;
}
else if (lowercaseSerialString.contains("terracotta"))
{
return EDhApiBlockMaterial.TERRACOTTA;
}
else if (blockState.is(BlockTags.BASE_STONE_NETHER))
{
return EDhApiBlockMaterial.NETHER_STONE;
}
else if (lowercaseSerialString.contains("stone")
|| lowercaseSerialString.contains("ore"))
{
return EDhApiBlockMaterial.STONE;
}
else if (blockState.getLightEmission() > 0)
{
return EDhApiBlockMaterial.ILLUMINATED;
}
else
{
return EDhApiBlockMaterial.UNKNOWN;
}
}
private static int calculateOpacity(
@Nullable BlockState blockState,
boolean isAir, boolean isLiquid
)
{
// get block properties (defaults to the values used by air)
boolean canOcclude = getCanOcclude(blockState);
boolean propagatesSkyLightDown = getPropagatesSkyLightDown(blockState);
// this method isn't perfect, but works well enough for our use case
int opacity;
if (isAir)
{
opacity = LodUtil.BLOCK_FULLY_TRANSPARENT;
}
else if (isLiquid && !canOcclude)
{
// probably not a waterlogged block (which should block light entirely)
// +1 to indicate that the block is translucent (in between transparent and opaque)
opacity = LodUtil.BLOCK_FULLY_TRANSPARENT + 1;
}
else if (propagatesSkyLightDown && !canOcclude)
{
// probably glass or some other fully transparent block
// !canOcclude is required to ignore stairs and slabs since
// propagateSkyLightDown is true for them, but they're solid and don't actually let light through
opacity = LodUtil.BLOCK_FULLY_TRANSPARENT;
}
else
{
// default for all other blocks
opacity = LodUtil.BLOCK_FULLY_OPAQUE;
}
return opacity;
}
private static boolean getCanOcclude(@Nullable BlockState blockState)
{
// defaults to the value used by air
boolean canOcclude = false;
if (blockState != null)
{
canOcclude = blockState.canOcclude();
}
return canOcclude;
}
private static boolean getPropagatesSkyLightDown(@Nullable BlockState blockState)
{
// defaults to the value used by air
boolean propagatesSkyLightDown = true;
if (blockState != null)
{
#if MC_VER < MC_1_21_3
propagatesSkyLightDown = blockState.propagatesSkylightDown(EmptyBlockGetter.INSTANCE, BlockPos.ZERO);
#else
propagatesSkyLightDown = blockState.propagatesSkylightDown();
#endif
}
return propagatesSkyLightDown;
}
//endregion
//endregion
@@ -480,15 +661,6 @@ public class BlockStateWrapper implements IBlockStateWrapper
return waterBlock;
}
public static void clearCachedIgnoreBlocks()
{
rendererIgnoredBlocks = null;
rendererIgnoredCaveBlocks = null;
waterSurfaceReplacementBlocks = null;
waterSubsurfaceReplacementBlocks = null;
waterBlock = null;
}
//endregion
@@ -545,7 +717,7 @@ public class BlockStateWrapper implements IBlockStateWrapper
List<BlockState> blockStatesToIgnore = defaultBlockStateToIgnore.blockState.getBlock().getStateDefinition().getPossibleStates();
for (BlockState blockState : blockStatesToIgnore)
{
BlockStateWrapper newBlockToIgnore = BlockStateWrapper.fromBlockState(blockState, levelWrapper);
BlockStateWrapper newBlockToIgnore = fromBlockState(blockState, levelWrapper);
blockStateWrappers.add(newBlockToIgnore);
}
}
@@ -568,6 +740,15 @@ public class BlockStateWrapper implements IBlockStateWrapper
return blockStateWrappers;
}
public static void clearCachedIgnoreBlocks()
{
rendererIgnoredBlocks = null;
rendererIgnoredCaveBlocks = null;
waterSurfaceReplacementBlocks = null;
waterSubsurfaceReplacementBlocks = null;
waterBlock = null;
}
//endregion
@@ -579,73 +760,6 @@ public class BlockStateWrapper implements IBlockStateWrapper
@Override
public int getOpacity() { return this.opacity; }
private int calculateOpacity()
{
// get block properties (defaults to the values used by air)
boolean canOcclude = this.getCanOcclude();
boolean propagatesSkyLightDown = this.getPropagatesSkyLightDown();
// this method isn't perfect, but works well enough for our use case
int opacity;
if (this.isAir())
{
opacity = LodUtil.BLOCK_FULLY_TRANSPARENT;
}
else if (this.isLiquid() && !canOcclude)
{
// probably not a waterlogged block (which should block light entirely)
// +1 to indicate that the block is translucent (in between transparent and opaque)
opacity = LodUtil.BLOCK_FULLY_TRANSPARENT + 1;
}
else if (propagatesSkyLightDown && !canOcclude)
{
// probably glass or some other fully transparent block
// !canOcclude is required to ignore stairs and slabs since
// propagateSkyLightDown is true for them, but they're solid and don't actually let light through
opacity = LodUtil.BLOCK_FULLY_TRANSPARENT;
}
else
{
// default for all other blocks
opacity = LodUtil.BLOCK_FULLY_OPAQUE;
}
return opacity;
}
private boolean getCanOcclude()
{
// defaults to the value used by air
boolean canOcclude = false;
if (this.blockState != null)
{
canOcclude = this.blockState.canOcclude();
}
return canOcclude;
}
private boolean getPropagatesSkyLightDown()
{
// defaults to the value used by air
boolean propagatesSkyLightDown = true;
if (this.blockState != null)
{
#if MC_VER < MC_1_21_3
propagatesSkyLightDown = this.blockState.propagatesSkylightDown(EmptyBlockGetter.INSTANCE, BlockPos.ZERO);
#else
propagatesSkyLightDown = this.blockState.propagatesSkylightDown();
#endif
}
return propagatesSkyLightDown;
}
@Override
public int getLightEmission() { return (this.blockState != null) ? this.blockState.getLightEmission() : 0; }
@@ -653,34 +767,12 @@ public class BlockStateWrapper implements IBlockStateWrapper
@Override
public String getSerialString() { return this.serialString; }
@Override
public boolean equals(Object obj)
{
if (this == obj)
{
return true;
}
if (obj == null || this.getClass() != obj.getClass())
{
return false;
}
BlockStateWrapper that = (BlockStateWrapper) obj;
// the serialized value is used so we can test the contents instead of the references
return Objects.equals(this.getSerialString(), that.getSerialString());
}
@Override
public int hashCode() { return this.hashCode; }
@Override
public Object getWrappedMcObject() { return this.blockState; }
@Override
public boolean isAir() { return this.isAir(this.blockState); }
public boolean isAir(BlockState blockState) { return blockState == null || blockState.isAir(); }
public boolean isAir() { return isAir(this.blockState); }
public static boolean isAir(BlockState blockState) { return blockState == null || blockState.isAir(); }
@Override
public boolean isSolid() { return this.isSolid; }
@@ -705,9 +797,6 @@ public class BlockStateWrapper implements IBlockStateWrapper
@Override
public byte getMaterialId() { return this.blockMaterialId; }
@Override
public String toString() { return this.getSerialString(); }
//endregion
@@ -717,9 +806,9 @@ public class BlockStateWrapper implements IBlockStateWrapper
//=======================//
//region
private String serialize(ILevelWrapper levelWrapper)
private static String serialize(BlockState blockState, ILevelWrapper levelWrapper)
{
if (this.blockState == null)
if (blockState == null)
{
return AIR_STRING;
}
@@ -740,27 +829,26 @@ public class BlockStateWrapper implements IBlockStateWrapper
#endif
#if MC_VER <= MC_1_17_1
resourceLocation = Registry.BLOCK.getKey(this.blockState.getBlock());
resourceLocation = Registry.BLOCK.getKey(blockState.getBlock());
#elif MC_VER <= MC_1_19_2
resourceLocation = registryAccess.registryOrThrow(Registry.BLOCK_REGISTRY).getKey(this.blockState.getBlock());
resourceLocation = registryAccess.registryOrThrow(Registry.BLOCK_REGISTRY).getKey(blockState.getBlock());
#elif MC_VER <= MC_1_21_1
resourceLocation = registryAccess.registryOrThrow(Registries.BLOCK).getKey(this.blockState.getBlock());
resourceLocation = registryAccess.registryOrThrow(Registries.BLOCK).getKey(blockState.getBlock());
#else
resourceLocation = registryAccess.lookupOrThrow(Registries.BLOCK).getKey(this.blockState.getBlock());
resourceLocation = registryAccess.lookupOrThrow(Registries.BLOCK).getKey(blockState.getBlock());
#endif
if (resourceLocation == null)
{
LOGGER.warn("No ResourceLocation found, unable to serialize: " + this.blockState);
LOGGER.warn("No ResourceLocation found, unable to serialize: " + blockState);
return AIR_STRING;
}
this.serialString = resourceLocation.getNamespace() + RESOURCE_LOCATION_SEPARATOR + resourceLocation.getPath()
+ STATE_STRING_SEPARATOR + serializeBlockStateProperties(this.blockState);
return this.serialString;
String serialString = resourceLocation.getNamespace() + RESOURCE_LOCATION_SEPARATOR + resourceLocation.getPath()
+ STATE_STRING_SEPARATOR + serializeBlockStateProperties(blockState);
return serialString;
}
@@ -899,7 +987,7 @@ public class BlockStateWrapper implements IBlockStateWrapper
foundState = block.defaultBlockState();
}
foundWrapper = createNewWrapper(foundState, levelWrapper);
foundWrapper = fromBlockState(foundState, levelWrapper);
return foundWrapper;
}
catch (Exception e)
@@ -949,118 +1037,37 @@ public class BlockStateWrapper implements IBlockStateWrapper
//==============//
// Iris methods //
//==============//
//================//
// base overrides //
//================//
//region
private EDhApiBlockMaterial calculateEDhApiBlockMaterialId()
@Override
public boolean equals(Object obj)
{
if (this.blockState == null)
if (this == obj)
{
return EDhApiBlockMaterial.AIR;
return true;
}
if (obj == null || this.getClass() != obj.getClass())
{
return false;
}
String serialString = this.getSerialString().toLowerCase();
if (this.blockState.is(BlockTags.LEAVES)
|| serialString.contains("bamboo")
|| serialString.contains("cactus")
|| serialString.contains("chorus_flower")
|| serialString.contains("mushroom")
)
{
return EDhApiBlockMaterial.LEAVES;
}
else if (this.blockState.is(Blocks.LAVA))
{
return EDhApiBlockMaterial.LAVA;
}
else if (this.isLiquid() || this.blockState.is(Blocks.WATER))
{
return EDhApiBlockMaterial.WATER;
}
else if (this.blockState.getSoundType() == SoundType.WOOD
|| serialString.contains("root")
#if MC_VER >= MC_1_19_4
|| this.blockState.getSoundType() == SoundType.CHERRY_WOOD
#endif
)
{
return EDhApiBlockMaterial.WOOD;
}
else if (this.blockState.getSoundType() == SoundType.METAL
#if MC_VER >= MC_1_19_2
|| this.blockState.getSoundType() == SoundType.COPPER
#endif
#if MC_VER >= MC_1_20_4
|| this.blockState.getSoundType() == SoundType.COPPER_BULB
|| this.blockState.getSoundType() == SoundType.COPPER_GRATE
#endif
)
{
return EDhApiBlockMaterial.METAL;
}
else if (
serialString.contains("grass_block")
|| serialString.contains("grass_slab")
)
{
return EDhApiBlockMaterial.GRASS;
}
else if (
serialString.contains("dirt")
|| serialString.contains("gravel")
|| serialString.contains("mud")
|| serialString.contains("podzol")
|| serialString.contains("mycelium")
)
{
return EDhApiBlockMaterial.DIRT;
}
#if MC_VER >= MC_1_17_1
else if (this.blockState.getSoundType() == SoundType.DEEPSLATE
|| this.blockState.getSoundType() == SoundType.DEEPSLATE_BRICKS
|| this.blockState.getSoundType() == SoundType.DEEPSLATE_TILES
|| this.blockState.getSoundType() == SoundType.POLISHED_DEEPSLATE
|| serialString.contains("deepslate") )
{
return EDhApiBlockMaterial.DEEPSLATE;
}
#endif
else if (this.serialString.contains("snow"))
{
return EDhApiBlockMaterial.SNOW;
}
else if (serialString.contains("sand"))
{
return EDhApiBlockMaterial.SAND;
}
else if (serialString.contains("terracotta"))
{
return EDhApiBlockMaterial.TERRACOTTA;
}
else if (this.blockState.is(BlockTags.BASE_STONE_NETHER))
{
return EDhApiBlockMaterial.NETHER_STONE;
}
else if (serialString.contains("stone")
|| serialString.contains("ore"))
{
return EDhApiBlockMaterial.STONE;
}
else if (this.blockState.getLightEmission() > 0)
{
return EDhApiBlockMaterial.ILLUMINATED;
}
else
{
return EDhApiBlockMaterial.UNKNOWN;
}
BlockStateWrapper that = (BlockStateWrapper) obj;
// the serialized value is used so we can test the contents instead of the references
return Objects.equals(this.getSerialString(), that.getSerialString());
}
@Override
public int hashCode() { return this.hashCode; }
@Override
public String toString() { return this.getSerialString(); }
//endregion
}
@@ -154,22 +154,12 @@ public final class BatchGenerationEnvironment implements IBatchGeneratorEnvironm
static
{
boolean isTerraFirmaCraftPresent = false;
try
{
Class.forName("net.dries007.tfc.world.TFCChunkGenerator");
isTerraFirmaCraftPresent = true;
LOGGER.info("TerraFirmaCraft detected.");
}
catch (ClassNotFoundException ignore) { }
ImmutableMap.Builder<EDhApiWorldGenerationStep, Integer> builder = ImmutableMap.builder();
builder.put(EDhApiWorldGenerationStep.EMPTY, 1);
builder.put(EDhApiWorldGenerationStep.STRUCTURE_START, 0);
builder.put(EDhApiWorldGenerationStep.STRUCTURE_REFERENCE, 0);
builder.put(EDhApiWorldGenerationStep.BIOMES, isTerraFirmaCraftPresent ? 1 : 0);
builder.put(EDhApiWorldGenerationStep.NOISE, isTerraFirmaCraftPresent ? 1 : 0);
builder.put(EDhApiWorldGenerationStep.BIOMES, 0);
builder.put(EDhApiWorldGenerationStep.NOISE, 0);
builder.put(EDhApiWorldGenerationStep.SURFACE, 0);
builder.put(EDhApiWorldGenerationStep.CARVERS, 0);
builder.put(EDhApiWorldGenerationStep.LIQUID_CARVERS, 0);
@@ -205,11 +195,6 @@ public final class BatchGenerationEnvironment implements IBatchGeneratorEnvironm
LOGGER.info("TerraForge Chunk Generator detected: [" + generator.getClass() + "], Distant Generation will try its best to support it.");
LOGGER.info("If it does crash, turn Distant Generation off or set it to to [" + EDhApiDistantGeneratorMode.PRE_EXISTING_ONLY + "].");
}
else if (generator.getClass().toString().equals("class net.dries007.tfc.world.TFCChunkGenerator"))
{
LOGGER.info("TerraFirmaCraft Chunk Generator detected: [" + generator.getClass() + "], Distant Generation will try its best to support it.");
LOGGER.info("If it does crash, turn Distant Generation off or set it to to [" + EDhApiDistantGeneratorMode.PRE_EXISTING_ONLY + "].");
}
else
{
LOGGER.warn("Unknown Chunk Generator detected: [" + generator.getClass() + "], Distant Generation May Fail!");
@@ -12,11 +12,9 @@ import com.seibel.distanthorizons.core.config.Config;
import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
import com.seibel.distanthorizons.core.enums.MinecraftTextFormat;
import com.seibel.distanthorizons.core.generation.DhLightingEngine;
import com.seibel.distanthorizons.core.level.DhServerLevel;
import com.seibel.distanthorizons.core.level.IDhServerLevel;
import com.seibel.distanthorizons.core.logging.DhLogger;
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
import com.seibel.distanthorizons.core.pos.DhChunkPos;
import com.seibel.distanthorizons.core.util.ExceptionUtil;
import com.seibel.distanthorizons.core.util.LodUtil;
import com.seibel.distanthorizons.core.util.TimerUtil;
@@ -195,12 +193,22 @@ public class InternalServerGenerator
}
finally
{
ArrayList<CompletableFuture<Void>> releaseFutures = new ArrayList<>();
// release all chunks from the server to prevent out of memory issues
Iterator<ChunkPos> chunkPosIterator = ChunkPosGenStream.getIterator(genEvent.minPos.getX(), genEvent.minPos.getZ(), genEvent.widthInChunks, 0);
while (chunkPosIterator.hasNext())
{
ChunkPos chunkPos = chunkPosIterator.next();
this.releaseChunkFromServer(this.params.mcServerLevel, this.params.dhServerLevel, chunkPos);
releaseFutures.add(this.releaseChunkFromServerAsync(this.params.mcServerLevel, chunkPos));
}
// wait for all release futures to finish to prevent an issue where DH queues
// tickets faster than MC can clear them out
for (int i = 0; i < releaseFutures.size(); i++)
{
CompletableFuture<Void> releaseFuture = releaseFutures.get(i);
releaseFuture.join();
}
}
}
@@ -286,8 +294,10 @@ public class InternalServerGenerator
* mitigates out of memory issues in the vanilla chunk system. <br>
* See: https://github.com/pop4959/Chunky/pull/383
*/
private void releaseChunkFromServer(ServerLevel level, IDhServerLevel dhLevel, ChunkPos chunkPos)
private CompletableFuture<Void> releaseChunkFromServerAsync(ServerLevel level, ChunkPos chunkPos)
{
CompletableFuture<Void> removeTicketFuture = new CompletableFuture<>();
level.getChunkSource().chunkMap.mainThreadExecutor.execute(() ->
{
try
@@ -323,9 +333,15 @@ public class InternalServerGenerator
}
catch (Exception e)
{
LOGGER.warn("Failed to release chunk back to internal server. Error: ["+e.getMessage()+"]", e);
LOGGER.warn("Failed to release chunk ["+chunkPos+"] back to internal server. Error: ["+e.getMessage()+"]", e);
}
finally
{
removeTicketFuture.complete(null);
}
});
return removeTicketFuture;
}
@@ -40,8 +40,6 @@ public final class ThreadWorldGenParams
public StructureCheck structCheck;
#endif
boolean isValid = true;
// used for some older MC versions
private static GlobalWorldGenParams previousGlobalWorldGenParams = null;
@@ -55,7 +53,6 @@ public final class ThreadWorldGenParams
{
ThreadWorldGenParams threadParam = LOCAL_PARAM_REF.get();
if (threadParam != null
&& threadParam.isValid
&& threadParam.level == globalParams.mcServerLevel)
{
return threadParam;
+3 -2
View File
@@ -5,8 +5,9 @@ org.gradle.caching=true
# Mod Info
mod_name=DistantHorizons
mod_version=3.0.0-b
api_version=6.0.0
api_name=DistantHorizonsApi
mod_version=3.0.2-b
api_version=6.1.0
maven_group=com.seibel.distanthorizons
mod_readable_name=Distant Horizons
mod_description=This mod generates and renders simplified terrain beyond the normal view distance at a low performance cost. Allowing you to see much farther without turning your game into a slideshow.
+1 -1
View File
@@ -4,7 +4,7 @@ minecraft_version=1.21.3
parchment_version=1.21:2024.07.28
compatible_minecraft_versions=["1.21.3"]
accessWidenerVersion=1_21_3
builds_for=neoforge,fabric
builds_for=fabric,neoforge
# forge is broken due to gradle/build script issues
# Netty
+1 -1
View File
@@ -4,7 +4,7 @@ minecraft_version=1.21.4
parchment_version=1.21:2024.07.28
compatible_minecraft_versions=["1.21.4"]
accessWidenerVersion=1_21_4
builds_for=neoforge,fabric
builds_for=fabric,neoforge
# forge is broken due to gradle/build script issues
# Netty
+1 -1
View File
@@ -1,6 +1,6 @@
# 26.1.2 version
java_version=25
minecraft_version=26.1
minecraft_version=26.1.2
parchment_version=1.21:2024.07.28
# version range should be used instead of individual versions due to how NeoForge handles version loading
compatible_minecraft_versions=["26.1.0", "26.1.2"]