Ran
9315fd6211
Fix forge
2021-12-01 13:25:47 +06:00
Ran
9f6e9f791c
Fix gradle issues (compiling works again)
2021-11-28 12:22:05 +06:00
Ran
a297cdb79a
Fix gradle issues
2021-11-28 09:40:54 +06:00
Ran
e0ed760cf9
Update core
2021-11-26 23:28:54 +06:00
Ran
514e12580d
Architectury (pls don't fail me IntelliJ)
2021-11-24 20:22:28 +06:00
James Seibel
faf38ef8e3
Add DH-Core
2021-11-22 19:24:33 -06:00
James Seibel
03ff908de1
Update rendering to OpenGL 3.2+ (buffers seem to be corrupted or missing)
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The rendering is almost completely functional, only fog needs to be re-implemented.
2021-11-08 19:45:40 -06:00
James Seibel
15496663f3
update gradle for Tukaani.XZ
2021-10-30 16:13:33 -05:00
James Seibel
340631eb9b
reformat and update the version number
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Forge wants version numbers to start with a number
2021-10-30 13:58:07 -05:00
James Seibel
58ad37c056
Start porting to 1.17.1
2021-10-27 22:42:58 -05:00
James Seibel
9b389332be
update the version number to a1.5.2
2021-10-26 19:26:23 -05:00
James Seibel
1405b7a433
Add support for OpenGL 1.5 and 3.0
2021-10-23 12:04:16 -05:00
cola98765
dce3227bf1
Fixed compression on retail. Don't change your gradle tasks
2021-10-22 08:28:30 +02:00
cola98765
ea6f3e9881
now it's game crashes on launch when build using file made by "shadowJar" option
2021-10-21 16:42:30 +02:00
cola98765
e0a176c0c4
tried to make XZ actually part of the jar
2021-10-21 12:16:39 +02:00
James Seibel
cc1b9ea28e
change the version to a1.5.0 and fix a line in the readme
2021-10-20 21:19:40 -05:00
cola98765
96c19620cb
now compressing using proper algorithm
2021-10-18 11:00:58 +02:00
James Seibel
15c1a64cfd
Update the version number to b1.5.0
2021-10-16 20:58:10 -05:00
James Seibel
6ad94d3362
Update the version number to 1.5.0 and replace the LOD name with Distant Horizons
2021-10-13 23:28:43 -05:00
James Seibel
d59f9dc4c6
Create pre-release a1.5.1
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I made this version so hopefully someone could test if Vivecraft is just ignoring Minecraft's FOV when creating their projection matrices or if they are doing something more complicated.
2021-09-28 22:56:17 -05:00
James Seibel
ff43118976
Update the version number to a1.5.0-pre
2021-09-24 18:06:57 -05:00
James Seibel
07d792979c
downgrade to frogeGradle 3.+ from 5.1.+
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mixins weren't compiling correctly on the newer version
2021-09-18 23:34:15 -05:00
James Seibel
6e150fe378
Update to ForgeGradlew from 3.+ to 5.1.+
2021-09-17 22:58:09 -05:00
Leonardo
21140593e2
Started convertion for vertical data
2021-09-10 01:05:12 +02:00
James Seibel
fbe39542fc
update the version number to a1.4.1
2021-09-08 18:13:25 -05:00
James Seibel
42da213ea9
Update the mod meta info
2021-08-29 16:35:59 -05:00
James Seibel
2c3149ef30
Fix a potential issue with compiling to the wrong Java version
2021-08-28 17:15:38 -05:00
James Seibel
9470ee2507
Add KaptainWutax TerrainUtils to build.gradle
2021-08-13 18:00:06 -05:00
James Seibel
e313a03410
Fix/improve rendering again
2021-08-05 20:40:12 -05:00
James Seibel
73e318ee38
Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
2021-08-04 23:07:12 -05:00
James Seibel
337853cdfa
Start merging in 1.16.5_QuadTree
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The mod does compile and render, however distance LODs don't generate or render correctly and there are other problems as well.
2021-08-04 23:07:03 -05:00
James Seibel
afe4e111c3
Add release version a1.3.2
2021-08-04 22:58:06 -05:00
James Seibel
58607ab1fc
Update the version to a1.3.1
2021-07-09 23:09:32 -05:00
Morippi
95bcc71d23
various fix
2021-07-08 12:40:36 +02:00
Morippi
86e4ab7e83
Map works correctly
2021-07-07 20:22:05 +02:00
Morippi
9e24ee0ef7
Fixed LodQuadTree
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Added QuadTreeImage to visualize how the quadTree is builded
2021-07-07 00:53:32 +02:00
James Seibel
03ea7ee460
Rename the mod internally from Levels of Detail to Level of Detail
2021-07-05 16:56:30 -05:00
James Seibel
609d471346
Update the version number to a1.3
2021-07-05 13:09:01 -05:00
James Seibel
7ec7d6bdc5
Add a TODO/Issue and fix capitalization
2021-07-05 00:32:51 -05:00
James Seibel
31ef1d4959
Update to 1.16.5 forge 36.1.0
2021-07-03 10:25:21 -05:00
James Seibel
739d6d5856
update the version to a1.2
2021-05-31 19:31:12 -05:00
James Seibel
fedc8f7b66
Add LODs generating outside the player's view distance
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It isn't fast enough to keep up with flying creating or spectator players; but it does function without causing heavy server or client lag.
LODs are generated in lines starting far away from the player and moving towards them, in the future they should be generated close to the player first.
Also add a RegionPos object and a way to convert from ChunkPos objects in LodUtils
2021-03-19 20:25:23 -05:00
James Seibel
fa2f12e4e0
Change the version number to alpha 1
2021-03-01 09:37:01 -06:00
James Seibel
759d6a0a94
Add the MC version to the build archive name
2021-03-01 09:23:44 -06:00
James Seibel
49bbc56941
Update the build.gradle
2021-02-28 18:42:06 -06:00
James Seibel
f754467450
Initial work to update to 1.16.4
2021-02-21 08:31:03 -06:00
James Seibel
fdfc55f200
Add lodCore so gradle can build the project
2021-02-10 15:24:35 -06:00
James Seibel
b22d6345d2
Initial Commit
2021-02-07 21:32:26 -06:00
James Seibel
4614ff2a4a
Improve export
2020-09-03 08:59:55 -05:00
BuildTools
9f1ec3348c
Initial commit
2020-04-17 19:05:52 -05:00