Commit Graph

54 Commits

Author SHA1 Message Date
cola98765 f72c846fe5 removed old commented code 2021-10-03 09:42:50 +02:00
cola98765 b0bb01fde4 reworked ThreadMapUtil to actually save arrays between uses. 2021-09-30 17:46:03 +02:00
cola98765 8020b298fb fixed saving transparency and calculating it around biome colors 2021-09-30 11:11:23 +02:00
James Seibel 948b58d8e9 auto-indent and move a reminder comment 2021-09-27 20:20:26 -05:00
James Seibel 1a3e1dfa8c add get fresh methods to TheadMapUtil
the getFresh versions create/clear the data for the given map.
2021-09-25 11:48:05 -05:00
James Seibel 0ca0cd9213 auto-indent 2021-09-25 09:07:07 -05:00
James Seibel 2f392375fe Refactor and Comment Box 2021-09-25 09:04:26 -05:00
James Seibel ccb2c601a6 add a temporary fix to color debug mode not having shading 2021-09-24 07:59:07 -05:00
Leonardo d65bfd408e Fixed the artifacts (was caused by wrong array initialisation) and added the reset to while changing dimension 2021-09-22 19:38:04 +02:00
cola98765 1fcef4be96 some warnings taken care of 2021-09-22 15:10:20 +02:00
Leonardo 90d0fbe45b various fix to the generation 2021-09-22 01:26:55 +02:00
Leonardo 435c5ee73a fixed nether roof bug 2021-09-21 15:09:28 +02:00
Leonardo 2bc5c43b19 small fix 2021-09-20 15:51:34 +02:00
Leonardo e7c4827d08 Now the single merge use min and max depth and height and no more the mean to make it more consistent with the multi-lod 2021-09-20 15:49:22 +02:00
Leonardo 772de1b869 Refactoring, removed unused class/enum, fixed a small array bug 2021-09-20 14:59:42 +02:00
Leonardo a00698ccab added the dataPoint to the threadMaputil 2021-09-20 14:01:18 +02:00
cola98765 25fd29b97e replaced short[][] with short[] in mergeMultiData hotfix 2021-09-20 12:16:47 +02:00
cola98765 7655ae03b0 replaced short[][] with short[] in mergeMultiData 2021-09-20 12:13:24 +02:00
cola98765 e482bf02a5 fixed negative numbers in mergeMultiData 2021-09-20 11:57:32 +02:00
cola98765 001335ab47 I'm stupid 2021-09-20 11:46:47 +02:00
cola98765 cfd9bd903d + 1 will not hurt anyone 2021-09-20 11:34:25 +02:00
cola98765 86b5fc48a2 addressed couple warnings 2021-09-20 11:03:24 +02:00
cola98765 2ee5289881 Merge remote-tracking branch 'origin/1.16.5' into 1.16.5 2021-09-20 10:56:36 +02:00
cola98765 3da4e4818c replaced arraycopy in mergeMultiData in favor of simpler method for debugging 2021-09-20 10:56:28 +02:00
Leonardo ae857dfeae fixed a small bug in the datapoint
Simplified the code in the LodBufferBuilder
2021-09-20 10:46:14 +02:00
cola98765 031af5f25c Merge branch '1.16.5' of https://gitlab.com/jeseibel/minecraft-lod-mod into vertical_merging
 Conflicts:
	src/main/java/com/seibel/lod/objects/VerticalLevelContainer.java
	src/main/java/com/seibel/lod/util/DataPointUtil.java
2021-09-19 23:31:16 +02:00
cola98765 ca940d5a36 reworked mergeMultiData to take in long[] instead of long[][] 2021-09-19 22:59:15 +02:00
Leonardo ebe2c22a28 Changed how the VerticalLevelContainer contains the data 2021-09-19 20:48:07 +02:00
cola98765 c67a5a5e29 removed commented and now unused code 2021-09-19 16:25:53 +02:00
cola98765 1d687fd1d4 new mergeMultiData. Now actually working 2021-09-19 14:44:55 +02:00
cola98765 783d4086c6 some fixes to new mergeMultiData 2021-09-19 14:40:06 +02:00
cola98765 d5243b7d16 some fixes to new mergeMultiData 2021-09-19 14:18:42 +02:00
cola98765 43f3854068 some fixes to new mergeMultiData 2021-09-19 11:41:29 +02:00
cola98765 0025f43a2e Merge branch '1.16.5' of https://gitlab.com/jeseibel/minecraft-lod-mod into vertical_merging
 Conflicts:
	src/main/java/com/seibel/lod/util/ThreadMapUtil.java
2021-09-19 10:36:33 +02:00
James Seibel 1c9c72cfe3 Clean up a lot of warnings related to: type casting, unused variables, and unused imports 2021-09-18 17:06:41 -05:00
cola98765 7161bd52de reworked mergeVerticalData... not actually working 2021-09-18 00:09:22 +02:00
Leonardo 3530158def Added new culling system 2021-09-17 22:37:33 +02:00
Leonardo 50ab424497 added regen for the lightmap 2021-09-17 15:57:01 +02:00
Leonardo 900467cef2 System uses lightmap now 2021-09-17 13:02:05 +02:00
Leonardo 0e4cf8e882 added a TODO in data util 2021-09-15 17:02:44 +02:00
Leonardo 5ede5fa202 Added fake lighting system. Improved some point 2021-09-15 16:17:26 +02:00
Leonardo f9cf27a2c7 Changed the dataPoint, started the introduction of the lightmap use 2021-09-14 23:21:48 +02:00
Leonardo e03e09a243 Fixed various bugs and introduced more maps in the ThreadMapUtil 2021-09-14 19:02:37 +02:00
Leonardo 145479267d Fixed Nether color 2021-09-14 13:15:36 +02:00
Leonardo 77ccd9eec3 changed how the valid block is determined, and added a mask and a shift for future use 2021-09-14 12:58:09 +02:00
Leonardo 9b216fedad Vertical lod now works (optimization required) 2021-09-14 01:05:41 +02:00
Leonardo 75e78d9000 First vertical data working 2021-09-13 17:34:37 +02:00
Leonardo 34776074fd added the vertical merge 2021-09-13 13:16:52 +02:00
Leonardo a6544d3bb6 Introduced light and added normal in the template for future shading improvement 2021-09-13 00:37:23 +02:00
Leonardo 7b73445f4d Changed the lodBuilder to use a single function 2021-09-11 19:59:30 +02:00