Morippi
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d5b2512e27
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various fix
|
2021-07-08 13:00:29 +02:00 |
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Morippi
|
280d281604
|
various fix
|
2021-07-08 12:52:50 +02:00 |
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Morippi
|
95bcc71d23
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various fix
|
2021-07-08 12:40:36 +02:00 |
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Morippi
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b623f1581f
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various fix
|
2021-07-07 23:12:45 +02:00 |
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Morippi
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62b6d9ea30
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Modified to used getNodeToRender
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2021-07-07 22:44:53 +02:00 |
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Morippi
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6c8d0f98a6
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Added circular rendering,
Fixed get node to render
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2021-07-07 22:43:44 +02:00 |
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Morippi
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dc353cd029
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Map works correctly
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2021-07-07 21:16:18 +02:00 |
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Morippi
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86e4ab7e83
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Map works correctly
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2021-07-07 20:22:05 +02:00 |
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Morippi
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c6a96ae710
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Fixed QuadTreeImage
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2021-07-07 19:44:10 +02:00 |
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Morippi
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9e24ee0ef7
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Fixed LodQuadTree
Added QuadTreeImage to visualize how the quadTree is builded
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2021-07-07 00:53:32 +02:00 |
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Morippi
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72bcc87de7
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QuadTree version, still doesn't work
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2021-07-05 14:46:51 +02:00 |
|
James Seibel
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7ec7d6bdc5
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Add a TODO/Issue and fix capitalization
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2021-07-05 00:32:51 -05:00 |
|
James Seibel
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f9ed9a472c
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Disable Jungle Feature generation, since it contains a world gen bug
Related to #35
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2021-07-04 08:31:29 -05:00 |
|
James Seibel
|
b542738097
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Fix a generation bug created when updating to 1.16.5
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2021-07-04 00:09:04 -05:00 |
|
James Seibel
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bceefb5717
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Rename LodBuilder to LodChunkBuilder
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2021-07-03 21:16:56 -05:00 |
|
James Seibel
|
f977687ad6
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Add the ability for LOD fog rendering to differ from Minecraft's
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2021-07-03 21:10:34 -05:00 |
|
James Seibel
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31ef1d4959
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Update to 1.16.5 forge 36.1.0
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2021-07-03 10:25:21 -05:00 |
|
James Seibel
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86d07eb62b
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Close #30 and 31 (LODs rendering on top of the player and distance based rendering)
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2021-07-01 21:21:34 -05:00 |
|
James Seibel
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39c7ae8d17
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add isChunkPosInLoadedArea to LodUtil
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2021-07-01 21:10:07 -05:00 |
|
James Seibel
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5c369fd515
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Add LodDataPoint toString for debugging
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2021-07-01 21:09:40 -05:00 |
|
James Seibel
|
bb07e3db9a
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Close #28 (Optimize Distance Lod Generation)
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2021-06-27 22:00:43 -05:00 |
|
James Seibel
|
46e65704d7
|
Potentially fix #34 (Replace "\" in file paths with File.separatorChar to allow for use on Linux)
I can't currently test if this fixed the problem since I don't have a Linux install to test on.
|
2021-06-27 13:12:38 -05:00 |
|
James Seibel
|
d5ec17551e
|
Add grass and tree generation to biome only generation
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2021-06-23 21:32:05 -05:00 |
|
James Seibel
|
8390cfc6fb
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Fix block positions not wrapping around correctly
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2021-06-23 19:31:41 -05:00 |
|
James Seibel
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2711fbf01a
|
Partially fix 0 area bugs
|
2021-06-22 22:58:51 -05:00 |
|
James Seibel
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e4f64df660
|
Add snow to biome only Lod generation
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2021-06-22 22:36:47 -05:00 |
|
James Seibel
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a6c9d0df98
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Improve the Biome only generation mode
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2021-06-21 22:16:46 -05:00 |
|
James Seibel
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136dd5b47a
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Add a heightmap generation option
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2021-06-21 22:16:23 -05:00 |
|
James Seibel
|
277def2acc
|
Rename LodConfigHandler to LodConfig
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2021-06-19 20:47:04 -05:00 |
|
James Seibel
|
e941b553e7
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rename LodRender to LodRenderer
|
2021-06-19 20:45:30 -05:00 |
|
James Seibel
|
92e651c779
|
Rename LodUtils to LodUtil
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2021-06-19 20:42:48 -05:00 |
|
James Seibel
|
2b82eb88c8
|
Partially address #28 (improve LOD chunk generation outside normal view distance)
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2021-06-19 20:36:13 -05:00 |
|
James Seibel
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13fecf9d1d
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Add constructors and a don't save flag to LodChunk
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2021-06-19 20:24:46 -05:00 |
|
James Seibel
|
cdd1529a13
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Add a int constructor to LodDataPoint
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2021-06-19 20:22:31 -05:00 |
|
James Seibel
|
7915444713
|
Move intoToColor and colorToInto to LotUtils
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2021-06-19 20:21:31 -05:00 |
|
James Seibel
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2135ae769d
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Close #29 (slightly improve lighting)
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2021-06-17 21:33:14 -05:00 |
|
James Seibel
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b98cfb9666
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Fix LodChunk not having the detail level set
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2021-06-17 20:58:20 -05:00 |
|
James Seibel
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a28da86d44
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Rename and move LodConfig to LodConfigHandler
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2021-06-17 20:51:13 -05:00 |
|
James Seibel
|
799b0e2481
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Fix #4 (Prevent excessive render distances from causing out of memory errors)
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2021-06-17 20:27:42 -05:00 |
|
James Seibel
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e380c7c069
|
Label a comment with its issue number
|
2021-06-14 21:50:33 -05:00 |
|
James Seibel
|
5a3b8f5baa
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Add vanilla rendered chunk detection to improve edge rendering
In other words, we now render LODs where ever Minecraft isn't rendering chunks itself.
|
2021-06-14 21:44:26 -05:00 |
|
James Seibel
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a1c547b72e
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Minor LodChunkGenWorker optimization
|
2021-06-13 22:56:04 -05:00 |
|
James Seibel
|
bb5613e3fe
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Slight optimization to LodChunkGenWorker
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2021-06-13 20:56:53 -05:00 |
|
James Seibel
|
a29060bf4f
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Fix LodChunk string constructor
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2021-06-13 20:18:20 -05:00 |
|
James Seibel
|
79ee23e0b0
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Add variably detailed LodChunks
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2021-06-13 19:59:25 -05:00 |
|
James Seibel
|
d3231a480d
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Delete a duplicate file, how did this get here?
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2021-06-13 19:37:17 -05:00 |
|
James Seibel
|
3694dcba4c
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Add variable detail LODs
|
2021-06-12 18:19:45 -05:00 |
|
James Seibel
|
38c644739a
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Fix the mixin using the old package name
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2021-06-01 20:10:27 -05:00 |
|
James Seibel
|
a0fe977976
|
comment out debug lines
|
2021-05-31 19:31:36 -05:00 |
|
James Seibel
|
739d6d5856
|
update the version to a1.2
|
2021-05-31 19:31:12 -05:00 |
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